lynx Posted June 4, 2012 Share Posted June 4, 2012 i played through the whole main plot recently. Without any crashes. Link to comment
Avenger Posted June 4, 2012 Share Posted June 4, 2012 Well, i played through ar1302, using your save game, without experiencing any crashes. Link to comment
Ishad Nha Posted June 5, 2012 Author Share Posted June 5, 2012 I have a problem then with my settings, presumably. I will just check that the original game plays this area okay. There may be a cache problem too. Write Magic problem was caused by me pausing the game while I tried to copy scrolls That is fixed. Link to comment
Ishad Nha Posted June 7, 2012 Author Share Posted June 7, 2012 Cache contained seven Are files, this may have been the problem. Cleaned an AR0405 Are file and Mos file out of Cache, this seemed to help. Slaver Compound was totally cleared without any crashes. # Enable all gui enhancements ? [integer] Originally this was: GUIEnhancements = 15 Then I changed it to: GUIEnhancements = 0 In between altering the GUI Enhancements and cleaning Are files the problem went away. Link to comment
Avenger Posted June 7, 2012 Share Posted June 7, 2012 Probably we should delete cache before run. Link to comment
Ishad Nha Posted June 7, 2012 Author Share Posted June 7, 2012 That would be prudent. At the very least any Are files should be deleted. Ditto anything that starts with AR####. Link to comment
lynx Posted June 7, 2012 Share Posted June 7, 2012 we do wipe the cache each time already. Link to comment
Ishad Nha Posted June 7, 2012 Author Share Posted June 7, 2012 I was using the original game multiplayer function. There may have been a crash at some point. Not too clear what happened here. I had one crash in the Daleson area of AR1302 then I totally cleaned out the Cache. After that I was able to complete the level. Link to comment
Ishad Nha Posted June 8, 2012 Author Share Posted June 8, 2012 AR0070, Movie02A, Movie02B, Movie02C: Cutscene where JI kills mages and seizes Spellhold is buggy. Thank God for MoveToArea. Party is at (0,0) hence player can't see the action without scrolling. Then you must use the console to get the party back to Athkatla. There have been a few crashes at the Keep. No apparent rhyme or reason. Reloading from a user-defined save game seems to work. (User-defined = not Quick and not Auto.) Keep cleared, now back at Athkatla, will be heading off to Trademeet. Ribald has a couple of rings for sale that are not identified. Link to comment
Ishad Nha Posted June 9, 2012 Author Share Posted June 9, 2012 Philosopher side-show in Trademeet not working correctly, goes nowhere. Crash at lower left corner of Druid Grove, as you go past the Troll Mound. Eventually hit upon the idea of the Protagonist going through the crash area by himself. Troll Mound had crash after crash, that has been left till later. Kyland Lind did not fight to the death the way that I expected. Jaheira can't shape shift back to her natural form! None of the buttons work. (All spells are disabled, including the power to return to her natural form?) Mercifully, resting does the trick. Druid Grove thugs: Ertof Dand is unkillable! (Thugs show up if you try to rest in the grove.) Grove cleared, except for the Troll Mound. Culprit seems to be an Amulet/Necklace in his possession, Minhp1.itm, Jaertof.cre shows no other possibilities. In the Jaertof.dlg file, Action 0 is DestroyItem("MINHP1"), but the effect seems to last anyway. Type: Minimum HP (208) Targettype: TargetSelf (1) FIFTY_PERCENT_DAMAGE does 162HP to Jaheira, easily killing her. Currently it is playing like a version 0.90 or 0.95, it is normally quite smooth. Link to comment
Ishad Nha Posted June 11, 2012 Author Share Posted June 11, 2012 Crashes are not that big a deal because they are hopefully unique to my computer. At some point in Druid Grove the clock stopped advancing when we rested. May have been that snafu with Jaheira's Druidic shapechange. I am doing the Grove again to see where the problem starts. Ertof Dand, Item 3 was: Item: MINHP1.ITM (No such index), this has been removed to stop the villain being unkillable. Next problem is: FIFTY_PERCENT_DAMAGE does 162HP to Jaheira, easily killing her. Spells involved are the Innate spells: Spin908: 3908 FIFTY_PERCENT_DAMAGE Spin907: 3907 FIFTY_PERCENT_DAMAGE_ARROW Link to comment
Avenger Posted June 11, 2012 Share Posted June 11, 2012 LOL, sounds like 150 percent... or whatever, hopefully easy to fix. Link to comment
Ishad Nha Posted June 11, 2012 Author Share Posted June 11, 2012 All of the goons are in the same place, except for Dand. Not clear why this is happening. Link to comment
Ishad Nha Posted June 13, 2012 Author Share Posted June 13, 2012 Unfinished Business: finally Boo has been kidnapped! Bad news, there is a defective cut-scene in the upper part of the Sea's Bounty inn. It never shuts off, then you lose the cursor for good measure. (To top all that off, you must kowtow before really annoying people whom you can't kill.) I can always replace Minsc with Keldorn or Valygar. Party talked to Aran and now they are cleaning out the Crypts under the Graveyard. Link to comment
Ishad Nha Posted June 13, 2012 Author Share Posted June 13, 2012 (Problem with Unfinished Business was a flaw in the script for AR0314.BCS: if you go there before Boo goes missing you crash the entire Boo quest. There is only one trigger, it does not check if Boo has gone missing: IF Global("WWThugsExist","AR0314",0) THEN RESPONSE #100 SetGlobal("WWThugsExist","AR0314",1) CreateCreature("WWDelag",[698.271],11) // Delag CreateCreature("WWSten",[745.253],0) // Sten CreateCreature("WWEff",[633.324],5) // Eforf CreateCreature("WWVivi",[788.285],2) // Vivick END) Quest was completed okay and then Keldorn replaced Minsc. Now the crypt beneath the Graveyard is being cleared out. Link to comment
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