Ishad Nha Posted July 21, 2012 Author Share Posted July 21, 2012 I downloaded the latest version of the GemRB game and then a lot of my problems went away. http://sourceforge.n...dows/nmake-vs6/ http://sourceforge.n...indows/mingw32/ http://sourceforge.n...ows/nmake-vs10/ Generally, Tool Tips and time display lacking the "ink". You can see the outline of the letters. AR1605: Response: ...<CHARNAME>? <CHARNAME>? First response index: 4 # responses: 4 Trigger index: -1 PPCowled.dlg cuts out at this point. [ResourceManager]: Found 'interdia.2da' in 'Override'. [Dialog/WARNING]: Can't redirect dialog .... [ResourceManager]: Found 'PPCOWLED.dlg' in 'chitin.key'. [Control/WARNING]: Nested event handlers are not supported! No items on his body! Quick item 1 MISC8V.ITM (Wardstone for Asylum) Inventory 4 MISC3A.ITM (Book of Infinite Spells) I have been installing and uninstalling mods all over the place, is this the cause. Link to comment
lynx Posted July 21, 2012 Share Posted July 21, 2012 All three work for me, but I doubt you could break them with the mods you mentioned, especially if you don't see problems in the original engine. Link to comment
Ishad Nha Posted July 22, 2012 Author Share Posted July 22, 2012 Killing Ulvaryl is nice but not necessary at all. Mods removed and re-installed were: G3 Anniversary, Divine Remix, Geomantic Sorceror, Unfinished Business. This had effects on Level 1 NPCs mod too. Only other mod installed is the BG2 Fixpack. Link to comment
SyntaxError Posted July 22, 2012 Share Posted July 22, 2012 If you are still having text problems i'd be interested to hear if they magically go away with a build from this branch the tooltip looks like a palette problem, but i dont know how it could happen unless a mod were messing with palettes or something. Link to comment
Ishad Nha Posted July 22, 2012 Author Share Posted July 22, 2012 In gemrb.ini I found this line pair: ; Tooltip text color (RGBA) TooltipColor = #f0b08000 Then I made this alteration: ; Tooltip text color (RGBA) TooltipColor = f0b08000 Tooltip text is back, it is also bright green... Need to experiment with the colors, may find something more interesting than the dull old brown color. Link to comment
Ishad Nha Posted July 23, 2012 Author Share Posted July 23, 2012 Using the Divine Remix mod in GemRB snafu, a level 7 Silverstar of Selune has a messed-up spellbook! He starts with no fewer than 12 first level spells memorized, ditto second level and third level. He only gets 9 fourth level spells. Solution is mercifully simple, start removing spells in the last spell slot until it disappears. Then go to the first slot and keep on removing spells one at a time. Link to comment
Ishad Nha Posted July 24, 2012 Author Share Posted July 24, 2012 I chose the Trueclass Sorceror, not the Geomantic Sorceror. Then I find features of the latter class added anyway. Geomantic Sorceror mod was removed, problem then went away. "Cannot Give: Inventory Full", this crashes the program immediately and totally. Crash to Desktop is an extreme way of handling errors, a better alternative is to return to the main screen, unless the game can't be retrieved. Link to comment
lynx Posted July 24, 2012 Share Posted July 24, 2012 something else must've went wrong, as we handle full inventories just fine (or at least with the actions that I experienced, since not all of the code is shared). Link to comment
Ishad Nha Posted July 25, 2012 Author Share Posted July 25, 2012 May be one of the mods at work... Link to comment
Ishad Nha Posted July 30, 2012 Author Share Posted July 30, 2012 Problem reported in Post #106 at Brynnlaw: Perth the Adept problems. Seems he was talking to any member of the party, that could cause the dialog to derail. I sent in the protagonist by himself and dialog worked properly. Then he turned hostile, he was killed and the two items were on his body. (Previously you could fight him and kill him slowly, he would never turn hostile.) AR1512: can't get the text to display in the statue room puzzles. The mod component, Bodhi hunts party in Spellhold may be causing the crashes. Dialog derailed there too. Remove it and see whether crashes stop? As the crashes are always to the desktop that stops any attempt to read the command line. At the north west part of this level, the genie handed over the Doomplate immediately, there were no monsters lurking in the portal. Wrong Item Type crashes to desktop immediately. AR1512: can't get the text to display in the statue room puzzles. This is generally a problem in GemRB but not in BG2, seem to have a settings problem. Link to comment
Avenger Posted July 30, 2012 Share Posted July 30, 2012 About ar1512: so, stuff like 'Put your hand in my mouth.' won't appear even on the console? Link to comment
Ishad Nha Posted July 31, 2012 Author Share Posted July 31, 2012 No, it won't display the messages on the screen, it won't display them in the text area and it won't even display them on the console. You get this in the console: [ResourceManager]: Found 'chmf4g11.bam' in 'chitin.key'. [GameScript]: Displaying string on: none It could be the latest version of Gem, it could be missing font files in my install or it could the settings I use. I am using version GemRB-win32-v0.7.1-14-g421b48c and I have WindowsXP as my platform. Link to comment
lynx Posted July 31, 2012 Share Posted July 31, 2012 I can confirm it, it doesn't work anymore. The region is not disactivated, so something else must be causing the click not to come through. Link to comment
Traveler Posted July 31, 2012 Share Posted July 31, 2012 Killing Ulvaryl is nice but not necessary at all. Yes, but I think it was originally possible after ending dialogue with her normally? Not obviously abusing it like me with GemRB. Link to comment
Ishad Nha Posted August 1, 2012 Author Share Posted August 1, 2012 You let the Vampire Ulvaryl and the Shadow Thieves weaken each other, then close in for the kill. I have an Undead Hunter protagonist who is of course immune to level drain, he goes into melee. Spellcasters toss damage spells. When Ulvaryl takes enough damgage she will turn into a gaseous cloud and flee. Still no answers to the lack of display of text, for experienced BG2 players it is a minor annoyance. You can always find the text in Infinity Explorer. Link to comment
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