hook71 Posted July 28, 2015 Share Posted July 28, 2015 Reported some typos here. Probably still valid for v15 after doing a quick check. Quote Link to comment
cmorgan Posted July 28, 2015 Author Share Posted July 28, 2015 (edited) Heh - I was looking at code, not at text! Sorry, hook71 - I'll pop those on the GitHub repo tonight. The duplicated folders you reported were removed in the realingment and renaming for AUTO_TRA, so that one is fixed With the .tra files in place, proofreading in general should be easier to do. EDIT: up on GitHub, except for the odd DV thing with { SOLA|Solafein|Solaufein } Typos fixed and integrated into v16 TEST branch commit/hook71's Typo Hunt and Destroy Edited July 29, 2015 by cmorgan Quote Link to comment
oceansoul Posted November 26, 2015 Share Posted November 26, 2015 The test branch (at least that's what I assume this is Crossmod_Banter_Pack_for_Baldurs_Gate_II-test referring to) is missing the media folder and it's associated blank.log causing the entire install to fail (though easy enough to fix myself after which it installed fine) Quote Link to comment
Cahir Posted May 3, 2018 Share Posted May 3, 2018 Does the Crossmod Banter Project work for EET or does it require BWP Fixpack to work with it? It's stated in Readme that it works for EET, but in the same time it's said it require BWP Patch in here: https://rawgit.com/K4thos/EET-Compatibility-List/master/EET-Compatibility-List.html Quote Link to comment
jastey Posted May 3, 2018 Share Posted May 3, 2018 Yes, it requires the BWP Fixpack changes. The setup-crossmodbg2.tp2 seems to be compatible with EET but it doesn't consider the EET continuous journal system, so all chapter checks would be off. Quote Link to comment
Cahir Posted May 3, 2018 Share Posted May 3, 2018 Great, thanks jastey. Is there any current Crossmod Banter Project maintainer who could update the mod for full native EET compatibility? Quote Link to comment
jastey Posted May 3, 2018 Share Posted May 3, 2018 No, currently there is no active maintainer. The update to EET isn't very compliacted, though (for a modder). Integrating the so far not considered contributions and romance conflicts would be the real work. Quote Link to comment
Hack'n'Slash Posted May 5, 2018 Share Posted May 5, 2018 (edited) I just ran this via K4thos mod converter. I'll attach the changelog and files that it picked out. Naturally it didn't touch the romance conflicts but would these changes stop the need for the fixpack? crossmodbg2.7z Edited May 5, 2018 by Hack'n'Slash Quote Link to comment
jastey Posted May 5, 2018 Share Posted May 5, 2018 Yes, I think that covers the changes needed to make it EET compatible. Quote Link to comment
CamDawg Posted September 11, 2018 Share Posted September 11, 2018 cmorgan had thankfully already committed his fixes to Github. His fixes, plus the changes to make it EET-compatible, are in v16. Quote Link to comment
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