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Future tweak ideas - post 'em here


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Actually, the current bard song range varies based on which song it is (at least in the BG series):

Vanilla bard song: The entire area, but only party members.

Blade song, skald song, HLA enhance bard song: all allies within a standard medium AoE.

Jester song: all enemies within a standard medium AoE.

And here's an existing tweak for bard song range: https://forums.beamdog.com/discussion/61898/tressets-choice-tweaks (Bigger Bard Song, some way down the post)

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20 hours ago, jmerry said:

Actually, the current bard song range varies based on which song it is (at least in the BG series):

Vanilla bard song: The entire area, but only party members.

Blade song, skald song, HLA enhance bard song: all allies within a standard medium AoE.

Jester song: all enemies within a standard medium AoE.

And here's an existing tweak for bard song range: https://forums.beamdog.com/discussion/61898/tressets-choice-tweaks (Bigger Bard Song, some way down the post)

Thanks, I’m aware of tresset’s mod.


It doesn’t address the functionality that I’ve suggested.

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An idea on extending an existing component:

"Druids Use 3e Alignment Restrictions"

How about an option to have some existing characters make use of this? Jaheira should be NG, Faldorn and other Shadow Druids should be NE. The existing component only changes the rules without changing any existing creatures; a subcomponent which lets some of the druids out there be good, evil, lawful, or chaotic would be nice.

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So there is. Would you accept "I wasn't looking at that part of the mod" as an excuse? Also, my idea wasn't restricted to joinables on the alignment changes. Dalok, enemy Faldorn, Nyalee, Amarande, Ferrusk, Corsone, Izefia, Takiyah ... there are a number of druids that could easily be interpreted as evil. Mostly by their dialogue as they go hostile.

SoD actually already has some non-neutral druids. Onoroth (met in the Bloodbark Grove area) is NG, and some goblinoid enemies are NE. So maybe not Ferrusk on this one, given the effort that went into writing him and the fact that the SoD team already considered NE druids an option.

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On 4/9/2023 at 7:17 PM, jmerry said:

Would you accept "I wasn't looking at that part of the mod" as an excuse?

Absolutely. I have long found the organization of this mod to be problematic. It’s not anyone’s fault and it probably cannot be changed, but in an ideal world I would move a lot of components around. 

On 4/9/2023 at 7:17 PM, jmerry said:

my idea wasn't restricted to joinables on the alignment changes. Dalok, enemy Faldorn, Nyalee, Amarande, Ferrusk, Corsone, Izefia, Takiyah ... there are a number of druids that could easily be interpreted as evil.

Good points. I would endorse making a component for this and simply having the “allow more druid alignments” component be a prerequisite. 

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