CamDawg Posted May 31, 2019 Share Posted May 31, 2019 The Tweaks Anthology is a WeiDU compilation of fixes, cosmetic changes, and tweaks that will run on every Infinity Engine game, from the original Planescape:Torment, through the Icewind Dale and Baldur's Gate series, and the new Enhanced Editions of the games. The successor to BG2 Tweaks and several other tweak packs, some of these were fan requests, others are needed fixes, and others simply make dealing with the more irritating aspects of the game engine easier. Each component can be installed separately so the player can pick and choose only which ones they wish to install. Forum Download Project Page Full readme v9 Changelog Expanded armor lists for the Allow Stealth and Thieving Abilities in Heavy Armor per P&P and Allow Arcane Spellcasting in Armor components to cover new mods; also added a compatibility fix for subtledoctor's mods Updated Russian translation, courtesy of Saigon1983 Added Increase party movement speed outside combat component, courtesy of argent77 Unique Icons was assigning an IWD-icon to the Full Plate +2 that was obtainable via Wish; it will now use the same appearance as the other Full Plate +2 On EE games, Use BG Walking Speeds will now directly adjust the movement speeds of animations, rather than relying on mass creature patching Due to its increased interface size, the portrait from Female Edwina would end up letterboxed on EE games. The existing portrait has been upscaled, so while it's no longer letterboxed it may be a bit blurry. The various tweaks that add abilities to create a new item--Two-Handed Bastard Swords, Two-Handed Katanas, Two-Handed Axes, and some variants of Wear Multiple Protection Items--would not recharge after resting, contrary to the mod's claims. This is fixed. Quote Link to comment
Guest Guest Posted June 1, 2019 Share Posted June 1, 2019 I can't find the ".exe" file for windows. Quote Link to comment
Jarno Mikkola Posted June 1, 2019 Share Posted June 1, 2019 And at least for now, there is no Windows download link. Just Linux, and OSX(= mac). Quote Link to comment
CamDawg Posted June 1, 2019 Author Share Posted June 1, 2019 That's my mistake--fixed. Quote Link to comment
ruudkoot Posted June 2, 2019 Share Posted June 2, 2019 Having an issue with the Friendly Random Drops component for Icewind Dale: Installing [Friendly Random Drops -> Choose Your Drop] [v9] Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying 1 file ... Copying and patching 1 file ... Copying and patching 1 file ... Copying 1 file ... Copying and patching 1 file ... ERROR locating resource for 'COPY' Resource [cdyucham.cre] not found in KEY file: [./chitin.key] Stopping installation because of error. Stopping installation because of error. ERROR Installing [Friendly Random Drops -> Choose Your Drop], rolling back to previous state Will uninstall 7 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 3241. Uninstalled 7 files for [CDTWEAKS/SETUP-CDTWEAKS.TP2] component 3241. ERROR: Failure("resource [cdyucham.cre] not found for 'COPY'") Please make a backup of the file: SETUP-CDTWEAKS.DEBUG and look for support at: http://gibberlings3.net/forums/index.php?showforum=34 GOG version. Mods installed: IWD Fixpack v6 1pp high quality music IWD Unfinished Business v8 Quote Link to comment
subtledoctor Posted June 7, 2019 Share Posted June 7, 2019 It's been reported that "Multiclass Grandmastery" only increases the proficiency limits for trueclass multi fighters - not multiclass kits. (Which are a thing now in the EEs.) It would be great if the component modified all kits with class = 7, 8, 9, 10, 16, or 17. Quote Link to comment
Jarno Mikkola Posted June 7, 2019 Share Posted June 7, 2019 1 hour ago, subtledoctor said: It's been reported that "Multiclass Grandmastery" only increases the proficiency limits for trueclass multi fighters - not multiclass kits. (Which are a thing now in the EEs.) It would be great if the component modified all kits with class = 7, 8, 9, 10, 16, or 17. Yeah, and that it wouldn't F up the kit's clab...2da file like it does currently. As the mod just appends while not counting how large the table is, with likely extra data that breaks MMBM mod for example, as there the count needs to resolve to a legit value, or you can't combine multiple of them to one. Quote Link to comment
subtledoctor Posted June 10, 2019 Share Posted June 10, 2019 I don't see what this has to do with any kit's CLAB table. These values are in WEAPPROF.2da. It just needs something like COPY_EXISTING kitlist.2da READ_2DA_ENTRY class READ_2DA_ENTRY kit_weap_col PATCH_IF class = 7/8/9/10/16/17 INNER_ACTION COPY_EXISTING weapprof.2da FOR (row < rows) READ_2DA_ENTRY row kit_weap_col cols limit PATCH_IF limit > 1 BEGIN SET_2DA ENTRY row kit_weap_col cols 5 END END BUT_ONLY END END BUT_ONLY Quote Link to comment
Jarno Mikkola Posted June 11, 2019 Share Posted June 11, 2019 6 hours ago, subtledoctor said: I don't see what this has to do with any kit's CLAB table. Then you have not seen the component... so I suggest going back and doing it properly. Or shut up. Quote Link to comment
subtledoctor Posted June 11, 2019 Share Posted June 11, 2019 (edited) I have seen the component, it is very simple... in fact, for your benefit I'll copy and paste the entire thing right here: ACTION_IF GAME_IS ~bg1 totsc iwd how totlm~ THEN BEGIN COPY_EXISTING ~profsmax.2da~ ~override~ SET_2DA_ENTRY_LATER ~profsmax~ 9 2 ~5~ // fm SET_2DA_ENTRY_LATER ~profsmax~ 10 2 ~5~ // fc SET_2DA_ENTRY_LATER ~profsmax~ 11 2 ~5~ // ft SET_2DA_ENTRY_LATER ~profsmax~ 12 2 ~5~ // fmt SET_2DA_ENTRY_LATER ~profsmax~ 18 2 ~5~ // fd SET_2DA_ENTRY_LATER ~profsmax~ 19 2 ~5~ // fmc SET_2DA_ENTRIES_NOW ~profsmax~ 1 BUT_ONLY END ELSE BEGIN COPY_EXISTING ~weapprof.2da~ ~override~ FOR (column = 12; column < 21; column = column + 1) BEGIN FOR (row = 11; row < 31; row = row + 1) BEGIN READ_2DA_ENTRY row column 1 stars PATCH_IF (stars > 1) BEGIN SET_2DA_ENTRY_LATER ~multigrand~ row column ~5~ END END END SET_2DA_ENTRIES_NOW ~multigrand~ 1 BUT_ONLY END It has nothing to do with CLAB tables. On modern games it only modifies WEAPPROF.2da, and to be more comprehensive it only needs to modify a few more columns of WEAPPROF.2da. Edited June 11, 2019 by subtledoctor Quote Link to comment
Jarno Mikkola Posted June 11, 2019 Share Posted June 11, 2019 Alright then, a component will NEVER start with ACTION_IS, so the rest can be as much BS as you like. Just as a referenced, it starts with BEGIN ~component name~ Next, and this, really must confuse you, as many of these games have kits, as many as zero in total actually: GAME_IS ~bg1 totsc iwd how totlm~ THEN BEGIN Quote Link to comment
subtledoctor Posted June 11, 2019 Share Posted June 11, 2019 ... I need a drink. Quote Link to comment
subtledoctor Posted June 12, 2019 Share Posted June 12, 2019 In other news, I sent a pull request to make the Tweaks revised wizard/sorcerer/bard spell tables compatible with Tome & Blood's "Revised Ability Scores" component which gives bonus spell slots for high INT (mages) and CHA (bards/sorcerers). Quote Link to comment
DavidW Posted June 15, 2019 Share Posted June 15, 2019 There's a bug in the 'make NPCs less likely to die irreversibly' component that renders it nonfunctional. (Your quality control for people you let work on this project is lamentable - some complete idiot messed up the code by failing to run a critical macro.) Fix uploaded to the repo. Quote Link to comment
StarkRavingMad Posted June 19, 2019 Share Posted June 19, 2019 (edited) The "Faster Chapter 1&2 Cut-Scenes & Dreams" is not working for me on BG2EE GoG version. The BG2 Tweaks version of this works fine, even using both of these at once seems to work fine. Edited June 20, 2019 by StarkRavingMad More information Quote Link to comment
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