Blash2 Posted April 14, 2020 Posted April 14, 2020 I decided to wait until the SoD part is fully published. Having Imoen for all EET is a game changer for me, it also allows me not to multiclass Viconia to thief. I don't ask for ETA or anything else, of course, but please just don't rely on Beamdog publishing 2.6 patch, because we could wait years Maybe in the meanwhile, also Project Infinity will have made considerable progress. Let me know if there is anything else I can do to help, and thanks again. Quote
Weigo Posted April 14, 2020 Posted April 14, 2020 I don't know, why SoS should not be compatible with I4E. Quote
jastey Posted April 14, 2020 Author Posted April 14, 2020 @Weigo It might be a content issue. When I have time (TM) I'll make the mods compatible... Quote
jastey Posted May 28, 2020 Author Posted May 28, 2020 First post updated: I4E is now compatible with: Alternatives (independent of installation order) NPC Strongholds as of v8.1 Quote
Angel Posted June 2, 2020 Posted June 2, 2020 I'm working on making Unfinished Business compatible with Imoen 4 Ever (content-wise, there are no technical issues to my knowledge), this will be one of my goals for v28. I should have a draft ready sometime soon. This affects two components of UB: - The Kidnapping of Boo: You can ask the Cowled Enforcer about Imoen's location even when she is right there with you, and Minsc has a banter that refers to Imoen being gone that can trigger when she is not. - Kalah and What He Was Promised: Fairly minor as you'd have to go out of your way to trigger it, but it is possible to ask the genie to return Imoen when you already know she is safe. All other components of UB are already compatible as far as I can tell. Quote
jastey Posted June 3, 2020 Author Posted June 3, 2020 Awesome, thank you very much! Let me know if you need any specifics. Quote
Angel Posted June 3, 2020 Posted June 3, 2020 Beta release of Unfinished Business v28 is ready. This includes Imoen4Ever compatibility patches. https://github.com/Pocket-Plane-Group/UnfinishedBusiness/releases/tag/v28beta Quote
jastey Posted June 3, 2020 Author Posted June 3, 2020 Wow, very cool! Thank you very much! EDIT: (general) link in BGII player compatibility post added. Quote
jastey Posted August 25, 2020 Author Posted August 25, 2020 Added the Imoen Romance to the "not compatible" section. The romance would need to be rewritten in parts, whis is not realistic, and maybe also not wanted. Quote
jastey Posted September 2, 2020 Author Posted September 2, 2020 Added IEP Extended Banters Mod (v5.7) to the list of compatible mods. Quote
jastey Posted September 9, 2020 Author Posted September 9, 2020 Added Imoen Friendship (v3.6) to the list of compatible mods. Quote
jastey Posted September 9, 2020 Author Posted September 9, 2020 Added the following mods for SoD compatibility: Ajantis BG1 Expansion Endless BG1 Jastey's SoD Tweakpack Quote
jastey Posted September 9, 2020 Author Posted September 9, 2020 Added Transitions for SoD compatibility. Quote
jastey Posted September 10, 2020 Author Posted September 10, 2020 On 4/13/2020 at 7:53 PM, Blash2 said: here's a copy-paste of another answer I got on Roxanne's forum (if only there was only one community..): "In case the option to rescue Imoen is missing, the path in the other mod is closed. E.g. In Fading Promises the friendship/romance path will become unavailable. This seems to be a teeny-tiny itty-bitty little bit exaggrated. For lack of use of other terms. The reply option in Fading Promises about going after kidnapped Imoen is one (in numbers: 1) possibility to increase a "love" counter which will change the dialogue of the dead knight to being more affectionate towards the PC. One, out of 64 in total. And you need 6 of them to trigger the romance path. So, how having this one reply option about going after Imoen disabled by Imoen4Ever will "close off" the romance path is not really clear to me: it will take one possibility to increase the counting variable. Which still leaves 63 to reach the needed 6... Quote
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