subtledoctor Posted March 26, 2022 Author Share Posted March 26, 2022 43 minutes ago, phlaphee said: Thank you very much for your help! I've followed your advice and everything seems to be working as it should. Quote Link to comment
Quester Posted March 29, 2022 Share Posted March 29, 2022 Sir doctor do you have any comment on my last post? Quote Link to comment
phlaphee Posted March 29, 2022 Share Posted March 29, 2022 If I don't install the "Item Usability component" the kits won't be able to equip / specialize in kit specific weapons such as Bastard Swords for Helm, all weapons for Tempus? Quote Link to comment
subtledoctor Posted March 30, 2022 Author Share Posted March 30, 2022 On 3/20/2022 at 10:38 AM, Quester said: the Beast Lord (druid kit) and Beast Master (ranger kit) should both be focused a little more on summoning, controlling (and maybe buffing) animals than they currently seem to be Focus access to the sphere of animals means they will be doing a LOT of summoning and buffing. Less so the ranger, of course, because it’s not a primary caster. But still, yeah, these kits have needed work for a long time. Some day. On 3/20/2022 at 10:38 AM, Quester said: how does the B_Spells mod relate to FnP? Is it completely integrated into FnP? The initial version of b_Spells was integrated in FnP. I understand there is a newer version in the works… when that is complete we can and probably will remove it from FnP so that it can be its own thing. Unless Grammarsalad feels otherwise. Quote Link to comment
subtledoctor Posted March 30, 2022 Author Share Posted March 30, 2022 8 hours ago, phlaphee said: If I don't install the "Item Usability component" the kits won't be able to equip / specialize in kit specific weapons such as Bastard Swords for Helm, all weapons for Tempus? Yeah that’s the primary point of that component. (Though to be fair it goes a bit beyond that.) Quote Link to comment
subtledoctor Posted March 31, 2022 Author Share Posted March 31, 2022 (edited) I've uploaded a small update to the mod - version 0.82.5. This adds a new kit: the "Scion of Bhaal." It basically tracks the Deathstalker of Bhaal from the 2E 'Faiths and Avatars' supplement, with a different name and a description that acknowledges the guy is dead and hey, the source of power for those with this kit is kind of mysterious... where could it come from? Basically this kit is there in case I want to do something like, dual-class to a divine class after Irenicus' abduction, and hey, if I'm going to be a cleric shouldn't I get my power from my own awakened self? Further: this update adds yet another sphere system! Because, you know, we can do that sort of thing! This one was super simple to add though. Recall that I recently added the "Vanilla Plus" sphere system which mimics the spell system in the unmodded game, and adds FnP-style focus access to each kit? Well, this new sphere system is simply called "Vanilla" (without the "Plus") and it simply removes that stuff about focus-access. Why, you may ask, should the mod create a "sphere system" designed to play like a game with no sphere system? Well, this is like an enhanced version of the vanilla game's divine spell system. It plays almost exactly like the base game, but with several improvements: The mod will install the B_Spells spell pack, so priests will have more spells to play with. Kits can cross the druid/cleric divide. So Aerie, as a cleric of Baervan Wildwanderer, will get druid spells instead of cleric spells. And there is a halfling ranger kit that follows Arvoreen - it can be a ranger with paladin spells. Some of the kits introduced by the mod that really relied on the presence of the sphere system - like the Ur-Priest, the Elementalist, and the Mystics - can now work properly in the game alongside the traditional no-sphere-system priests. The option to let priests choose whether to cast spells via traditional memorization or like sorcerers can be used (which is otherwise not possible without a sphere system). The idea is, now there is some reason to install this 'sphere system' mod even if you don't want to play with a sphere system. Edited March 31, 2022 by subtledoctor Quote Link to comment
Mordekaie Posted March 31, 2022 Share Posted March 31, 2022 (edited) Doing some testing related to Rangers on a v2.6.6 BG2EE. With F&P i have noticed : - The Elven Archer kit appears twice in the ranger kit selection window. - If you choose a stalker or an elvenarcher/archer you don't get to choose any racial ennemy during character creation; you only get the possibility to check "according to geography". But i don't know if those kit get any racial ennemy (or a group of racial ennemies like with the forest ranger for example) I tried to install F&P along with Revised Archery from M&G (or the mod Improved Archer) : - Installing Revised archery after F&P doesn't implement the revised archery modifications. - I get the same results with the mod Improved Archery whether it is installed before or after F&P I guess i have to choose between F&P ranger component or one of those two archer overhaul kits ? Edited March 31, 2022 by Mordekaie Quote Link to comment
phlaphee Posted April 2, 2022 Share Posted April 2, 2022 Installing nuFnP sphere does seems to not add Zealots and Mystic kits? Quote Link to comment
subtledoctor Posted April 3, 2022 Author Share Posted April 3, 2022 (edited) 6 hours ago, phlaphee said: Installing nuFnP sphere does seems to not add Zealots and Mystic kits? Really? That's odd - those two things are totally independent of each other. Zealots should get installed when you install ranger kits, I think, and mystics should get installed when you install druid kits. That should happen independent of what sphere system you choose. EDIT - ah, wait... some component numbers have changed to allow for more optional sphere systems. I think some "IF (MOD_IS_INSTALLED)" checks need to be changed in the ranger and druid components. Will fix ASAP. EDIT 2 - actually, I can't find anything like that. So I don't know what the problem is. Edited April 3, 2022 by subtledoctor Quote Link to comment
phlaphee Posted April 3, 2022 Share Posted April 3, 2022 I did a fresh install of BG2EE 2.6 and installed only FnP to rule out it wasn't something related to my mod selection. The result seems to be the same. Quote Link to comment
mickabouille Posted April 3, 2022 Share Posted April 3, 2022 Aren't mystics under fighter/druids? Quote Link to comment
phlaphee Posted April 3, 2022 Share Posted April 3, 2022 With the oFnP and VPlus spheres I find the Mystics and Zealots as kits for single class Druids and Paladins. Quote Link to comment
subtledoctor Posted April 3, 2022 Author Share Posted April 3, 2022 On 4/2/2022 at 2:03 PM, phlaphee said: Installing nuFnP sphere does seems to not add Zealots and Mystic kits Fixed in version 0.82.6. Quote Link to comment
Enigmajazz Posted April 9, 2022 Share Posted April 9, 2022 (edited) Hi @subtledoctor, the multiclass shamans don't seem to be working at all with the sphere system. I installed it on a big install list and it didn't work so tried it on clean installation of bg2ee and found the same problem. I am able to select the shaman + x multiclass and it loads into game and initializing shaman spell learning message comes up but there are no options for spells (except mage spells when), no shaman dance ability, and no innate ability to select spells. I just installed sphere system from FNP, 5e casting and multiclass shamans. Also tried without 5e casting and problem was the same. Single class shamans seem to work properly with all the mods installed. Edit: seems to work without spheres installed, whether or not 5e casting is installed, however when dancing, bears are summoned and immediately unsummoned, so not sure this is normal behaviour. Edited April 9, 2022 by Enigmajazz Quote Link to comment
Enigmajazz Posted April 12, 2022 Share Posted April 12, 2022 @subtledoctor I have taken an (inexpert) look at the code for shaman multiclass installation and it appears that if spheres are installed the spell learning item is formed as well as the dance and detect illusions abilities but there is no change that actually adds these to the classes. On the other hand without spheres the abilities do seem to be added to clab files. There doesn't seem to be any connection between the lines added to the clab file with spheres added and the generated item for spell learning or the spells for dance and detect illusions. Quote Link to comment
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