subtledoctor Posted March 17, 2021 Author Share Posted March 17, 2021 1 hour ago, Guest Bigby's Bitchslap said: Faith and Powers mod with install option 3 (vanilla kits only) but I don't use the multiclass version because it did not allow Shamans to pick spells at the character level up screen (they only received their Shaman-exclusive spells) If you install the Multiclass Shamans component (I think) and/or any sphere system, then Shamans will learn spells via an item ability under the backpack icon. Same aas with Tome & Blood's Multiclass Sorcerers, and with any sorcerers and shamans if you install Tome & Blood's 'Spell Switching' mod component. Hopefully the item ability is there and you just didn't realize it... (I tested that, among a lot of other things, recently. But in my test I was using a sphere system. I hope it doesn't mess up shamans when no sphere system is used... I'll check.) Quote Link to comment
Guest Bigby's Bitchslap Posted March 17, 2021 Share Posted March 17, 2021 1 hour ago, subtledoctor said: Hopefully the item ability is there and you just didn't realize it... I was about to feel very foolish. I was using AionZ's Warhorn Shaman kit to test the no-spells problem and it does have an enrage innate ability. However there is no special ability, quick slot or item that allows a shaman to pick spells when the no-sphere vanilla kits option is installed on the condition that the extra multiclass option is also installed. Oh and even for the vanilla "trueclass" shaman, its innate icon is greyed out at the beginning of play. I used the console to level up several times and the only spells that are added are the shaman-specific spells (vanilla for true class and Warhorn exclusive for AionZ's modded kit). Also I can reproduce Sunscorch's icon being changed to Faerie Fire's icon now as well. Using the most recent version of SRR and your random tweaks, it's icon will be changed, even if those are the only 2 mods installed on a fresh installation. Additionally, on a fresh EET install with only the aforementioned mods installed, Faerie Fire will be missing from the Druid list. I guess @Bartimaeus is the person to notify? Quote Link to comment
Bartimaeus Posted March 18, 2021 Share Posted March 18, 2021 (edited) Just SRR on BG2:EE, Faerie Fire is there, and Sunschorch's icon is correct. Installing the two Faerie Fire and Sunscorch components from this mod...did not result in Faerie Fire being missing from the spellist for me, but did result in Sunscorch having the wrong icon. This is because Sunscorch and Fearie Fire have their resource names (before being ADD_SPL-ed) switched between SR and SRR - I don't know why they're switched (probably something to do with before SR was ADD_SPELL-ized years ago), so I'll just switch them on SRR. Done...and that fixed it. I would warn that while the Sunscorch component from this mod is fine (I think?) with SRR, the Faerie Fire component is not. The reason for this is because the Sunscorch does a complete replace of the spell resource, while the Faerie Fire attempts to patch the SR version of Faerie Fire, and the SRR version is quite a bit different from the SR version, so it's not going to patch correctly/in the intended way. (e): Also, I would note that the Sunscorch component is creating this pointless linebreak after its first line in the description: Edited March 18, 2021 by Bartimaeus Quote Link to comment
Chosen Posted May 9, 2021 Share Posted May 9, 2021 Hi, I installed SRR and 0.9 version of the mod(mainly for breach, pierce shield and haste/slow) some time ago and playing an EET run. I noticed there was some bug fixes what's proper way to go abut this considering i am in the middle of a run. Deleting all components with weidu then installing 1.3? I love both your and Bartimaeus's work by the way. Quote Link to comment
subtledoctor Posted May 9, 2021 Author Share Posted May 9, 2021 12 hours ago, Chosen said: what's proper way to go abut this considering i am in the middle of a run My advice, just finish your run. I never change out mod versions in the middle if a run. Quote Link to comment
Chosen Posted May 9, 2021 Share Posted May 9, 2021 Ok,If it is something minor and breach works it is not a big deal. I just reached the level 5th level spells and breach become available I wanted to make sure it works as it is pretty much mandatory. Quote Link to comment
Graion Dilach Posted July 25, 2021 Share Posted July 25, 2021 (edited) @subtledoctor Nerogami on G3 Discord noticed the Wondrous Recall component could change the Potion of Insight description even if the potion itself was untouched (which could happen because @Bartimaeus's Spell Revisions Revised does not create potn43.spl but it adds the marker file, which exposes the accidental misplaced block). Filed a PR to only update the item description if the spl is changed. Edited July 25, 2021 by Graion Dilach Quote Link to comment
maus Posted October 2, 2021 Share Posted October 2, 2021 Tried to install the actual version 1.2 using a WeiDU 247 exe-file. I was only offered to install the slow-web component. Checking the tp2 there are some inconsistent */ and /* (so every component aside the slow-web was interpreted as comments) . I corrected the tp2 (see attached) and everything worked out. Maybe WeiDU 247 interprets the tp2 differently than the WeiDU version deliverd with the mod. d5_random_tweaks.tp2 Quote Link to comment
subtledoctor Posted October 2, 2021 Author Share Posted October 2, 2021 3 hours ago, maus said: Tried to install the actual version 1.2 using a WeiDU 247 exe-file. I was only offered to install the slow-web component. Whoops, I fixed that but I guess didn't make an official 'release' from the better version. Fixed in v1.2.1. Quote Link to comment
subtledoctor Posted November 2, 2021 Author Share Posted November 2, 2021 (edited) Quick update to v1.3, with a few added spell tweaks: allow False Dawn to bypass MR allow Sunray to bypass MR increase the range of Icelance change the targeting of SR's Spell Thrust EDIT - Oh yeah, also, I have disabled the "Revised Magic Battles" components, I am in the process of updating the way the revised spell system works and incorporating stuff like the "Better Spell Visuals" that @DavidNYC did such great work on. This overhaul will be released soon as its own mod, so it no longer lives here among the random tweaks. Edited November 2, 2021 by subtledoctor Quote Link to comment
Graion Dilach Posted November 2, 2021 Share Posted November 2, 2021 Cure Spells Bypass Deflection doesn't seem to install for me. Does it need SR? Quote Link to comment
subtledoctor Posted November 2, 2021 Author Share Posted November 2, 2021 17 hours ago, Graion Dilach said: Cure Spells Bypass Deflection doesn't seem to install for me. Does it need SR? It got excised with the Magic Battles Revised stuff, but after reflecting I have added it back (in a new, prominent position!) in version 1.3.1. Also, thanks to mleduque, a shiny new French translation! Thanks mleduque! Quote Link to comment
Thacobell Posted November 3, 2021 Share Posted November 3, 2021 What's the recommended place for this in an install? With item/spell mods before kits? Or maybe after kits with tweak mods? Quote Link to comment
subtledoctor Posted November 3, 2021 Author Share Posted November 3, 2021 22 minutes ago, Thacobell said: What's the recommended place for this in an install? With item/spell mods before kits? Or maybe after kits with tweak mods? At the end of item/spell mods. In my current install I have it pretty late, right before TnB/FnP, and after DR/RR/S&S. It could/should probably go before those, just to keep categories together, but it likely would not make any difference. But it should definitely go after SR/IWDification/SCS IWD Spells/other spell mods. Quote Link to comment
Thacobell Posted November 3, 2021 Share Posted November 3, 2021 Awesome, thanks. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.