mickabouille Posted November 3, 2021 Share Posted November 3, 2021 (edited) > Also, thanks to mleduque, a shiny new French translation! Thanks mleduque! You're welcome. With the rate of .tra changes in the last versions, that should be possible to keep up to date. Will see if it stays that way Edited November 3, 2021 by mickabouille Quote Link to comment
Chitown Willie Posted November 6, 2021 Share Posted November 6, 2021 I believe Sunscorch has an extra "Use EFF file (177)" at level 1: As a result, it's doing too much damage against undead. Quote Link to comment
Relay Posted December 16, 2021 Share Posted December 16, 2021 On 9/20/2020 at 7:33 AM, subtledoctor said: I’m very happy with the way Haste/Slow are working in my game, using the Spell Shield opcode to cancel each other Do you have the spellshield portrait icon always on while the haste/slow effects persist? I cant seem to find the section of that opcode that is causing it to show the spellshield, unless its hardcoded into opcode 226? Quote Link to comment
subtledoctor Posted February 3, 2022 Author Share Posted February 3, 2022 On 12/16/2021 at 5:19 AM, Relay said: Do you have the spellshield portrait icon always on while the haste/slow effects persist? I cant seem to find the section of that opcode that is causing it to show the spellshield, unless its hardcoded into opcode 226? It is indeed hard-coded, so I overwrite the .BAM/.VVC with a null animation, and then manually add the old animation to relevant spells like Spell Shield. Quote Link to comment
subtledoctor Posted February 3, 2022 Author Share Posted February 3, 2022 (edited) I'm adding a few more tweaks: Set the Sleep spell to allow targets to wake-on-hit Replace the Berserk effect with temporary Feeblemind in SR's [Sphere of] Chaos spell Replace the Stun effect with Petrification and replace the Feeblemind effect with Blindness in SR's Prismatic Spray The idea for #2 and #3 is to have mental effects in Chaos and physical effects in Prismatic Spray, to make them more distinct. Also, now you can do this. Not uploading quite yet, in case I have more ideas that are fairly quick/easy to implement. Anyone hankering for any particular spell or item tweaks? Q: should Prismatic Spray be party-friendly? It's quite high level and I never cast that spell. OTOH I guess the effects are pretty extreme... but if I'm never casting the spell, then... what's the point? Edited February 3, 2022 by subtledoctor Quote Link to comment
subtledoctor Posted February 15, 2022 Author Share Posted February 15, 2022 (edited) Okay, the update to v1.4 is ready. Four new spell tweaks: have targets of the Sleep spell wake up if they are struck (it says "sleep," not "coma") add Feeblemind effect to Spell Revisions' Sphere of Chaos (so the spell only applies mental effects add petrification and blindness (and remove stun/feeblemind) to SR's Prismatic Spray (so the spell only applies physical effects) make Spell Revisions' True Seeing spell affect the whole party (it needs a buff) Edited February 15, 2022 by subtledoctor Quote Link to comment
Endarire Posted February 15, 2022 Share Posted February 15, 2022 With your tweaks, does a sleep victim still take extra damage like critical damage if struck while asleep? Quote Link to comment
subtledoctor Posted February 15, 2022 Author Share Posted February 15, 2022 25 minutes ago, Endarire said: With your tweaks, does a sleep victim still take extra damage like critical damage if struck while asleep? Is that a thing that happens? I don't know. It doesn't change anything about what happens while asleep - attacks automatically hit, etc. The only change is to tick the "wake on damage" flag in the spell effect. So whatever rules apply to sleeping creatures still apply; only, after being struck once, the victim will wake up. Quote Link to comment
mickabouille Posted February 16, 2022 Share Posted February 16, 2022 Hi @subtledoctor Looking at the tra file, and not being able to see some spell descriptions changes in-game, I wonder : were the changes from the MBR.tpa file maybe extracted to the magic_battle_revised mod and then disabled from d5_random_tweaks ? If so, a big part of the setup.tra file is unused (all the parts about protection spells and protection-stripping spells). That would explain why I can't see the descriptions in-game Quote Link to comment
mickabouille Posted February 16, 2022 Share Posted February 16, 2022 Seems it happened for 1.3.1 https://github.com/subtledoctor/d5_Random_Tweaks/compare/1.3...1.3.1# with the removal of component 5000 Revised Magic Battles Quote Link to comment
subtledoctor Posted February 16, 2022 Author Share Posted February 16, 2022 (edited) 11 minutes ago, mickabouille said: If so, a big part of the setup.tra file is unused (all the parts about protection spells and protection-stripping spells). That would explain why I can't see the descriptions in-game Corrrect... all of the components 5000 and up were removed and therefore all the .tra references from line last ~200 lines (everything starting "@5____") can be removed. But, I don't understand why this would result in something being missing in-game? Can you tell me what you are seeing, and steps to reproduce? EDIT - oh, you mean the fact that Magic Battles Revised doesn't have a French translation? Edited February 16, 2022 by subtledoctor Quote Link to comment
mickabouille Posted February 16, 2022 Share Posted February 16, 2022 (edited) Don't panic, I was just saying I didn't see the translations I put inside french/setup.tra and got the vanilla strings or spell revision strings instead Edited February 16, 2022 by mickabouille Quote Link to comment
mickabouille Posted February 16, 2022 Share Posted February 16, 2022 > EDIT - oh, you mean the fact that Magic Battles Revised doesn't have a French translation? I has (just for me though) Quote Link to comment
subtledoctor Posted February 16, 2022 Author Share Posted February 16, 2022 Incidentally, I adjusted the French .tra file myself to add the recent four new components. Feel free to take a look in case I did a terrible job. Quote Link to comment
mickabouille Posted February 16, 2022 Share Posted February 16, 2022 There's a slight encoding issue, I'll send a fix Quote Link to comment
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