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Subtledoc's Random Tweaks


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@subtledoctor So i have installed some of your tweaks and I really like them. Couple of questions though:

Is Shield Bashing configurable? First pip gives 1AC and 2AC for misile, could you make second pip like 1AC and 4 AC for misiles?

Also Sword and Shield Style doesn't work for slings ang your one handed crossbows. It would be actually useful for clerics if it did. 

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Pls, make more options for most powerful changes - 0.5 apr for magic weapons for example, less powerful barkskin(block 1 attack per 2 or 3 round, when per 3 then 3 turns duration maybe), reworked goodberry also very powerful, maybe add option for 1 point per round and duration like 3+1 round/level, it also will be very good.

Reworked Otiluke's Sphere does not work for me at all.

Edited by chaoticN
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On 12/4/2022 at 7:37 PM, chaoticN said:

more options for most powerful changes - 0.5 apr for magic weapons for example,

So, what, the idea is you cast Spiritual Hammer or Phantom Blade and it gives you a gimped weapon that is worse than the one you were already carrying? What would be the point of such a spell?

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Small update to version 1.6:

  • Missile Deflection in Blur and the Gloves of Missile Snaring was not working; should be fixed now
  • Tweak to the Missile Storm replacement for Sunfire: in some configurations it could send up to 12 missiles at each nearby enemy, doing 2d4 damage per projectile, for a total of up to 24d4 damage to each enemy in a party friendly AoE...! Was a bit ridiculous. Now it is toned down.
  • I made an alternate version which casts Agannazar's Scorcher at every nearby enemy. Still nominally party friendly, though of course Scorchers are always dangerous if you get caught in the middle! This might be wildly OP, depending on how you use it, but I made it as a proof-of-concept to retain some of the characteristics of the original Sunfire (fire-based, potentially harmful to nearby party members).
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On 1/23/2023 at 8:50 PM, subtledoctor said:

Small update to version 1.6:

Hi, following you recent release, I updated the french translation there https://github.com/subtledoctor/d5_Random_Tweaks/pull/10

  • The new strings you added in english were translated
  • The ones you added had some slight fixes done
  • I replaced the component names (which go in weidu.log) with pure ASCII (using UTF-8 for these was an error on my part).

(Really, shoudln't weidu normalize the content of weidu.log in a single charset?)

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Hey there, I was going through the old SCS thread, and came upon this. 

You think you'd be interested in making a tweak like that? I'd certainly be interested in having it in my game.

Or a tweak that makes wing buffet blow through all spell protections, and not get blocked by a myriad of things.

Year later and I'm still trying to give dragons a bit more bite that isn't just more hp/damage.

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On 1/28/2023 at 4:02 PM, mickabouille said:

Hi, following you recent release, I updated the french translation there https://github.com/subtledoctor/d5_Random_Tweaks/pull/10

  • The new strings you added in english were translated
  • The ones you added had some slight fixes done
  • I replaced the component names (which go in weidu.log) with pure ASCII (using UTF-8 for these was an error on my part).

(Really, shoudln't weidu normalize the content of weidu.log in a single charset?)

Hi @subtledoctor

Might I get you interested in having a look at this translation update?

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