CoM_Solaufein Posted July 21, 2020 Share Posted July 21, 2020 Since I've been out of the modding loop since, lets say 2016, has there been any changes in the EE games in regards to modding? Coding, scripting, mod installation, etc. Quote Link to comment
Jarno Mikkola Posted July 21, 2020 Share Posted July 21, 2020 Well, one thing is the EET that was say announced in 2016, has had it's 12 release candidates. It's technically not complete yet, but it's very playable as is. Or so I am told. Quote Link to comment
CoM_Solaufein Posted July 22, 2020 Author Share Posted July 22, 2020 So is this the Big World Project or whatever that mod is called at SHS, replacement? Quote Link to comment
Jarno Mikkola Posted July 22, 2020 Share Posted July 22, 2020 No, it's a replacement for BGT-weidu, and that sorta mods, like TuTu. Ouh, and the BWP and BWS are dead. Now there's Project Infinity, or as I call it wee, A no managed install tool to not give you a mod install order, but rather automate installs. And a BWE, a BWS variant that was made to be used only in the EE engine and features Roxanne's own mod as the principle piece. Quote Link to comment
jastey Posted July 22, 2020 Share Posted July 22, 2020 1 hour ago, Jarno Mikkola said: the BWP (...) are dead Big World Project is not dead? @Leonardo Watson has some cycle times for updates and might not be available in between. Quote Link to comment
Endarire Posted July 31, 2020 Share Posted July 31, 2020 (edited) @CoM_Solaufein We also have this install order guide, a work in progress. The EE 2.6 patch is in beta. Further details TBA. Edited July 31, 2020 by Endarire Quote Link to comment
CamDawg Posted July 31, 2020 Share Posted July 31, 2020 Please don't use Github as download links for G3 stuff. Use the links to the download center, e.g. this for Tweaks Anthology. Quote Link to comment
Sam. Posted August 1, 2020 Share Posted August 1, 2020 Since 2016? I don't remember exactly when the change occurred, but I think Description Icons for items went back to being BAMs (for a while they were 32-bit BMPs). Also, areas no longer need MOS files. That one might have been when the version jumped to 2. Quote Link to comment
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