Jump to content

Beta Testing Issues


Recommended Posts

Posted
8 minutes ago, Lightbringer said:

I of course opened the graves, though. I'd have to turn in my Adventurer's Badge to the authorities if I didn't.

Heh. I hope you were pestered with skeletons?

I always thought the "Majesty" was a wild guess of a smart PC (akthough the reply is not tagged with a stat check).

The quest was designed by Yovaneth, including the skeleton spawning and of course the areas.

Posted
35 minutes ago, jastey said:

Heh. I hope you were pestered with skeletons?

Most assuredly! :thumbsup:

35 minutes ago, jastey said:

I always thought the "Majesty" was a wild guess of a smart PC (akthough the reply is not tagged with a stat check).

That's what I chalked it up to. I just didn't know if I missed some lore or clue of some sort.

Posted (edited)

Getting wierd map bug in the sea tower outside. The Map is there but it is not alligned with the image. the screen shot below is by the tanners door. thank fully i know the map. sometimes reloading fixes it (or leaving and sleeping in the docks sewer) I have recently done a clean install nothing really new just updated. used to work fine

image.thumb.png.de120fdd004c0ef3c1d2bd446ce6ce34.png

WeiDU.log

Edited by DiesIrae
Posted

@DiesIrae weird. I have no idea what would cause that.

I noticed in your weidu.log that you installed the EET GUI very late, as far as i know GUI mods should be installed early so other mods changing it can patch it. I don't think that would cause these issues, though.

Posted

Currently had no issue with GUI yet (did notice that i have bgub installed on both the premerged bgee and eet. explains the double quest characters that probably isn't helping) I let you know if i work out a cause or pattern. (Its probably me)

 

 

 

Posted

GUI early is only necessary if you have mods that would alter it, e.g. by adding more profession fields to classes etc.

5 minutes ago, DiesIrae said:

explains the double quest characters that probably isn't helping

lol that's the disadvantage of characters being patched into the area file directly.

 

7 minutes ago, DiesIrae said:

I let you know if i work out a cause or pattern.

Thanks! It would be interesting to know whether other mod areas are affected, too. I was thinking about other areas having a similar name and rewriting parts of the area graphics (something that's easily done with EE's new format), but it seems to be the graphics from the correct area, just totally misplaced.

Posted

@JediMindTrix What is your weidu.log? Do you have any mod that alters animations, like 1pp (which I don't think is compatible with EE, but it's the only one I could think off), or Infinity Animations or so?

Posted

@JediMindTrix I can't identify anything, either.

Nevertheless, thanks for reporting, at least you don't seem to have problems that lead to crashes. If you want to investigate this further you could look at the area (AR1200.are) with NI and make a changelog on it or the two cre files, or have a look at ANIMATE.ids what the entries

0x4102 STATIC_PEASANT_MAN_MATTE

0x4112 STATIC_PEASANT_WOMAN_MATTE

look for you and whether it was changed by a mod. These are the animations the cres have in my unmodded SoD game.

Guest d2freak
Posted

It has been a while now. Will this mod come out of beta soon? I really want to play it but I'd rather wait until it's fully released.

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...