jastey Posted May 9, 2022 Share Posted May 9, 2022 @Lauriel I made a pull request with compatibility changes and some minor fixes. I'd be happy if you'd release a v0.2 with these changes. It would also cover the incompatibility between Themed Tweaks and The Boareskyr Bridge Scene mod. https://github.com/lzenner/themed_tweaks/pull/5 Quote Link to comment
jastey Posted May 17, 2022 Share Posted May 17, 2022 Themed Tweaks updates to v0.2! The new version comes with fixes and improved compatibility. It also fixes the incompatibility with The Boareskyr Bridge Scene mod. Changelog: - Fixed compatibility problem with The Boareskyr Bridge Scene mod. - Fixed install error of component "Allow PC to give aid to Imoen after palace attack" on BG:SoD. - Revised general scripting to increase general compatibility. - "Add stat-based observations and options": Wrong variable references fixed; Reply option about Hooded Man inside the palace will only show if the Hooded Man was inide the palace; Added WEIGHT #-1 to Edwin's dialogue so it won't get blocked; cutscene changed to make texts better readable; setting of variable for generic NPC dialogues will not loop; Corrected string reference error for BG:SoD. - "Allow PC to give aid to Imoen after palace attack": Added prefix to variable (for Liia's extra line). - Added link to mod thread at G3 to tp2 and ini. - Updated install order syntax in themed_tweaks.ini and added globally unique LABELs for PI. - Typo correction. Quote Link to comment
Oloriniel Posted July 18, 2022 Share Posted July 18, 2022 Components 60, 70, 100, 140 installed just fine. 80 (stat-based observations) bombed out: ProjectInfinity-WeiDU-Debug-themed_tweaks sodrtd-80 80.log Quote Link to comment
Guest Posted September 17, 2022 Share Posted September 17, 2022 (edited) Hello @Lauriel, Here is a pull request with the French translation of Themed Tweaks. I know you don't plan to update the mod to V2 for the moment, but all the .tra files are translated as well as the two readme, just in case ! Also, I made a proofreading of the Framed translation, and add the French readme... Thanks again for your mods !!! Edited September 17, 2022 by JohnBob Quote Link to comment
jastey Posted September 23, 2022 Share Posted September 23, 2022 @Oloriniel installs all fine for me, and the log you attached is not helpful, unfortunately. Quote Link to comment
jastey Posted September 23, 2022 Share Posted September 23, 2022 Themed Tweaks updates to v03 with a French translation by @JohnBob! Changelog: - French version added, by JohnBob! - "Add stat-based observations and options": Info about fallen paladin Dauston should be available if Corwin joins the party at first camp, too. - Added the ending "txt" to the (not used) "themed_tweaks_v2.tp2" so PI and the automated mod packaging tool don't get confused. Quote Link to comment
jastey Posted December 18, 2022 Share Posted December 18, 2022 Themed Tweaks updates to v0.4 with a fix! Changelog: - Edwin's dialogue about scrying pool scene should close propely. Quote Link to comment
Endarire Posted December 19, 2022 Share Posted December 19, 2022 To clarify, does the SCS 'Restore All Bhaalspawn Powers at the Start of ToB' do the same thing as this mod's power restoration? Thankee! Quote Link to comment
zelazko Posted March 16, 2023 Share Posted March 16, 2023 If any component sounds similar although sometimes they can be doing different things I only choose one. If you take suggestions. I would add optional component for innate ability for Imoen to cast magic missiles after encounter with Tarnesh. This would mesh nice with BG1 NPC Project. Quote Link to comment
Connelly Posted May 28, 2023 Share Posted May 28, 2023 I noticed a couple of v2 files with more components. I'm guessing they're not ready for users? Quote Link to comment
jastey Posted May 28, 2023 Share Posted May 28, 2023 @Connelly they are from a planned v2 @Lauriel was working on before RL snatched her away I'm afraid. Quote Link to comment
Mordekaie Posted September 23, 2023 Share Posted September 23, 2023 About "BG2EE - Give Imoen innnate Magic Missiles for attack scene" → Is it a permanent innate ability lasting for the whole saga? → If yes, wil Imoen keep this ability if she duals to mage later? Quote Link to comment
Connelly Posted December 26, 2023 Share Posted December 26, 2023 (edited) There might be a problem with the Scouting the Coast Way Crossing quest component. If I understand the code correctly, the #L_CWBridgeQuest variable is used to track the progress in that quest up until the bridge conflict is resolved, ending with three possible variables: 97 (vanilla resolution), 98, or 99 (modded resolutions). The problem is that once you go back to Bence Duncan, his dialogue will check against values lower than 98. That means if you play normally without bothering with the new plan to take the bridge, Bence will talk with you as expected after the bridge blows, but he won't if you do follow the new modded plan. Edited December 26, 2023 by Connelly Quote Link to comment
Isewein Posted March 6 Share Posted March 6 Sounds like the simplest solution would be to change those resolution variables from 99 to 96, then? Quote Link to comment
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