oraclex Posted November 5, 2022 Share Posted November 5, 2022 I have been using AI scripts for good time already and am aware of the lantern https://ibb.co/5sccstK anyways, a screeny here. Quote Link to comment
morpheus562 Posted November 6, 2022 Author Share Posted November 6, 2022 I'm out and about so unable to much digging into the file you provided. Can you create a new character (non-imported) and see if you're having the same issues? Also, have you tried resting since installing the scripts? Quote Link to comment
morpheus562 Posted November 6, 2022 Author Share Posted November 6, 2022 (edited) Delete Double Post Edited November 6, 2022 by morpheus562 Quote Link to comment
oraclex Posted November 6, 2022 Share Posted November 6, 2022 (edited) created a new fresh Cleric in ToB. So higher buff spells are available, but same issue remains. Have been resting many times. There probably conficts with other mods, or maybe even other AI scripts? Edited November 6, 2022 by oraclex Quote Link to comment
oraclex Posted November 6, 2022 Share Posted November 6, 2022 I think im on to something. I had uscript in too, upon removing pressing "B" did do something! Ill will report back with playing with it a bit more, so please do waste to much time on my issue for the time being! again thx for the mod and support, mate! cheers Quote Link to comment
morpheus562 Posted November 6, 2022 Author Share Posted November 6, 2022 41 minutes ago, oraclex said: I think im on to something. I had uscript in too, upon removing pressing "B" did do something! Ill will report back with playing with it a bit more, so please do waste to much time on my issue for the time being! again thx for the mod and support, mate! cheers Please keep me posted! Quote Link to comment
oraclex Posted November 7, 2022 Share Posted November 7, 2022 Finally I got your wonderful AI pack to work! It was indeed some conflicts with some other scripts I was testing, guess there were some leftover files. Anyways, I did a clean install and got to enjoy the mod quite a bit! What i noticed was that the AI can be a bit slow on casting healing spells DURING combat (even when units get really low on health). when combat ends they are pretty much right on top of it. Also since I do like some of my mages using staves (guess mainly for RP value and the lack of better slings) I did see mages entering melee mode. Since your still updating the mod, you think its possible to have another option so that they do attack the enemies only with spells and skip on melee and range? I know the current option is there to conserve spells, which is totally fine, but perhaps an all out magic cast frenzy option could be used too, for the more serious fights. Just trowing out an idea! love the mod and will me part of my "must use mods" collection. awesome job mate! Quote Link to comment
morpheus562 Posted November 7, 2022 Author Share Posted November 7, 2022 2 hours ago, oraclex said: Finally I got your wonderful AI pack to work! It was indeed some conflicts with some other scripts I was testing, guess there were some leftover files. Anyways, I did a clean install and got to enjoy the mod quite a bit! What i noticed was that the AI can be a bit slow on casting healing spells DURING combat (even when units get really low on health). when combat ends they are pretty much right on top of it. Also since I do like some of my mages using staves (guess mainly for RP value and the lack of better slings) I did see mages entering melee mode. Since your still updating the mod, you think its possible to have another option so that they do attack the enemies only with spells and skip on melee and range? I know the current option is there to conserve spells, which is totally fine, but perhaps an all out magic cast frenzy option could be used too, for the more serious fights. Just trowing out an idea! love the mod and will me part of my "must use mods" collection. awesome job mate! AI will not cast healing spells while in combat. The way it works is healing potions are used for in-combat and healing spells are used for out of combat. For mages going into melee, please tell me more about that as I coded them to only attack if they have a ranged option. Are your mages dual/multiclassed? Vanilla mage? Thank you! Quote Link to comment
oraclex Posted November 7, 2022 Share Posted November 7, 2022 ah, check. I can always work around with some other scripts that does heal in combat. The mage that has a staff at the moment is a multi class mage/cleric. Using your script, I have to turn off "attack enemy" of put a range weap on him. Quote Link to comment
morpheus562 Posted November 7, 2022 Author Share Posted November 7, 2022 I can make a change for my next update to include mage/cleric in that check. Quote Link to comment
oraclex Posted November 7, 2022 Share Posted November 7, 2022 awesome! many thanks. I might post more expediences from my end with your mod. Maybe also some more ideas but dont take them the wrong way or anything. dont want them to come around as demanding or anything, just more a bit of a brainstorm moment! Quote Link to comment
Quester Posted November 7, 2022 Share Posted November 7, 2022 My mage keeps constantly casting Mage Armor despite already having it active. I feel like that's not supposed to happen. Note this is with Tome & Blood's component that turns lvl 1 spells into cantrips, which can be cast an unlimited amount of times. So she keeps spamming it. Kind of annoying. Quote Link to comment
morpheus562 Posted November 7, 2022 Author Share Posted November 7, 2022 Was the spell itself altered in any way in regards to what it does? Quote Link to comment
morpheus562 Posted November 7, 2022 Author Share Posted November 7, 2022 (edited) @Quester @subtledoctor I'm guessing Tome and Blood changed the file name for the spell so the spell state I'm applying to the vanilla level 1 spell isn't being applied to the cantrip. Looking at the Tome and Blood readme, it shows Mage Armor is moved to 2nd level if Spell Revisions is still installed. Is this still correct? Are you playing with Spell Revisions? Edited November 7, 2022 by morpheus562 Quote Link to comment
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