Hubal Posted September 24, 2021 Author Share Posted September 24, 2021 (edited) I am sorry if I sound dismissive, frustration got to me. Instalation started only when I used DLCMerger, when FAQ clearly states that shouldn't be the case. Doesn't matter anyway cause SCS installed with errors so i will go back to drawing board yet again After spendind yet another night I have come up with this Install Sequence using Cahir's as a template. Please check it out. InstallSequence.csv Edited September 25, 2021 by Hubal Quote Link to comment
Graion Dilach Posted September 26, 2021 Share Posted September 26, 2021 Sorry @Hubal I forgot you yesterday. This is my reorder with notes: EET does not support the SoD2BG2 Item Upgrader nor Balduran's Seatower nor BGEE Levelling Spawns top be installed to the BGEE section so those were moved to BG2. BST was moved among the BG1 quest mods SoD2BG2 was moved before IRR BGEE Levelled Spawns was moved after banterpack The Horde, Adalon's Blood and BG1NPCSoA was moved after banterpack (latter two for trackability, Horde to ensure that all mobs it changes will be affected by the tweaks thenafter) Rogue Rebalancing was moved before IRR (this is to ensure IRR can override the RR items where necessary). Item Upgrade was moved before IRR as well SRR and Subtledoctor's Random Spelltweaks were moved before Tweaks Anthology (SRR as per it's readme states, and Subtledoc's changes could come after imminently) with Divine remix following them. Artaport was moved before Worldmap but taht's just because to decrease the noise at the crucial portion. I've put IRR'S secondary components after SCS as it's readme requested but I don't see why this is the way it should be and I suspect this is wrong (with the reason only applying to classic maybe?). Enhanced Powergaming supports SCS and needs to come after it. Jimfix need to follow SCS as well (although I'm not sure if Jimfix works with SCS 34). SCS Stoneskin change requires EEex which si 2.5 only, btw. InstallSequence (1) - reorder.txt Quote Link to comment
subtledoctor Posted September 26, 2021 Share Posted September 26, 2021 Yeah it seems IRR should be before SCS, especislly since, for EET players, SCS is recommended to be installed after EET_End. Quote Link to comment
Hubal Posted September 26, 2021 Author Share Posted September 26, 2021 Thank you very much I will try it right now! Quote Link to comment
Graion Dilach Posted September 26, 2021 Share Posted September 26, 2021 (edited) 33 minutes ago, subtledoctor said: Yeah it seems IRR should be before SCS, especislly since, for EET players, SCS is recommended to be installed after EET_End. Debatable. The new Carsa/Kahrk update should be before EET_End since it tweaks a dialogue. Edited September 26, 2021 by Graion Dilach Quote Link to comment
DavidW Posted September 26, 2021 Share Posted September 26, 2021 18 minutes ago, Graion Dilach said: Debatable. The new Carsa/Kahrk update should be before EET_End since it tweaks a dialogue. Why would that matter? Quote Link to comment
Graion Dilach Posted September 26, 2021 Share Posted September 26, 2021 7 minutes ago, DavidW said: Why would that matter? @K4thos reevaluates all the dlgs in EET_End. Sure, my own WeiDU ain't on par to fully comprehend what it's looking for and what does it update there besides chapter checks, but I'm just going for the safer scenario and allow SCS to be evaluated along the road (on my current install SCS is just immediately before EET_End for closure). Quote Link to comment
Hubal Posted September 26, 2021 Author Share Posted September 26, 2021 (edited) Well even if the modders aren't completely sure about exact install order it's no wonder that I started drinking again. So far Additional Equipment for Thieves and Bards didn't install Edited September 26, 2021 by Hubal Quote Link to comment
Graion Dilach Posted September 26, 2021 Share Posted September 26, 2021 Failed or threw a warning? It throws a warning on me which consists of WARNING: no effects altered on MISC2P.ITM but I haven't looked it up what's the issue in particular. Could be a compat issue with EE 2.6, but again, this one I haven't checked yet properly, since it doesn't sound troublesome. Quote Link to comment
Hubal Posted September 26, 2021 Author Share Posted September 26, 2021 (edited) Just threw a warning. //INSTALLED WITH WARNINGS Initialise AI components (required for all tactical and AI components) // //WARNING: stratagems : 5900 has encounter errors durring installation, exited with ExitCode = 3 //WARNING: unpausing installation will continue from next component. I think someone also got this Edited September 26, 2021 by Hubal Quote Link to comment
Bartimaeus Posted September 26, 2021 Share Posted September 26, 2021 (edited) So I guess I should move my recommendation of the secondary IRR components to before SCS/EET_END for EE players' sakes? Edited September 26, 2021 by Bartimaeus Quote Link to comment
subtledoctor Posted September 26, 2021 Share Posted September 26, 2021 1 hour ago, Hubal said: Well even if the modders aren't completely sure about exact install order it's no wonder that I started drinking again. When have they ever been? Nobody knows how other peoples’ mods work. Quote Link to comment
Hubal Posted September 26, 2021 Author Share Posted September 26, 2021 (edited) Don't take it to heart. Just a playfull joke. Stratagems 6040 also installed with errors Edited September 26, 2021 by Hubal Quote Link to comment
subtledoctor Posted September 26, 2021 Share Posted September 26, 2021 It’s funny cause it’s true... Quote Link to comment
jastey Posted September 26, 2021 Share Posted September 26, 2021 3 hours ago, DavidW said: Why would that matter? What EET_End does is unify the joined dlg files for the NPCs that are available in BG1 (+SoD) + BGII. This is done by transferring the BG1 and ToB dialogue states into the BGII j-dlg file and also changing all transitions from game character dialogues for NPC interjections. If, for example, one of the NPCs interjects on the werewolf island, in the original game this would trigger the NPC's BG1 j.dlg. For EET, it needs to be the BGII j-dlg. Installing a mod after EET_End might work if it doesn't add NPC interjections (or adds them to the according j.dlg). EET_End does a lot more I don't even understand, of course. Quote Link to comment
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