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IWDification Release Candidate 2 Now Available


CamDawg

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Release Candidate 2 for IWDification has been released! IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the discontinued IWD-in-BG2 conversion project, which later formed the backbone of IWDEE.

RC2 corrects a lot of the bugs identified in RC1 (thanks in particular to Luke, Galactygon, TotoR, and others) by updating the core converter, re-organizes the IWD Class Updates, and introduces four more components.

RC2 Changelog:

  • Some general re-organization of the mod components:
    • Everything in the IWD Class Updates group was renamed in a more consistent scheme
    • Added Randomized Enemy Equipment as a component for EE games
    • Split the paladin class updates into separate components, IWD Class Updates: Paladin: IWD Abilities and Skills and IWD Class Updates: Paladin: Use IWD Spell Progression
    • Similarly, the two druid class updates are presented as separate components rather than as a menu
    • Added the IWD Class Updates: Bard: Use IWD Spell Progression and IWD Class Updates: Ranger: Use IWD Spell Progression components. All of the spell progression components are from Tweaks Anthology, and will not cross-install
  • Updated the core converter for the Arcane and Divine Spell Packs and bard songs for IWD Class Updates: Bard. The core converter now also handles the Additional Portrait Icons component. Amongst its improvements:
    • Portrait icons for the new spells were not working on EE installs.
    • Entropy Shield was supposed to block the damage from Flame Strike while allowing the visuals to play, but was instead outright removing the damage from Flame Strike. Evasion also wasn't being applied to the new Flame Strike variants.
    • Whirlwind's stun effect was bypassing magic resistance; Alicorn Lance also had MR issues
    • Removed some redundant cruft from various spells
    • Mold Touch really is fixed now. For real. Seriously.
    • Cloud of Pestilence had some incorrect durations on its immunity effects
    • missile.ids entries are now added alongside projectl.ids entries
    • Suffocate's slow effect could be avoided with free action
    • Summoned lizardmen now have weapons
    • Symbol, Pain's description is now accurate
    • Spiritual Wrath, Smashing Wave, and Lance if Disruption had incomplete projectiles sue to missing animations
    • Incorporated numerous cosmetic suggestions from Galactygon to help the new spells blend in with the existing spells
    • Harm no longer affects extra-planar creatures, bringing it in-line with other Cause X Wounds spells
    • Fixed some oversights in the cross-patching routines (e.g. making sure a new divine spell properly blocks/checks for a new arcane spell)
    • Rather than trying to (incompletely) block individual petrification spells and abilities, Iron Body now makes the user immune to petrification outright
    • Seven Eyes was not accounting for the various BG2 clones of spells it should be protecting from/reacting to, Eye of Fortitude was also requiring a target to cast
    • Fixed a bug that prevented installation on BGEE
    • Fixed a bug that prevented installation on oBG2 when Infinity Animations (specifically the beetle animation) was installed
    • Fixed animation/class/race issues for summons on oBG2
    • Fixed a conflict with One Pixel Productions over Cause X Wounds spells
    • Fixed a conflict with Item Revisions over the Wand of Monster Summoning
  • Thanks to TotoR, Smashing Wave and Wall of Moonlight now work on oBG2. He also provided (further) cosmetic improvements for Shout and Great Shout.
  • Based on feedback from Galactygon, Icewind Dale Casting Graphics now looks a lot better and includes casting sounds
  • The IWD Class Updates: Druid: Use IWD Shapeshifting and Ability Progression component was only being applied to un-kitted druids. The component will now test kits and, if they're also using the base druid abilities, make these changes as appropriate. The upshot being that Avengers now receive the new shapeshifting and abilities.
  • The spell components would fail to install in French; unfortunately these need an updated French translation to work and will now skip
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BGT install is failing on both the Arcane and Divine spellpacks.

Arcane fails at this error: 

Copied [.../strategems_inline/SFO_anon_func.tph] to [weidu_external/workspace/SFO_anon_func_0.tph] (NO BACKUP MADE!)
ERROR: cannot convert SFO_reserved_array_WIZ_death_41 or %SFO_reserved_array_WIZ_death_41% to an integer

 

Divine fails here:

[IWDIFICATION/iwdspells/copyover/bam/CLERIC_CREEPING_DOOM_ANIMATION_C.bam] loaded, 2090 bytes
override/SPPR717C.bam copied to iwdification/backup/40/SPPR717C.bam, 919 bytes
Copied [IWDIFICATION/iwdspells/copyover/bam/CLERIC_CREEPING_DOOM_ANIMATION_C.bam] to [override/SPPR717C.bam]
FAILURE:
Invalid spell number: -1

 

Full debug produces a 2.5MB file, so can't attach it, but can copy it in if needed.

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Actually had another errored install of Iwdification RC1 just before this: I came to the forum to report the problem and saw RC2 had come up, so decided to try that to see if it fixed anything. Possible the error from that install might be causing problems, although it seemed to rollback and uninstall properly. (IIRC it was something about ... chidamah.vvc not being found in chitin.key). I presume it's actually more likely that the same problem with spells.ids caused both to fail, whatever it is.

Anyway, Divine Remix (with TotoR's changes), PnP Free Action, and 1pp are the only other mods in my install that I think do notable spell changes, but full WeiDU log in spoiler.

// Log of Currently Installed

WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: v28
~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: v28
~TOBEX/TOBEX.TP2~ #0 #103 // Blindness As Spell Description: v28
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: v28
~TOBEX/TOBEX.TP2~ #0 #106 // Use Caster Level On Mirror Image [C]: v28
~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: v28
~TOBEX/TOBEX.TP2~ #0 #110 // Disable Force Inventory Pause: v28
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: v28
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: v28
~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: v28
~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: v28
~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: v28
~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: v28
~TOBEX/TOBEX.TP2~ #0 #119 // Remove all race-class restrictions: v28
~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: v28
~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: v28
~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: v28
~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: v28
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #115 // Paws from Shapeshifting Can Not Be Dispelled: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v13
~BGT/BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: v1.21
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU: 9 (22 Mar 13)
~SETUP-BGTMUSIC.TP2~ #0 #0 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate and Tales of the Sword Coast Music
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v24.1
~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v24.1
~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v24.1
~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v24.1
~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v24.1
~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v24.1
~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v24.1
~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v24.1
~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v24.1
~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v24.1
~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v24.1
~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v24.1
~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v24.1
~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v24.1
~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v24.1
~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v24.1
~BGQE/SETUP-BGQE.TP2~ #0 #16 // Finish Cordyr's Quest without killing Sil: v24.1
~AC_QUEST/AC_QUEST.TP2~ #1 #0 // A Job Well-Paid: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #1 // A Feast for the Gnolls: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #2 // Jumper: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #3 // The Lost Son: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #5 // Of Wolves and Men -> Quest uses house in Beregost.: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #6 // The Great Carlini: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #7 // A Home for the Gibberlings: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #8 // Fangirls: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #9 // The Serpents of Abbathor: 4.1
~AC_QUEST/AC_QUEST.TP2~ #1 #10 // A Halfling among the Eyeless: 4.1
~THECALLING/THECALLING.TP2~ #0 #0 // The Calling: Beta 2
~THECALLING/THECALLING.TP2~ #0 #20 // Peaceful Werewolf Isle Resolution: Beta 2
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #0 // Made in Heaven: Item Pack: v6
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #1 // BG1-style Wands of Frost & -Lightning: v6
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #2 // Alternative Healing Potions -> Healing potions work as in Pen & Paper: v6
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #7 // Turn generic Full Plate into Field Plate: v6
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #8 // Turn all Dragon Scale Armor into Scale Mail: v6
~MIH_IP/SETUP-MIH_IP.TP2~ #0 #13 // Sensible Shops (see readme): v6
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #21 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 45 minutes real time minimum between LoveTalks: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #31 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 45 minutes real time minimum between LoveTalks: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #41 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 45 minutes real time minimum between LoveTalks: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #51 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 45 minutes real time minimum between LoveTalks: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #61 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 45 minutes real time minimum between LoveTalks: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #71 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 45 minutes real time minimum between LoveTalks: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #100 // Jason Compton's Accelerated Banter Script: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #240 // The BG1 NPC Project: Kivan's Proficiency -> Kivan uses spears: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #155 // The BG1 NPC Project: Give Coran his "Murder in Baldur's Gate" portrait: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v27.1
~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v27.1
~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
~INDINPC/SETUP-INDINPC.TP2~ #0 #0 // Indira NPC: v14
~INDINPC/SETUP-INDINPC.TP2~ #0 #1 // Install Interjections for Indira (BETA): v14
~VALERIE/VALERIE.TP2~ #0 #0 // Valerie NPC Mod for BG1 Tutu, BGT BG:EE and EET: v1.2
~ISRA/ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, EET, BGT and TuTu: v3.5
~ISRA/ISRA.TP2~ #0 #1 // Valerie/Isra crossmod content: v3.5
~GLAMNPCPACK/SETUP-GLAMNPCPACK.TP2~ #0 #0 // Glam's NPC Pack for BG:EE, BGT and BG TUTU
~BG1RE/SETUP-BG1RE.TP2~ #0 #105 // Main Component: Amount of -ahem- details and BG-style vs. description text! (Required) -> Descriptive Version [Adult content] and Show/Install all Components with Warnings.: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #1 // Bardolan's Briefing, by berelinde: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #2 // Scar's Spare Time, by jastey: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #3 // Kim's Preoccupation, by jastey (WARNING - refer to the readme!): 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #4 // Extension of Bjornin Encounter (Personal Wound Treatment), by jastey: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #5 // No Starch in the Maypole: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #6 // Duke Eltan's Spare Minute, by jastey: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #7 // Husam's Personal Preparation, by jastey: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #8 // Laurel's Post-Hunting, by jastey: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #9 // Bartus' Seduction, by jastey: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #10 // Lina's Massage, by jastey: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #11 // First Night with Quentin, by Kulyok: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #12 // Chatting Niklos Up, by Kulyok (mature content. WARNING - refer to the readme!): 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #13 // Slythe and Krystin, by Kulyok (mature content. WARNING - refer to the readme!): 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #14 // No Regrets: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #15 // Purchased Love, by Thimblerig: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #16 // Hull: Heavy Duty, by Lava: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #19 // Melicamp: The Poultry Boy, by Lava: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #20 // Reading with Rinnie, by Western Paladin: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #21 // Molly the Husband-Grabber, by Kulyok: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #22 // The Mourning of Centeol, the Spider Lady, by Lava: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #23 // The Essential End, by Lava (WARNING - refer to the readme!): 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #24 // The Harvestmen Lair, by Lava (mature content): 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #25 // The Great Zudini, by Kulyok (mature content): 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #27 // Ender Sai, the Hero's Reward, by Thimblerig (WARNING - refer to the readme!): 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #30 // Necromancer's Trouble, by jastey: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #31 // Dinner with Thalantyr, by jastey: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #33 // The Surgeon's Dream, by Kulyok: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #34 // All That Left Was, by Lava and Thimblerig: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #35 // A Childhood Friend, by Kulyok: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #36 // Arlene the Working Girl, by Kulyok: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #37 // Della May from Thay, by Kulyok: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #38 // A Dirty Guard in Candlekeep, by Kulyok (mature content. WARNING - refer to the readme!): 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #39 // Phoenix Flame, by Kulyok (mature content): 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #40 // Mikala the Monk, by Twani: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #41 // The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #42 // Camryn and Tamah, by tibicina: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #43 // Minor Disclosures, by jastey: 8.1
~BG1RE/SETUP-BG1RE.TP2~ #0 #44 // Cloakwood Lovers, by tibicina: 8.1
~CHATTYIMOEN/SETUP-CHATTYIMOEN.TP2~ #0 #0 // Chatty Imoen: Expanded Character Sounds: v1.4 (jastey's edit with Russian version by Austin)
~CHATTYIMOEN/SETUP-CHATTYIMOEN.TP2~ #0 #1 // Chatty Imoen: Add NPC Interactions: v1.4 (jastey's edit with Russian version by Austin)
~CHATTYIMOEN/SETUP-CHATTYIMOEN.TP2~ #0 #2 // Chatty Imoen: Imoen Portrait Replacements -> Give Imoen her BG1 Portrait: v1.4 (jastey's edit with Russian version by Austin)
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #31 // Restored Elfsong Tavern Movie: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #0 // Changes to trueclass bards and thieves, and unmodded game kits (required for other components): v9
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v9
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #2 // Install Acrobat bard kit: v9
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #3 // Install Chorister bard kit: v9
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #4 // Install Dirgesinger bard kit: v9
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #5 // Install Gypsy bard kit: v9
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #6 // Install Adventurer thief kit: v9
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #7 // Install Burglar thief kit: v9
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #8 // Install Soulknife thief kit: v9
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #9 // Install Sharpshooter thief kit: v9
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #10 // Install Shadowdancer thief kit: v9
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #1 // Monk Remix: v9
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #30 // Install Hexblade fighter kit: v9
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #31 // Install Duelist fighter kit: v9
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #32 // Install Fist of Order fighter kit: v9
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #33 // Install Blackguard fighter kit: v9
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #0 #34 // Install Duskblade fighter kit (by ronin69hof, ronin69hof@gmail.com: v9
~7C#SARTWEAK/7C#SARTWEAK.TP2~ #0 #100 // Change Sarevok back to his BG1, non-TotSC version -> Make Sarevok as exact as possible with his non-TotSC version (Warning: lowers some of his stats): v1.3
~7C#SARTWEAK/7C#SARTWEAK.TP2~ #0 #250 // Give Sarevok a better weapon -> Give him a Two-Handed Sword +2: v1.3
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls (main component): v4.2.0
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended): v4.2.0
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes: v4.2.0
~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II: v4.2.0
~1PP/1PP.TP2~ #0 #111 // 1ppv4: Thieves Galore -> BGII - Unique Thief Avatars: v4.2.0
~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching: v4.2.0
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches: v4.2.0
~1PP/1PP.TP2~ #0 #201 // 1ppv4: Consistent spell and scroll icons: v4.2.0
~1PP/1PP.TP2~ #0 #202 // 1ppv4: Spell tweaks: v4.2.0
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations: v4.2.0
~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves: v4.2.0
~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields: v4.2.0
~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core): v4.2.0
~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core): v4.2.0
~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core): v4.2.0
~1PP/1PP.TP2~ #0 #209 // 1ppv4: Attachable wings (core): v4.2.0
~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core): v4.2.0
~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches: v4.2.0
~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects: v4.2.0
~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals: v4.2.0
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes: v4.2.0
~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #100 // Miscellaneous Tweaks: v1.2
~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #201 // Use BG/SOD Portraits in SoA/ToB -> Restore BG1 portraits and colors for all: v1.2
~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #1300 // EE Character Portraits for SoA/ToB and BGT: v1.2
~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #1200 // EE Soundsets for BGT: v1.2
~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #400 // Use EE colors for joinable NPCs: v1.2
~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #1400 // EE Slings: v1.2
~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #600 // BG-style archery for SoA/ToB: v1.2
~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #700 // Restore BG/BGII inventory icons and colors: v1.2
~MISCELLANEOUS/MISCELLANEOUS.TP2~ #0 #1000 // Random Stuff No-one Wants: v1.2
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #11 // Install new spells -> Only add spells if not present from other mods: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist of the Red Knight Cleric Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #115 // Install Firewalker of Kossuth Cleric Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #118 // Install Authlim of Iyachtu Xvim Cleric Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #403 // Install Bowslinger Ranger Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #409 // Install Forest Runner Ranger Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #412 // Install Justifier Ranger Kit: 8.1
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #415 // Install Wilderness Runner Ranger Kit: 8.1
~RR/SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
~RR/SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.92
~RR/SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
~RR/SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
~RR/SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
~RR/SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
~FREEACT/SETUP-FREEACT.TP2~ #0 #10 // PnP Free Action: v2
~FREEACT/SETUP-FREEACT.TP2~ #0 #50 // Update spell and item descriptions: v2
~WSR/WSR.TP2~ #0 #100 // Wizard Slayer kit revision: v1.14
~WSR/WSR.TP2~ #0 #200 // Wizard Slayer High Level Ability revision: v1.14
~WSR/WSR.TP2~ #0 #301 // Revised Wizard Slayer item restrictions -> Minimal changes: v1.14
~WSR/WSR.TP2~ #0 #999 // BG2-style icons for WSR content: v1.14
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #60 // Two Handed Axe Item Pack: Release Candidate 2
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #90 // Expanded Polymorph Self: Release Candidate 2
~IWDIFICATION/SETUP-IWDIFICATION.TP2~ #0 #50 // IWD Class Updates: Bard: Add IWD Bard Songs: Release Candidate 2

Edited by Sleep of Bronze
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19 hours ago, Sleep of Bronze said:

Anyway, Divine Remix (with TotoR's changes), PnP Free Action, and 1pp are the only other mods in my install that I think do notable spell changes, but full WeiDU log in spoiler.

I have also installed the same mods with no error... maybe it is in the install order. From what I have understood Spell packs should be installed before Kit packs.

After taking a look to your install order it seems that you should install IWDification acane, divine spells and expend polymorph before kit packs - before divine remix (IWDification class update seems at the right place).

 

 

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Installing the random weapons element with HQ weapons allowed turned all hobgonlins around FAI which are not the specific one dropping the Flamedance Ring giving out three HQ Scimitars in EET. The ones under Beregost work proper, so I presume it's something specifically with these ones.

EDIT: Actually some of the other nonFAI hobgoblins sometimes doesn't drop a melee weapon. But they still use the ranged ones so it still seems all working.

Edited by Graion Dilach
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Yeah, the FAI hobgoblins always end up with three items for some reason.

Also, the HQ arrows have miscentered BAMs and the HQ Longbow/Composite Longbow artwork is flipped (heard it was flipped by EEs but then this assumes classic behaviour).

Edited by Graion Dilach
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On 10/9/2021 at 1:52 PM, Graion Dilach said:

Installing the random weapons element with HQ weapons allowed turned all hobgonlins around FAI which are not the specific one dropping the Flamedance Ring giving out three HQ Scimitars in EET. The ones under Beregost work proper, so I presume it's something specifically with these ones.

EDIT: Actually some of the other nonFAI hobgoblins sometimes doesn't drop a melee weapon. But they still use the ranged ones so it still seems all working.

The former I can verify. I suspect that since they all get loaded at the same time (since they're in the area file), they either get loaded from the same random seed or there's some other random wonk. There are six hobgoblins (hobgob) with random equipment in the area, and there does seem to be a high correlation of their items--e.g. different helmets are only supposed to be a 20% chance, and I had a test run where 5/6 get different helmets. I'm not sure there's much I can do here since it seems to be an engine issue.

As for the 'always' problem, are you visiting the area from a save outside of the area? Once you visit the area, the hobgoblins (and their weapons) get stored in the save game, so you need to load from before you visit.

The non-dropping melee weapons is a known issue, and one that won't be fixed. Essentially, creatures who use the undroppable cosmetic weapons to get around animation limits--e.g. hobgoblins--have an on-equip effect that spawns the corresponding droppable weapons in their inventory. If the hobgoblin never has to switch to their cosmetic melee weapon, the droppable one will never get created. This really only affects hobgoblins, as pretty much every other creature that gets the cosmetic weapons has them equipped--it's only the hobgoblins that have unequipped randomized weapons, only because they have a different randomized weapon (their bow) equipped as primary.

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