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Forgotten Armament


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On 9/14/2023 at 7:49 PM, jmerry said:

I'm pretty sure opcode 99 is inherently non-stacking; it's a "set" effect applied to a hidden stat. So the bard hat triples bard song duration, the melodic chain also triples bard song duration, and combining the two is the same as only having one.

Thanks, yeah, don't see it stacking in my game.

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Hi. I've installed this mod in multiple configurations primarily for the changes to critical hit immunity on helmets. However, I've noticed that, in any case, helmets still retain the description that they provide critical hit immunity. Does this mean the mod has failed in its application? Or this is intended? The mod does not remove the descriptions? Otherwise I have not been able to test whether they even grant critical hit immunity or not.

 

ProjectInfinity-WeiDU-Log-Finished-Installation-2023.09.29-22꞉00.log

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14 minutes ago, Nameless_Knight said:

Hi. I've installed this mod in multiple configurations primarily for the changes to critical hit immunity on helmets. However, I've noticed that, in any case, helmets still retain the description that they provide critical hit immunity. Does this mean the mod has failed in its application? Or this is intended? The mod does not remove the descriptions? Otherwise I have not been able to test whether they even grant critical hit immunity or not.

 

ProjectInfinity-WeiDU-Log-Finished-Installation-2023.09.29-22꞉00.log 87.37 kB · 2 downloads

Issue is due to item revisions. Don't mix Forgotten Armament's Update Existing items and Item Revisions overhaul. One or the other. I'm also guessing item revisions changed the description for all helms and what I am checking off of to update the text.

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19 hours ago, basical said:

Hey @morpheus562, just curious is Graena's Triumph supposed to be usable by normal figthers too, besides Barbarians?

Github description says Barbarian only.

Cheers,

Since Barbarians are now fighter kits instead of their own unique class, I believe it has to play by the same rules as other class restrictions: if a kit is allowed to use an item the class it rolls up to also has to have it allowed. 

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On 9/30/2023 at 2:10 AM, morpheus562 said:

Issue is due to item revisions. Don't mix Forgotten Armament's Update Existing items and Item Revisions overhaul. One or the other. I'm also guessing item revisions changed the description for all helms and what I am checking off of to update the text.

Thanks for getting back to me. I then tried removing the Update Existing Items component from my install, but whilst this may have resolved the conflicts between it and the IR overhaul in general, it did not fix my issue with helmets. To clarify, are you saying that the helmets component from Forgotten Armaments is entirely incompatible with IR in any shape or form? No matter the install order? Because of the way it changes descriptions for text?

That would be a shame since the +crit immunities of certain helmets and, in particular, shields appears unique to your mod and something I'd ideally like to pair with IR's item rebalancing.

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Did you hit the uninstall button or did you redo your install without the component?

I haven't looked at IR in awhile, but if the item descriptions are not updated as they should be, then IR must be altering how descriptions read. I don't have the time to track down all the ways IR changes descriptions so I can get things to match, so I'm marking it as an incompatibility.

I also wouldn't mix IR with my set bonuses component. I don't have time to check each one against what IR does with the respective items. I'm updating Forgotten Armament to skip these components if IR is detected.

Edited by morpheus562
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26 minutes ago, morpheus562 said:

Did you hit the uninstall button or did you redo your install without the component?

I haven't looked at IR in awhile, but if the item descriptions are not updated as they should be, then IR must be altering how descriptions read. I don't have the time to track down all the ways IR changes descriptions so I can get things to match, so I'm marking it as an incompatibility.

I also wouldn't mix IR with my set bonuses component. I don't have time to check each one against what IR does with the respective items. I'm updating Forgotten Armament to skip these components if IR is detected.

Complete wipe and reinstall without the component using PI.

Set bonuses component issue noted. Also a shame 😕

I will perhaps re-evaluate my position on IR. Perhaps crit immunity shields and Balduran set bonuses are worth ditching it 🤔

 

Edited by Nameless_Knight
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Further to this issue, I have now found that this component does something more than it says on the tin. It appears to be adding +1 AC to all helmets. 

I had noticed that, when installing both helmet components from IR and FA, helmets were getting +2AC, but I chalked this up to a bad interaction. Instead, it seems there is this additional fault in the FA component. Or is this in fact what you intended? If it is, I think it's perfectly reasonable, for the same reasons as that elaborated in IR's justification for it's own +1 AC bonus to helmets. However, it may create balancing issues with magical helmets that also add AC. (e.g., magical helmets that add +1AC would become pointless unless the AC stacks, and if the AC stacks then AC can get very high very fast).

The solution to this may just be to separate out the helmet/shield changes and just keep the shield one? The shield change is far more balanced on it's own.

Weidu log attached. Just a basic EET install for testing. Confirm it works (albeit perhaps not as intended) when IR is not present. I presume it's a conflict with IR's main component but have not had time to check all the others.

ProjectInfinity-WeiDU-Log-Finished-Installation-2023.10.02-10꞉54.log

Edited by Nameless_Knight
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I just realized that I may have made a terrible mistake and overwritten the Carsomyr provided by this mod with the reduced one from the SCS module

Quote

stratagems:2900;Sword Coast Stratagems - Move or modify some overpowered magic items

Which comes well after the FA mod in my WeIDu log:

Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~EEEX\EEEX.TP2~ #0 #0 // EEex: master
~EEEX\EEEX.TP2~ #0 #1 // Enable effect menu module - LShift-on-hover to view spells affecting creature: master
~EEEX\EEEX.TP2~ #0 #2 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: master
~EEEX\EEEX.TP2~ #0 #3 // Timer module - Show modal actions (red bar): master
~EEEX\EEEX.TP2~ #0 #5 // Timer module - Show spell/item cooldowns (cyan bar): master
~BG2FIXPACK\SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v13
~BG2FIXPACK\SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v13
~BG2FIXPACK\SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v13
~BG2FIXPACK\SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v13
~BG2FIXPACK\SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v13
~BG2FIXPACK\SETUP-BG2FIXPACK.TP2~ #0 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v13
~ASCENSION\ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #2000 // Full-body portrait for Bodhi: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #2100 // Alternate Balthazar portrait, by Cuv: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #2300 // Sharper portraits of Abazigal and Gromnir for the Enhanced Edition, by DavidW: 2.0.26
~ASCENSION\ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.26
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v10.0
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v10.0
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.0
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #3 // Restored Items: v10.0
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v10.0
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v10.0
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v10.0
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v10.0
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v10.0
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v10.0
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #12 // Alternate Slayer Change: v10.0
~ARESTORATIONP\ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v10.0
~UB\SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v29
~UB\SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v29
~UB\SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v29
~UB\SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v29
~UB\SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v29
~UB\SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v29
~UB\SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v29
~UB\SETUP-UB.TP2~ #0 #7 // Restored Encounters: v29
~UB\SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v29
~UB\SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v29
~UB\SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v29
~UB\SETUP-UB.TP2~ #0 #12 // Item Restorations: v29
~UB\SETUP-UB.TP2~ #0 #13 // Yoshimo's Original Portrait: v29
~UB\SETUP-UB.TP2~ #0 #14 // Anomen's Original Portrait: v29
~UB\SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v29
~UB\SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v29
~UB\SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v29
~UB\SETUP-UB.TP2~ #0 #19 // Restored Bhaalspawn Powers, by David Gaider: v29
~UB\SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v29
~UB\SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v29
~UB\SETUP-UB.TP2~ #0 #22 // Justifier Kit: v29
~UB\SETUP-UB.TP2~ #0 #23 // Feralan Kit: v29
~UB\SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v29
~UB\SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v29
~NPC_TWEAK\NPC_TWEAK.TP2~ #0 #0 // Anomen: v6
~NPC_TWEAK\NPC_TWEAK.TP2~ #0 #2 // Nalia: v6
~ALTERNATIVES\SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v15
~SETUP-D0QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #12 // Improved Oasis II -> IO2 Dialogue Enhancement Only: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.5
~SETUP-D0QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.5
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #105 // Revised Corporal Undead: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #156 // Revised Dragons: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #143 // Revised Golems: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #151 // Revised Liches: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #106 // Revised Magical Beasts: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #107 // Revised Monstrous Spiders: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #104 // Revised Oozes, Slimes & Jellies: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #108 // Revised Vampires: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #137 // Enhanced Battles: Athkatla Liches: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #134 // Enhanced Battles: Firkraag's Lair: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #128 // Enhanced Battles: Graveyard Catacombs: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #130 // Enhanced Battles: Lower Reaches: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #131 // Enhanced Battles: Slum Sewers: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #135 // Enhanced Battles: Spellhold: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #138 // Enhanced Battles: Suldanessenar: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #133 // Enhanced Battles: Temple Ruins: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #132 // Enhanced Battles: Trademeet: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #136 // Enhanced Battles: Underdark: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #159 // Minor Quest Tweaks (SoA😞 v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #155 // Enhanced Battles: Amkethran: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #148 // Enhanced Battles: Forest of Mir: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #141 // Enhanced Battles: Pocket Plane: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #142 // Enhanced Battles: Saradush: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #157 // Enhanced Battles: Sendai's Enclave: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #139 // Enhanced Battles: Watcher's Keep: v6
~MIH_EQ\SETUP-MIH_EQ.TP2~ #0 #152 // Enhanced Battles: Yaga-Shura's Army: v6
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #2 // "Kuroisan", the Acid Kensai: v0.6.1-beta
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #1 // The Ritual: v0.6.1-beta
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #3 // "Red Badge" Poison-Based Encounter: v0.6.1-beta
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #4 // Gebhard Blucher's Lich in the Docks: v0.6.1-beta
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #5 // Kensai Ryu's Gnome Fighter/Illusionist in the Docks: v0.6.1-beta
~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #0 // Shadows Of Amn Item Upgrades -> Original Version (new upgrades in a list): v51
~ITEMUPGRADE\ITEMUPGRADE.TP2~ #0 #1 // Throne Of Bhaal Item Upgrades -> Original Version (new upgrades in a list): v51
~VALHORN\SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla: v2
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #101 // Made in Heaven: Arcane Spellpack: v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #102 // Made in Heaven: Divine Spellpack: v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #125 // Made in Heaven: Epic Spellpack (BETA): v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #112 // No Elemental Mind Battle: v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #113 // Spell Improvements (see readme): v7
~MIH_SP\SETUP-MIH_SP.TP2~ #0 #114 // Expanded Temple Services: v7
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #5010 // Cure and Similar Spells Bypass Spell Protections: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2105 // Add 1-Round Blindness Effect to Color Spray: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1152 // Improve Faerie Fire: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2201 // Add Missile Avoidance to Blur: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2209 // Make Luck Affect Whole Party: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2217 // Change Agannazar's Scorcher to Melf's Fiery Missiles: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2224 // Improve Glitterdust: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1202 // Make Barkskin Block One Attack Each Round: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1207 // Make Goodberry an Out-of-Combat Mass Regeneration: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1212 // Tweak Slow Poison: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2324 // Make Hold Undead and Control Undead Bypass MR: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1323 // Improve Casting Time of Exaltation and Spiritual Clarity: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2413 // Allow Target of Otiluke's Sphere to Use Inventory Screen: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1404 // Change Neutralize Poison into 'Remove Afflictions': 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #25231 // Change Sunfire -> Change Sunfire into 'Missile Storm': 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1611 // Make Wondrous Recall Restore all 1st- and 2nd-level Spells: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1614 // Make Sol's Searing Orb Easier to Throw: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1707 // Make Sunray Bypass Magic Resistance: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2708 // Change Mantle into 'Iron Skin': 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #1710 // Add Slow Effect to Holy Word: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2811 // Move Symbol: Fear to 7th Level: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2916 // Move Shapechange to 8th Level: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2915 // Move Black Blade of Disaster to 8th level: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #2914 // Add Instant Death Effect to Energy Drain: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3000 // Set Spell Weapon APR to 2: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3010 // Add Backstab Immunity to the Ring of Danger Sense: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3020 // Proper Missile Deflection for the Gloves of Missile Snaring: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3030 // Improve Detonating Weapons: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3040 // Add Revised Barkskin to 'Skin of the Forest' Armor: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #3070 // Make the Dwarven Thrower Hammer Usable by Non-Dwarves: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #4010 // Add a Saving Throw Against Level Drain Effects: 1.7.2
~D5_RANDOM_TWEAKS\D5_RANDOM_TWEAKS.TP2~ #0 #4020 // Improve Monster Ability Scores: 1.7.2
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #0 // Bardic Wonders: Blade Overhaul
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #1 // Bardic Wonders: Jester Overhaul
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #2 // Bardic Wonders: Skald Overhaul
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #3 // Bardic Wonders: Abettor of Mask Kit
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #4 // Bardic Wonders: Dancer Kit
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #5 // Bardic Wonders: Darkbloom Bard Kit
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #6 // Bardic Wonders: Storm Drummer Kit
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #7 // Bardic Wonders: Troubadour Kit
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #8 // Bardic Wonders: Deathsinger Kit
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #9 // Bardic Wonders: Strategist Kit
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #10 // Bardic Wonders: Kapellmeister Kit
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #11 // Bardic Wonders: Items
~BARDICWONDERS\BARDICWONDERS.TP2~ #0 #12 // Bardic Wonders: Inspirations
~RR\SETUP-RR.TP2~ #0 #0 // Proper dual-wielding implementation for Thieves and Bards: v4.92
~RR\SETUP-RR.TP2~ #0 #1 // Thief kit revisions: v4.92
~RR\SETUP-RR.TP2~ #0 #2 // Thief High Level Ability revisions: v4.92
~RR\SETUP-RR.TP2~ #0 #3 // Proper racial adjustments for thieving skills: v4.92
~RR\SETUP-RR.TP2~ #0 #4 // Bard kit revisions: v4.92
~RR\SETUP-RR.TP2~ #0 #5 // Bard High Level Ability revisions: v4.92
~RR\SETUP-RR.TP2~ #0 #6 // Proper spell progression for Bards: v4.92
~RR\SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
~RR\SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
~RR\SETUP-RR.TP2~ #0 #10 // Revised Thievery -> Retain default thievery potions and prevent their effects from stacking: v4.92
~RR\SETUP-RR.TP2~ #0 #11 // Chosen of Cyric encounter: v4.92
~RR\SETUP-RR.TP2~ #0 #12 // Shadow Thief Improvements: v4.92
~RR\SETUP-RR.TP2~ #0 #999 // BG2-style icons for RR content: v4.92
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #0 // Made in Heaven: Item Pack: v7
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #2 // Icewind Dale items for Baldur's Gate 1 & 2: v7
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #3 // Planescape Torment items for Baldur's Gate 1 & 2: v7
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #4 // BG1-style Wands of Frost & -Lightning: v7
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #8 // Change item type of Holy Symbols -> Holy Symbols are Amulets: v7
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #12 // P&P Mace of Disruption (and similar items): v7
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #13 // Improved Tome of Golems: v7
~MIH_IP\SETUP-MIH_IP.TP2~ #0 #17 // Sensible Shops (see readme): v7
~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #20 // Add New Items to the Game: v4.0
~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #21 // Update Existing In-Game Items: v4.0
~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #27 // Add Ruby Ray Scrolls to Trademeet Store: v4.0
~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #8 // Replace Boots of Speed (Paws of the Cheetah): v4.0
~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #10 // NWN2 Style Weapons: v4.0
~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #4 // Update Items Setting an Ability Score to Increment the Increase: v4.0
~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #24 // Update Critical Hit Immunity -> Allow Difficult Enemies to Remain Immune to Critical Hits: v4.0
~FORGOTTEN-ARMAMENT\FORGOTTEN-ARMAMENT.TP2~ #0 #25 // Add Set Bonuses to Items: v4.0
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #0 // House Tweaks: Expanded Racial Enemies: 2.3
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #5 // House Tweaks: Rebalanced Attacks Per Round Progression: 2.3
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #14 // House Tweaks: Good-Aligned Roleplay Rewards (BG2:EE😞 2.3
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #15 // House Tweaks: Cloak of Dragomir only decreases stats in daylight: 2.3
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #16 // House Tweaks: Give Stat Bonuses to EENPCs in BG2 (except Hexxat): 2.3
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #17 // House Tweaks: Useful Plot Items: 2.3
~HOUSETWEAKS\HOUSETWEAKS.TP2~ #0 #19 // House Tweaks: Restore Reputation Increase Sound Effect for BG2: 2.3
~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #100 // Install Battle Master Kit: v3.1
~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #151 // Install Battlerager Kit -> Assign kit to Korgan: v3.1
~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #130 // Install Dragoon Kit: v3.1
~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #110 // Install Psi Warrior Kit: v3.1
~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #120 // Install Shield Breaker Kit: v3.1
~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #141 // Install Deathbringer Prestige Kit -> Assign kit to Sarevok: v3.1
~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #201 // Install Rashemaar Berserker Kit -> Assign kit to Minsc: v3.1
~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #210 // Install Champion of the Wild Kit: v3.1
~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #300 // Install Champion of the Silver Flame: v3.1
~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #310 // Install Templar Kit: v3.1
~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #320 // Install Reaver Kit: v3.1
~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #600 // Archmage Prestige Kit: v3.1
~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #900 // Install Eldritch Scion Kit: v3.1
~MORPHEUS562-S-KITPACK\MORPHEUS562-S-KITPACK.TP2~ #0 #1103 // Install Stormlord Multiclass Kit for Fighter/Druids -> Do NOT assign kit to Jaheira: v3.1
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1002 // Artisan's Kitpack: Vanguard Fighter Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1000 // Artisan's Kitpack: Arcane Archer Fighter Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1001 // Artisan's Kitpack: Arcane Archer (Fighter/Mage): 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1008 // Artisan's Kitpack: Siegemaster Fighter Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #1009 // Artisan's Kitpack: Dreadnought Fighter Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #2002 // Artisan's Kitpack: Dark Hunter Ranger Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3001 // Artisan's Kitpack: Divine Champion Paladin Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3002 // Artisan's Kitpack: Mystic Fire Paladin Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #3005 // Artisan's Kitpack: Martyr Paladin Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #5001 // Artisan's Kitpack: Elementalist Druid Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #5002 // Artisan's Kitpack: Hivemaster Druid Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7002 // Artisan's Kitpack: Magekiller Thief Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7003 // Artisan's Kitpack: Trickster Thief Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7005 // Artisan's Kitpack: Invisible Blade Thief Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #7104 // Artisan's Kitpack: Give Hexxat the Invisible Blade Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #8001 // Artisan's Kitpack: Pale Master Sorcerer Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #8002 // Artisan's Kitpack: Pale Master Spells -> 'Unholy' Necromancy Spells Only (Cause Wounds, Disease, Poison, etc.): 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #9001 // Artisan's Kitpack: Warhorn Shaman Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #10002 // Artisan's Kitpack: Brawler Kit: 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #20000 // Artisan's Kitpack: Eldritch Knight (Fighter / Mage Kit): 4.31
~ARTISANSKITPACK\ARTISANSKITPACK.TP2~ #0 #20001 // Artisan's Kitpack: Arcane Trickster (Mage / Thief Kit): 4.31
~CD_APPRAISER\CD_APPRAISER.TP2~ #0 #0 // Bardic Appraising: v2
~CDLORE\CDLORE.TP2~ #0 #10 // Books Provide Lore Bonuses: v4
~CDLORE\CDLORE.TP2~ #0 #20 // Weapon Knowledge Provides Lore Bonuses: v4
~CDLORE\CDLORE.TP2~ #0 #30 // Party Members Provide Lore Bonuses: v4
~CDLORE\CDLORE.TP2~ #0 #40 // Defeating Monsters Provides Lore Bonuses: v4
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #10 // Icewind Dale Casting Graphics (Andyr): v5
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #60 // Two-Handed Axe Item Pack: v5
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #90 // Expanded Polymorph Self: v5
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #130 // Use IWD Damage Animations: v5
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #50 // IWD Class Updates: Bard: Add IWD Bard Songs: v5
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #150 // IWD Class Updates: Bard: Use IWD Spell Progression: v5
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #71 // IWD Class Updates: Druid: Allow Elves to be Druids: v5
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #160 // IWD Class Updates: Paladin: Use IWD Spell Progression: v5
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #170 // IWD Class Updates: Ranger: Use IWD Spell Progression: v5
~IWDIFICATION\SETUP-IWDIFICATION.TP2~ #0 #120 // IWD Class Updates: Thief: Evasion: v5
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #20 // Change Imoen's Avatar to Mage: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #30 // Change Nalia's Avatar to Thief: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #40 // Change Viconia's Skin Color to Dark Blue: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #50 // Avatar Morphing Script: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #60 // Weapon Animation Tweaks: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #110 // Icon Improvements: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #130 // Force All Dialogue to Pause Game: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #150 // Remove "+x" From Unique Item Names: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #170 // Unique Icons [Lava] -> Only replace icons that aren't already unique: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #182 // Unique Containers [Miloch] -> Unique icons and names: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3151 // Remove Annoying Visual Effects from Equipped Items -> Remove all of the above: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2010 // Separate Resist Fire/Cold Icon into Separate Icons [Angel]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1010 // More Interjections: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1040 // Improved Athkatlan City Guard: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1050 // Gradual Drow Item Disintegration: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1101 // Do Not Reveal City Maps When Entering Area: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing [Weimer]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1161 // Multiple Strongholds [Sabre, Baldurdash, Weimer] -> Keep class restrictions: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina [Davide Carte, Wendy Yung, Weimer]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1220 // Allow Cromwell to Upgrade Watcher's Keep Items: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1227 // Adjust Cromwell's Forging Time -> Full 24 hours (BG2EE default, includes sleep): v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #1230 // Allow Cespenar to Use Cromwell Recipes: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2040 // Universal Clubs: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2170 // Cast Spells from Scrolls (and Other Items) at Character Level: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2192 // Limit Ability of Storekeepers to Identify Items -> Hybrid of both methods: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2210 // Change Grandmastery Bonuses -> True grandmastery [Baldurdash]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2220 // Change Magically Created Weapons to Zero Weight: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP table: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP table: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2294 // Alter Druid Spell and Level Progression Tables -> Use cleric level progression changes with pnp druid/cleric spell table: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2581 // Alter Wisdom-Based Divine Bonus Spell Table -> Use BG/BG2/IWD Table: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2312 // Add Save Penalties for Spells Cast by High-Level Casters -> Arcane and divine magic: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2340 // Remove Summoning Cap for Celestials [Ardanis/GeN1e]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2430 // Change Equipment Restrictions for Druid Multi- and Dual-Classes -> Loosen equipment restrictions for druid multi- and dual-classes: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2440 // Everyone Gets Bonus APR from Specialization [subtledoctor]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2520 // Allow Mages to Use Bucklers and Thieves to Use Small Shields [Angel]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2540 // Speed Up de'Arnise Keep Stronghold Quests: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2560 // Allow Monks to Wear Helmets: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2590 // Thieves Can Backstab With More Weapons With "Use Any Item" or as Dual- and Multi-Classes: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2620 // Make Certain Creatures Immune to Backstab/Sneak Attack [Luke]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #2999 // Max HP at Level One: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3008 // Allow HP Rolls Through Level 20 [Angel]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3011 // Maximum HP Creatures [the bigg] -> For non-party-joinable NPCs only: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% learn spells and no maximum cap: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3060 // Remove "You Must Gather Your Party..." Sound [Weimer]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3083 // Increase Ammo Stack Size -> Stacks of 120: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3093 // Increase Jewelry, Gem, and Miscellaneous Item Stacks -> Stacks of 120: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3103 // Increase Potion Stacking -> Stacks of 120: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3113 // Increase Scroll Stacking -> Stacks of 120: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3121 // Happy Patch - Alter How Party NPCs Complain About Reputation -> NPCs can be angry about reputation but never leave [Salk]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3123 // NPCs Don't Fight: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3200 // Sellable Items [icelus]: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3280 // Give Every Class/Kit Four Weapon Slots: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3310 // Start New Games with Party AI Turned Off: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #3345 // Increase Party Movement Speed and/or Casting Speed Outside of Combat [argent77] -> Movement speed by 150 percent and casting speed: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4010 // Improved Fate Spirit Summoning: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good Alignment: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4100 // Change Korgan to Neutral Evil Alignment: v16
~CDTWEAKS\SETUP-CDTWEAKS.TP2~ #0 #4150 // Move Boo Into Minsc's Pack: v16
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #100 // Restore innate infravision to Half-Orc characters: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #102 // Change Spiritual Hammer into a ranged force weapon: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #110 // Magical arrows and bolts deal bonus damage equal to their enchantment level: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #117 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can only be scribed at inns and strongholds: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #130 // Additional racial traits for Dwarves: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #140 // Additional racial traits for Gnomes: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #201 // Instant casting for warrior innates: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #203 // Make druidic shapeshifting uninterruptable: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #204 // Prevent Mislead clones from singing Bard songs: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #205 // Prevent Project Image and Simulacrum clones from using quickslot items: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #211 // Make Death Ward protect against Vorpal Hits: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #213 // Expanded saving throw bonus tables for Dwarves, Gnomes and Halflings: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
~ATWEAKS\SETUP-ATWEAKS.TP2~ #0 #999 // BG2-style icons for aTweaks content: v4.53
~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #3000 // Disable hostile reaction after charm: 1.12
~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4050 // Books/Scrolls categorization: 1.12
~EET_TWEAKS\EET_TWEAKS.TP2~ #0 #4060 // Wand Case: 1.12
~KLATU\SETUP-KLATU.TP2~ #0 #1000 // The Gloves of Goodman Hayes: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #1020 // Prepared Wishes: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #2030 // Identify all store items: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #2040 // Fix Wild Mage Items and Spells: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #2050 // Prevent Wish Spells from Interrupting Caster: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #2070 // Free Action does not prevent Haste or Movement Rate Bonus: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #2080 // Drop Equipment on Disintegration: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #2110 // Treat all Innate Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #2120 // Treat all Psionic Abilities as Non-Magical (Unaffected by Wild/Dead Magic and Silence): 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #2130 // Treat all Bardsong Effects as Non-Magical (Unaffected by Wild/Dead Magic): 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #2160 // Remove Delay from Improved Haste Spells: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #2180 // Charisma has a stronger Effect on Store Prices: 1.7
~KLATU\SETUP-KLATU.TP2~ #0 #2200 // Familiars can sort magical scrolls: 1.7
~MIH_TWEAKS\SETUP-MIH_TWEAKS.TP2~ #0 #2 // Spell Level affects Saving Throws: v2
~MIH_TWEAKS\SETUP-MIH_TWEAKS.TP2~ #0 #3 // Protection from Evil blocks Domination: v2
~CD_ICPP\SETUP-CD_ICPP.TP2~ #0 #100 // Install All Baldur's Gate Portraits as Player Portraits: v2
~CD_ICPP\SETUP-CD_ICPP.TP2~ #0 #200 // Install All Baldur's Gate II Portraits as Player Portraits: v2
~CD_ICPP\SETUP-CD_ICPP.TP2~ #0 #400 // Install Icewind Dale Portraits as Player Portraits -> Icewind Dale AND Icewind Dale II Portraits: v2
~PPE\SETUP-PPE.TP2~ #0 #0 // Portraits Portraits Everywhere (PPE) - core component: 1.02
~PPE\SETUP-PPE.TP2~ #0 #100 // Category Portraits (Recommended) -> Sequenced: 1.02
~PPE\SETUP-PPE.TP2~ #0 #10 // Isandir's CHARNAME Portraits: 1.02
~PPE\SETUP-PPE.TP2~ #0 #20 // Replace Low Quality TOB & SOA Portraits: 1.02
~PPE\SETUP-PPE.TP2~ #0 #25 // Edwin/Edwina: 1.02
~PPE\SETUP-PPE.TP2~ #0 #30 // Ust Natha Drow NPCs: 1.02
~PPE\SETUP-PPE.TP2~ #0 #40 // Vampire NPCs: 1.02
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #2900 // Move or modify some overpowered magic items: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3010 // Replace +1 arrows and other projectiles with nonmagical "fine" ones: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3020 // Replace many +1 magic weapons with nonmagical "fine" ones: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3540 // Reduce the power of Inquisitors' Dispel Magic -> Inquisitors dispel at 1.5 x their level (not twice their level): 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3550 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict a random amount of damage (1d8 per level of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level): 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #3580 // Restoration and Lesser Restoration spells heal ability-score damage: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4000 // Faster Bears: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4030 // Improved shapeshifting: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4050 // Decrease the rate at which reputation improves -> Reputation increases at about 2/3 the normal rate: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4150 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4210 // Randomise the maze in Watcher's Keep: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4215 // Remove unrealistically helpful items from certain areas: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #4240 // Treat mages' and priests' High-Level Abilities as innate abilities rather than memorisable spells (each may be taken only once): 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5000 // Ease-of-use party AI: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6510 // Improved fiends and celestials: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6570 // Smarter githyanki: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6580 // Improved Vampires: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6800 // Smarter Illasera: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6810 // Smarter Gromnir: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6820 // Smarter Yaga-Shura: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6830 // Smarter Abazigal: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6840 // Ascension versions of Irenicus and Sendai use SCS abilities and AI: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #6850 // Ascension demons use SCS abilities and AI: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8060 // Improved de'Arnise Keep ("Tactics Remix"): 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8070 // Improved Unseeing Eye: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8080 // Improved Bodhi: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8085 // Ascension version of Bodhi uses Improved-Bodhi abilities: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8110 // Improved Sahuagin: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8120 // Improved Beholder hive: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8140 // Improved Drow: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8150 // Improved Watcher's Keep: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8160 // Improved Fire Giant temple: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8170 // Improved Sendai's Enclave: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8180 // Improved Abazigal's Lair: 34.3
~STRATAGEMS\SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: 34.3
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #10 // Improved Irenicus: v0.6.1-beta
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #11 // Improved Guarded Compound in the Temple District: v0.6.1-beta
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #12 // Improved Twisted Rune: v0.6.1-beta
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #14 // Gebhard Blucher's Improved Demon Knights: v0.6.1-beta
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #15 // Kensai Ryu's Tougher Kangaxx and Guardians: v0.6.1-beta
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #6 // Kensai Ryu's Improved Crypt King: v0.6.1-beta
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #17 // Kensai Ryu's Improved Copper Coronet: v0.6.1-beta
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #19 // Mike Barnes' Improved Small Teeth Pass: v0.6.1-beta
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #35 // Morpheus562's Improved Planar Prison Bounty Hunters: v0.6.1-beta
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #23 // Tougher Fire Giants: v0.6.1-beta
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #32 // Morpheus562's Tougher Githyanki: v0.6.1-beta
~TACTICS-REMIX\TACTICS-REMIX.TP2~ #0 #33 // Morpheus562's Tougher Yuan-ti: v0.6.1-beta
~A7-TOTLM-BG2EE\A7-TOTLM-BG2EE.TP2~ #0 #0 // Trials of the Luremaster for Baldur's Gate: 4.1
~A7-TOTLM-BG2EE\A7-TOTLM-BG2EE.TP2~ #0 #20 // Rebalance weapons and equipment: 4.1
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #710 // Add New HLAs for ALL Classes and Kits: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #720 // Update Existing HLAs: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #12 // Update Skills for Bards -> Add Lockpicking and Find/Disarm Traps: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #130 // Blade Kit Enhancements: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #180 // Bard Songs Last 1 Turn: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #150 // Add New Fighter Abilities: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #141 // Allow Fighter Multiclasses to Achieve Higher than Specialized (2 pips) in Weapons Proficiencies -> Allow Fighter Multiclasses to Achieve Master (3 pips) in Weapon Proficiencies: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #20 // Update Skills for Monks: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #70 // Add New Monk Abilities: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #50 // Wizard Slayer Kit Enhancements: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #80 // Add New Paladin Abilities: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #60 // Replace Inquisitor True Seeing for Detect Illusion Skill: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #100 // Allow Inquisitor Kit to Cast Divine Spells: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #120 // Turn Undead Overhaul: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #170 // Update Archer to provide to hit and damage bonuses per the kit description: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #300 // Update Weapon Fighting Styles: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #313 // Overhaul Proficiency System - Add New Proficiencies and Weapon Styles -> NWN2 Style Proficiency Progression: v2.0
~SKILLS-AND-ABILITIES\SKILLS-AND-ABILITIES.TP2~ #0 #400 // 2H Weapon Additional Strength Bonus: v2.0
~ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #15 // Install Enhanced Powergaming Scripts -> Accelerated Pre-Buffing Speed: v12.3.1
~ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #9 // Install Enhanced Scripts for Summoned Celestials: v12.3.1
~ENHANCED-POWERGAMING-SCRIPTS\ENHANCED-POWERGAMING-SCRIPTS.TP2~ #0 #10 // Install Enhanced Scripts for Simulacrum: v12.3.1

 

 

I do in fact wish to keep most of the SCS item changes found here:

 

I'm assuming I need to do move this portion of SCS to come before FA, and then do a clean reinstall of everything to get it working properly? I haven't obtained Carsomyr in the game yet, but I'm still many hours into the campaign.

 

I was also wondering if maybe ~A7-TOTLM-BG2EE\A7-TOTLM-BG2EE.TP2~ #0 #20 // Rebalance weapons and equipment: 4.1 (which also comes after FA) would interfere with the FA modifications.

Edited by herien_0
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I'm not sure what SCS does with Carsomyr, but you can take a look at it in Near Infinity to see if it acts as it should. That would be my first step before doing anything involving reinstallations and such.

I am not familiar with what TotLM rebalancing of weapons and equipment does, so I can't comment if it does or does not have an impact on FA.

 

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ToTLM's rebalancing only replaces items with other items, it doesn't edit the ITM files themselves. It is designed in case the campaign is to be played during SoD to not handle out late BG2 level loot. It doesn't conflict with FA though, due to the above.

Edited by Graion Dilach
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