Weigo Posted February 28 Author Share Posted February 28 On 2/27/2024 at 12:25 PM, Probe88 said: On github page - there are no releases, only code, with no .exe files. Download with this link: https://github.com/SpellholdStudios/BGGOEET/archive/refs/heads/master.zip Take another setup-xxx.exe or weidu.exe and rename it to setup-bggo.exe Quote Link to comment
Salk Posted February 29 Share Posted February 29 On 2/6/2024 at 8:38 AM, Weigo said: I've only just seen your post. But it's great that you were able to solve it. Weigo, has this ever been addressed so that that workaround is no longer needed? I guess it should just be a matter of changing the path for the oBG2 data files (...data\DATA)? Cheers! Quote Link to comment
Probe88 Posted February 29 Share Posted February 29 (edited) On 2/28/2024 at 5:43 PM, Weigo said: Download with this link: https://github.com/SpellholdStudios/BGGOEET/archive/refs/heads/master.zip Take another setup-xxx.exe or weidu.exe and rename it to setup-bggo.exe big thanks for a reply. Edited February 29 by Probe88 Quote Link to comment
deratiseur Posted February 29 Share Posted February 29 BGGO does not install on the BWS : [Code]ERROR Installing [BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu], rolling back to previous state Will uninstall 1436 files for [BGGO/BGGO.TP2] component 0. Uninstalled 1436 files for [BGGO/BGGO.TP2] component 0. ERROR: Failure("resource [BG3800.mos] not found for 'COPY'") Please make a backup of the file: SETUP-BGGO.DEBUG and look for support at: Yovaneth, White Agnus, Weigo Automatically Skipping [BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu] because of error. NOT INSTALLED DUE TO ERRORS BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu Le fichier spécifié est introuvable. D:\Jeux\JDR\Baldur's Gate II Enhanced Edition\Data\00783> ERROR: Failure("resource [BG3800.mos] not found for 'COPY'") BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu (Baldur's Gate Graphical Overhaul) n'a pas été installé en raison d'erreurs.[/code] (error on BG3800.mos) I've got few mods installed before : / Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~SETUP-WEIDU.TP2~ #0 #0 // 24900 ~CORRECTFRBG2EE/CORRECTFRBG2EE.TP2~ #0 #10 // Correction de la traduction de Baldur's Gate II : Enhanced Edition: 0.22 ~CORRECTFRBG2EE/CORRECTFRBG2EE.TP2~ #0 #20 // Patch audio et video francais: 0.22 ~CORRECTFRBG2EE/CORRECTFRBG2EE.TP2~ #0 #30 // Suppression des doublages en anglais: 0.22 ~CORRECTFRBG2EE/CORRECTFRBG2EE.TP2~ #0 #40 // Suppression des ensembles de voix en anglais: 0.22 ~EET/EET.TP2~ #3 #0 // EET core (importation de ressource): V13.4 ~BP_IN_BG/BP_IN_BG.TP2~ #1 #100 // Ajouter l'acces aux Fosses noires dans BGEE / EET: 0.9.2 ~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #0 // Sentrizeal's Wizard 4 Missing Animation Fix: v1.3.1 ~SENTRIZEAL_AA_PACK/SETUP-SENTRIZEAL_AA_PACK.TP2~ #0 #3 // Sentrizeal's Elven Ranger Weapon Fix: v1.3.1 ~EEEX/EEEX.TP2~ #0 #0 // EEex: v0.10.0.1-alpha ~EEEX/EEEX.TP2~ #0 #1 // Experimental - Use LuaJIT (can help stuttering): v0.10.0.1-alpha ~EEEX/EEEX.TP2~ #0 #2 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.10.0.1-alpha ~EEEX/EEEX.TP2~ #0 #3 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.10.0.1-alpha ~EEEX/EEEX.TP2~ #0 #4 // Timer module - Show modal actions (red bar): v0.10.0.1-alpha ~EEEX/EEEX.TP2~ #0 #5 // Timer module - Show contingencies (green bar): v0.10.0.1-alpha ~EEEX/EEEX.TP2~ #0 #6 // Timer module - Show spell/item cooldowns (cyan bar): v0.10.0.1-alpha ~LEUI/LEUI.TP2~ #0 #0 // lefreut's Enhanced UI - Core component: 4.8 ~LEUI/LEUI.TP2~ #0 #1 // lefreut's Enhanced UI - BG2 vanilla bams for spells: 4.8 ~LEUI/LEUI.TP2~ #0 #2 // lefreut's Enhanced UI - BG2 vanilla fonts for descriptions: 4.8 ~RECOLOREDBUTTONS/RECOLOREDBUTTONS.TP2~ #0 #2 // Recolored character's toolbar buttons (BG2:EE): v4.3 ~SEQUENCER_COLOREDTEXT/SETUP-SEQUENCER_COLOREDTEXT.TP2~ #0 #0 // Sequencer_ColoredText: 1.0 ~BUBB_SPELL_MENU_EXTENDED/BUBB_SPELL_MENU_EXTENDED.TP2~ #1 #0 // Bubb's Spell Menu Extended: v4.7 ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1000 // Mods Options: 4.0.6 ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1070 // Faydark's Abilities Auto-Roller/GrimLefourbe's BG2 UI: 4.0.6 ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1100 // Display max proficiency limits: 4.0.6 ~HIDDENGAMEPLAYOPTIONS/HIDDENGAMEPLAYOPTIONS.TP2~ #1 #0 // Installer simultanement toutes les options de jeu cachees: 4.6 ~SETUP-TGC1E.TP2~ #6 #0 // Le Clan Gris Episode Un : A la Lumiere d'une Bougie, BGT-WeiDU/EET/BG:EE edition v1.9 -> Edition normale: v1.9 ~BGQE/SETUP-BGQE.TP2~ #2 #0 // Installation de la quete de la vase...: 26.1 ~BGQE/SETUP-BGQE.TP2~ #2 #1 // Installation de la quete de famille a Beregost...: 26.1 ~BGQE/SETUP-BGQE.TP2~ #2 #2 // Installation de la quete de la garde d'enfants, y compris la rencontre au festival...: 26.1 ~BGQE/SETUP-BGQE.TP2~ #2 #3 // Installation de la quete du monstre de Nashkel...: 26.1 ~BGQE/SETUP-BGQE.TP2~ #2 #4 // Installation de la quete du paladin dechu...: 26.1 ~BGQE/SETUP-BGQE.TP2~ #2 #5 // Installation de la quete de l'amour eternel...: 26.1 ~BGQE/SETUP-BGQE.TP2~ #2 #6 // Installation de la rencontre de l'orque amoureux...: 26.1 ~BGQE/SETUP-BGQE.TP2~ #2 #7 // Installation de la quete une aide inattendue...: 26.1 ~BGQE/SETUP-BGQE.TP2~ #2 #8 // Installation de la quete du hamster...: 26.1 ~BGQE/SETUP-BGQE.TP2~ #2 #9 // Installation de la quete de l'ivrogne pres du temple de Beregost...: 26.1 ~BGQE/SETUP-BGQE.TP2~ #2 #10 // Installation de la quete un endroit douillet pour Noober...: 26.1 ~BGQE/SETUP-BGQE.TP2~ #2 #12 // Installation de la quete sources legales des cartes maritimes...: 26.1 ~BGQE/SETUP-BGQE.TP2~ #2 #13 // Installation de la quete additions a la Maison de la Dame et du Temple de la Reine Garce...: 26.1 ~BGQE/SETUP-BGQE.TP2~ #2 #14 // Installation de la quete un fermier inquiet...: 26.1 ~BGQE/SETUP-BGQE.TP2~ #2 #15 // Installation de la quete des corps pour une bonne cause...: 26.1 ~BGQE/SETUP-BGQE.TP2~ #2 #16 // Installation de la quete terminer la quete de Cordyr sans tuer Sil...: 26.1 ~BG1NPC/BG1NPC.TP2~ #2 #0 // BG1 NPC Project : modifications necessaires: v32 BWS-FR Fix ~BG1NPC/BG1NPC.TP2~ #2 #10 // BG1 NPC Project : bavardages, quetes et interjections: v32 BWS-FR Fix ~BG1NPC/BG1NPC.TP2~ #2 #22 // BG1 NPC Project : romance d'Ajantis, elements de base (contenu adolescent) -> Rythme : 30 minutes de temps reel entre les dialogues de romance: v32 BWS-FR Fix ~BG1NPC/BG1NPC.TP2~ #2 #32 // BG1 NPC Project : romance de Branwen, elements de base (contenu adolescent) -> Rythme : 30 minutes de temps reel entre les dialogues de romance: v32 BWS-FR Fix ~BG1NPC/BG1NPC.TP2~ #2 #42 // BG1 NPC Project : romance de Coran, elements de base (contenu adulte) -> Rythme : 30 minutes de temps reel entre les dialogues de romance: v32 BWS-FR Fix ~BG1NPC/BG1NPC.TP2~ #2 #52 // BG1 NPC Project : romance de Dynaheir, elements de base (contenu adolescent) -> Rythme : 30 minutes de temps reel entre les dialogues de romance: v32 BWS-FR Fix ~BG1NPC/BG1NPC.TP2~ #2 #62 // BG1 NPC Project : relation avec Shar-Teel, elements de base (contenu adulte) -> Rythme : 30 minutes de temps reel entre les dialogues de romance: v32 BWS-FR Fix ~BG1NPC/BG1NPC.TP2~ #2 #72 // BG1 NPC Project : romance de Xan, elements de base (contenu adolescent) -> Rythme : 30 minutes de temps reel entre les dialogues de romance: v32 BWS-FR Fix ~BG1NPC/BG1NPC.TP2~ #2 #90 // BG1 NPC Project : possibilite d'envoyer les PNJs attendre dans une auberge: v32 BWS-FR Fix ~BG1NPC/BG1NPC.TP2~ #2 #130 // BG1 NPC Project : ajustements du journal de Sarevok -> Journal de Sarevok enrichi par SixofSpades: v32 BWS-FR Fix ~BG1NPC/BG1NPC.TP2~ #2 #160 // BG1 NPC Project : ajouter des portraits de PNJs non-recrutables pour les dialogues et les quetes: v32 BWS-FR Fix ~BG1NPC/BG1NPC.TP2~ #2 #200 // BG1 NPC Project : dialogues inities par le joueur: v32 BWS-FR Fix ~A7-BANTERACCELERATOR/A7-BANTERACCELERATOR.TP2~ #1 #31 // Accelerateur de bavardages -> Frequence : 30 secondes - Probabilite : 25 %: 1.5 ~BG1AERIE/SETUP-BG1AERIE.TP2~ #2 #5000 // Aerie dans BG: EE: 2.5 ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #1 #0 // Installe le mod Expansion Ajantis pour BG1: 18.3 ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #1 #1 // Install the unique BG:EE BAM for Ajantis' Family Shield: 18.3 ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #3 #0 // Xan's friendship path for BG1: v11 ~FINCHNPC/FINCHNPC.TP2~ #1 #0 // Finch: v6.0 ~ASCENSION/ASCENSION.TP2~ #2 #0 // Reecriture du chapitre final de Throne of Bhaal: 2.0.24 ~ASCENSION/ASCENSION.TP2~ #2 #10 // Balthazar peut etre rachete: 2.0.24 ~ASCENSION/ASCENSION.TP2~ #2 #20 // Interactions entre Sarevok et le joueur ameliorees: 2.0.24 ~ASCENSION/ASCENSION.TP2~ #2 #30 // Interactions entre Imoen et le joueur ameliorees dans Throne of Bhaal: 2.0.24 ~ASCENSION/ASCENSION.TP2~ #2 #1000 // Combat d'Abazigal plus difficile: 2.0.24 ~ASCENSION/ASCENSION.TP2~ #2 #1100 // Combat de Balthazar plus difficile: 2.0.24 ~ASCENSION/ASCENSION.TP2~ #2 #1200 // Combat de Demogorgon plus difficile: 2.0.24 ~ASCENSION/ASCENSION.TP2~ #2 #1300 // Combat de Gromnir plus difficile: 2.0.24 ~ASCENSION/ASCENSION.TP2~ #2 #1400 // Combat d'Illasera plus difficile: 2.0.24 ~ASCENSION/ASCENSION.TP2~ #2 #1500 // Combat de Yaga-Shura plus difficile: 2.0.24 ~LONGERROAD/LONGERROAD.TP2~ #2 #0 // Longer Road: 2.0.7 Quote Link to comment
Probe88 Posted February 29 Share Posted February 29 (edited) deleted. Edited February 29 by Probe88 Quote Link to comment
Guest YLL Posted March 1 Share Posted March 1 Hi, this mod can't install on macOS. The installation process can't find "tileconv" file. After some research it seems that "./tools/tileconv/macosx/tileconv" directory should be "./tools/tileconv/osx/tileconv". As stated in "a7_tools.tpa" (line 90-98): Quote * The following folder structure is assumed when making no changes to the tool_os_xxx parameters: * %tool_path% * osx * unix * x86 * x86_64 * win32 * x86 * x86_64 I assume this was the problem and fixed the directory name. Did another install and ran into another error I couldn't understand. I put my debug log below. I play the game on macOS 14.2.1 and Steam. BG1 with only DLC Merger and BG2 with only EET installed. Thanks! [bggo.debug] Spoiler WeiDU v 24900 Log ./weidu bggo/bggo.tp2 --log logs/bggo.debug [./CHITIN.KEY] loaded, 1155370 bytes [./CHITIN.KEY] 279 BIFFs, 81939 resources [./engine.lua] loaded, 109 bytes [./weidu.conf] loaded, 17 bytes [./lang/en_us/dialog.tlk] loaded, 31937244 bytes [./lang/en_us/dialog.tlk] 336560 string entries [./lang/de_de/dialog.tlk] claims to be writeable. [./lang/de_de/dialog.tlk] claims to be a regular file. [./lang/de_de/dialogf.tlk] claims to be writeable. [./lang/de_de/dialogf.tlk] claims to be a regular file. [./lang/en_us/dialog.tlk] claims to be writeable. [./lang/en_us/dialog.tlk] claims to be a regular file. [./lang/es_es/dialog.tlk] claims to be writeable. [./lang/es_es/dialog.tlk] claims to be a regular file. [./lang/es_es/dialogf.tlk] claims to be writeable. [./lang/es_es/dialogf.tlk] claims to be a regular file. [./lang/fr_fr/dialog.tlk] claims to be writeable. [./lang/fr_fr/dialog.tlk] claims to be a regular file. [./lang/fr_fr/dialogf.tlk] claims to be writeable. [./lang/fr_fr/dialogf.tlk] claims to be a regular file. [./lang/it_it/dialog.tlk] claims to be writeable. [./lang/it_it/dialog.tlk] claims to be a regular file. [./lang/it_it/dialogf.tlk] claims to be writeable. [./lang/it_it/dialogf.tlk] claims to be a regular file. [./lang/ko_kr/dialog.tlk] claims to be writeable. [./lang/ko_kr/dialog.tlk] claims to be a regular file. [./lang/pl_pl/dialog.tlk] claims to be writeable. [./lang/pl_pl/dialog.tlk] claims to be a regular file. [./lang/pl_pl/dialogf.tlk] claims to be writeable. [./lang/pl_pl/dialogf.tlk] claims to be a regular file. [./lang/ru_ru/dialog.tlk] claims to be writeable. [./lang/ru_ru/dialog.tlk] claims to be a regular file. [./lang/ru_ru/dialogf.tlk] claims to be writeable. [./lang/ru_ru/dialogf.tlk] claims to be a regular file. [./lang/zh_cn/dialog.tlk] claims to be writeable. [./lang/zh_cn/dialog.tlk] claims to be a regular file. Using ./lang/en_us/dialog.tlk Would you like to display the readme? [Y]es [N]o EET/EET.TP2 0 0 Installed Install Component [BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu]? nstall, or [N]ot Install or [Q]uit? Installing [BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu] [v3.1] [override/EET.flag] loaded, 15 bytes Creating 1 directory Creating 1 directory Creating 1 directory Creating 1 directory Copying 1 file ... [bggo/base/tbcN/ys/YSRCAVER.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSRCAVER.TIS] to [bggo/bif/goMAIN/YSRCAVER.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YS5000D.TIS] loaded, 40984 bytes Copied [bggo/base/tbcN/ys/YS5000D.TIS] to [bggo/bif/goMAIN/YS5000D.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YS5000A.TIS] loaded, 40984 bytes Copied [bggo/base/tbcN/ys/YS5000A.TIS] to [bggo/bif/goMAIN/YS5000A.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSWAVEN.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSWAVEN.TIS] to [bggo/bif/goMAIN/YSWAVEN.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YS5000C.TIS] loaded, 40984 bytes Copied [bggo/base/tbcN/ys/YS5000C.TIS] to [bggo/bif/goMAIN/YS5000C.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YS5000B.TIS] loaded, 40984 bytes Copied [bggo/base/tbcN/ys/YS5000B.TIS] to [bggo/bif/goMAIN/YS5000B.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSGSEANR.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSGSEANR.TIS] to [bggo/bif/goMAIN/YSGSEANR.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSSTRR.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSSTRR.TIS] to [bggo/bif/goMAIN/YSSTRR.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSSTR2.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSSTR2.TIS] to [bggo/bif/goMAIN/YSSTR2.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSLAKA.TIS] loaded, 40984 bytes Copied [bggo/base/tbcN/ys/YSLAKA.TIS] to [bggo/bif/goMAIN/YSLAKA.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSLAKC.TIS] loaded, 40984 bytes Copied [bggo/base/tbcN/ys/YSLAKC.TIS] to [bggo/bif/goMAIN/YSLAKC.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSLAKER.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSLAKER.TIS] to [bggo/bif/goMAIN/YSLAKER.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSLAKB.TIS] loaded, 40984 bytes Copied [bggo/base/tbcN/ys/YSLAKB.TIS] to [bggo/bif/goMAIN/YSLAKB.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSRIV2.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSRIV2.TIS] to [bggo/bif/goMAIN/YSRIV2.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSLAKE.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSLAKE.TIS] to [bggo/bif/goMAIN/YSLAKE.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSRIV2R.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSRIV2R.TIS] to [bggo/bif/goMAIN/YSRIV2R.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSSWAMR.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSSWAMR.TIS] to [bggo/bif/goMAIN/YSSWAMR.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSLAKD.TIS] loaded, 40984 bytes Copied [bggo/base/tbcN/ys/YSLAKD.TIS] to [bggo/bif/goMAIN/YSLAKD.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSMNRV.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSMNRV.TIS] to [bggo/bif/goMAIN/YSMNRV.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSSTR2R.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSSTR2R.TIS] to [bggo/bif/goMAIN/YSSTR2R.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSFALL.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSFALL.TIS] to [bggo/bif/goMAIN/YSFALL.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSMNRVR.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSMNRVR.TIS] to [bggo/bif/goMAIN/YSMNRVR.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSSWAM.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSSWAM.TIS] to [bggo/bif/goMAIN/YSSWAM.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSRCAVE.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSRCAVE.TIS] to [bggo/bif/goMAIN/YSRCAVE.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSWAVENR.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSWAVENR.TIS] to [bggo/bif/goMAIN/YSWAVENR.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSLAVA.TIS] loaded, 61464 bytes Copied [bggo/base/tbcN/ys/YSLAVA.TIS] to [bggo/bif/goMAIN/YSLAVA.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSLAVC.TIS] loaded, 61464 bytes Copied [bggo/base/tbcN/ys/YSLAVC.TIS] to [bggo/bif/goMAIN/YSLAVC.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSGSEAN.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSGSEAN.TIS] to [bggo/bif/goMAIN/YSGSEAN.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSFALLR.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSFALLR.TIS] to [bggo/bif/goMAIN/YSFALLR.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSLAVB.TIS] loaded, 61464 bytes Copied [bggo/base/tbcN/ys/YSLAVB.TIS] to [bggo/bif/goMAIN/YSLAVB.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSMRIV.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSMRIV.TIS] to [bggo/bif/goMAIN/YSMRIV.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSMRIVR.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSMRIVR.TIS] to [bggo/bif/goMAIN/YSMRIVR.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSSTR.TIS] loaded, 30744 bytes Copied [bggo/base/tbcN/ys/YSSTR.TIS] to [bggo/bif/goMAIN/YSSTR.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/tbcN/ys/YSLAVD.TIS] loaded, 61464 bytes Copied [bggo/base/tbcN/ys/YSLAVD.TIS] to [bggo/bif/goMAIN/YSLAVD.TIS] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FLMSW.BAM] loaded, 1197 bytes Copied [bggo/base/bam/FLMSW.BAM] to [bggo/bif/goMAIN/FLMSW.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/AR900WN5.BAM] loaded, 148760 bytes Copied [bggo/base/bam/AR900WN5.BAM] to [bggo/bif/goMAIN/AR900WN5.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FLAMBLU2.BAM] loaded, 1702 bytes Copied [bggo/base/bam/FLAMBLU2.BAM] to [bggo/bif/goMAIN/FLAMBLU2.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/AR900WN7.BAM] loaded, 222488 bytes Copied [bggo/base/bam/AR900WN7.BAM] to [bggo/bif/goMAIN/AR900WN7.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/AR900WN6.BAM] loaded, 222488 bytes Copied [bggo/base/bam/AR900WN6.BAM] to [bggo/bif/goMAIN/AR900WN6.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FIM1YLN1.BAM] loaded, 11276 bytes Copied [bggo/base/bam/FIM1YLN1.BAM] to [bggo/bif/goMAIN/FIM1YLN1.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FIRE_3W.BAM] loaded, 12683 bytes Copied [bggo/base/bam/FIRE_3W.BAM] to [bggo/bif/goMAIN/FIRE_3W.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FLSM1WA.BAM] loaded, 7952 bytes Copied [bggo/base/bam/FLSM1WA.BAM] to [bggo/bif/goMAIN/FLSM1WA.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FLSM1WB.BAM] loaded, 8992 bytes Copied [bggo/base/bam/FLSM1WB.BAM] to [bggo/bif/goMAIN/FLSM1WB.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FIM2YLN1.BAM] loaded, 41276 bytes Copied [bggo/base/bam/FIM2YLN1.BAM] to [bggo/bif/goMAIN/FIM2YLN1.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FIRE_4W.BAM] loaded, 5317 bytes Copied [bggo/base/bam/FIRE_4W.BAM] to [bggo/bif/goMAIN/FIRE_4W.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FIM2YLN2.BAM] loaded, 41276 bytes Copied [bggo/base/bam/FIM2YLN2.BAM] to [bggo/bif/goMAIN/FIM2YLN2.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FLAME2R.BAM] loaded, 2474 bytes Copied [bggo/base/bam/FLAME2R.BAM] to [bggo/bif/goMAIN/FLAME2R.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FLAMLAV1.BAM] loaded, 1724 bytes Copied [bggo/base/bam/FLAMLAV1.BAM] to [bggo/bif/goMAIN/FLAMLAV1.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FLAMRED1.BAM] loaded, 1590 bytes Copied [bggo/base/bam/FLAMRED1.BAM] to [bggo/bif/goMAIN/FLAMRED1.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FLSM1W.BAM] loaded, 5192 bytes Copied [bggo/base/bam/FLSM1W.BAM] to [bggo/bif/goMAIN/FLSM1W.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/YSFLBLU2.BAM] loaded, 1724 bytes Copied [bggo/base/bam/YSFLBLU2.BAM] to [bggo/bif/goMAIN/YSFLBLU2.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FLSM2W.BAM] loaded, 17192 bytes Copied [bggo/base/bam/FLSM2W.BAM] to [bggo/bif/goMAIN/FLSM2W.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/AR1000D1.BAM] loaded, 11906 bytes Copied [bggo/base/bam/AR1000D1.BAM] to [bggo/bif/goMAIN/AR1000D1.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FIRE_4N.BAM] loaded, 6176 bytes Copied [bggo/base/bam/FIRE_4N.BAM] to [bggo/bif/goMAIN/FIRE_4N.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FLAME2N.BAM] loaded, 2474 bytes Copied [bggo/base/bam/FLAME2N.BAM] to [bggo/bif/goMAIN/FLAME2N.BAM] (NO BACKUP MADE!) Copying 1 file ... [bggo/base/bam/FLM1RED1.BAM] loaded, 1864 bytes Copied [bggo/base/bam/FLM1RED1.BAM] to [bggo/bif/goMAIN/FLM1RED1.BAM] (NO BACKUP MADE!) BG1 Areas Copying and patching 1 file ... [./override/BG0100.are] loaded, 31312 bytes override/BG0100.are copied to bggo/backup/0/BG0100.are, 31312 bytes Copied [BG0100.are] to [override/BG0100.are] Creating 1 directory Copying and patching 1 file ... [bggo/base/tbcD/BG0100/ee/BG0100.tis] loaded, 41064 bytes Copied [bggo/base/tbcD/BG0100/ee/BG0100.tis] to [bggo/bif/BG0100/BG0100.tis] Copying 1 file ... [BGGO/BASE/TBCD/BG0100/EE//B010001.PVRZ] loaded, 448195 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010001.PVRZ] to [bggo/bif/BG0100/B010001.PVRZ] Copying 1 file ... [BGGO/BASE/TBCD/BG0100/EE//B010000.PVRZ] loaded, 446435 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010000.PVRZ] to [bggo/bif/BG0100/B010000.PVRZ] Copying 1 file ... [BGGO/BASE/TBCD/BG0100/EE//B010007.PVRZ] loaded, 437167 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010007.PVRZ] to [bggo/bif/BG0100/B010007.PVRZ] Copying 1 file ... [BGGO/BASE/TBCD/BG0100/EE//B010011.PVRZ] loaded, 428372 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010011.PVRZ] to [bggo/bif/BG0100/B010011.PVRZ] Copying 1 file ... [BGGO/BASE/TBCD/BG0100/EE//B010010.PVRZ] loaded, 431241 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010010.PVRZ] to [bggo/bif/BG0100/B010010.PVRZ] Copying 1 file ... [BGGO/BASE/TBCD/BG0100/EE//B010006.PVRZ] loaded, 423288 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010006.PVRZ] to [bggo/bif/BG0100/B010006.PVRZ] Copying 1 file ... [BGGO/BASE/TBCD/BG0100/EE//B010013.PVRZ] loaded, 350568 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010013.PVRZ] to [bggo/bif/BG0100/B010013.PVRZ] Copying 1 file ... [BGGO/BASE/TBCD/BG0100/EE//B010005.PVRZ] loaded, 446798 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010005.PVRZ] to [bggo/bif/BG0100/B010005.PVRZ] Copying 1 file ... [BGGO/BASE/TBCD/BG0100/EE//B010009.PVRZ] loaded, 420482 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010009.PVRZ] to [bggo/bif/BG0100/B010009.PVRZ] Copying 1 file ... [BGGO/BASE/TBCD/BG0100/EE//B010008.PVRZ] loaded, 436904 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010008.PVRZ] to [bggo/bif/BG0100/B010008.PVRZ] Copying 1 file ... [BGGO/BASE/TBCD/BG0100/EE//B010004.PVRZ] loaded, 448613 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010004.PVRZ] to [bggo/bif/BG0100/B010004.PVRZ] Copying 1 file ... [BGGO/BASE/TBCD/BG0100/EE//B010012.PVRZ] loaded, 82308 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010012.PVRZ] to [bggo/bif/BG0100/B010012.PVRZ] Copying 1 file ... [BGGO/BASE/TBCD/BG0100/EE//B010003.PVRZ] loaded, 443285 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010003.PVRZ] to [bggo/bif/BG0100/B010003.PVRZ] Copying 1 file ... [BGGO/BASE/TBCD/BG0100/EE//B010002.PVRZ] loaded, 424066 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010002.PVRZ] to [bggo/bif/BG0100/B010002.PVRZ] Copying 1 file ... [BGGO/BASE/TBCD/BG0100/EE//B010014.PVRZ] loaded, 148670 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010014.PVRZ] to [bggo/bif/BG0100/B010014.PVRZ] Creating 1 directory Copying and patching 1 file ... ERROR: error loading [bggo/bif/temp/BG0100.mos] Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu], rolling back to previous state [bggo/backup/0/UNSETSTR.0] SET_STRING uninstall info not found Will uninstall 17 files for [bggo/bggo.tp2] component 0. Restoring backed-up [bggo/backup/0/BG0100.are] bggo/backup/0/BG0100.are copied to override/BG0100.are, 31312 bytes Uninstalled 17 files for [bggo/bggo.tp2] component 0. [override/EET.flag] loaded, 15 bytes Unable to Unlink [bggo/backup/0/READLN.0]: Unix.Unix_error(Unix.ENOENT, "unlink", "bggo/backup/0/READLN.0") Unable to Unlink [bggo/backup/0/READLN.0.TEXT]: Unix.Unix_error(Unix.ENOENT, "unlink", "bggo/backup/0/READLN.0.TEXT") EET/EET.TP2 0 0 Installed ERROR: Unix.Unix_error(Unix.ENOENT, "stat", "bggo/bif/temp/BG0100.mos") Please make a backup of the file: logs/bggo.debug and look for support at: Yovaneth, White Agnus, Weigo Install Component [BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu]? nstall, or [N]ot Install or [Q]uit? Saving This Log: EET/EET.TP2 0 0 Installed [EET/lang/en_US/prompts.tra] has 56 translation strings [EET/lang/en_US/setup.tra] has 18 translation strings [EET/lang/en_US/chapters.tra] has 95 translation strings [EET/lang/en_US/dialog.tra] has 37 translation strings [EET/lang/en_US/2da.tra] has 55 translation strings [EET/lang/en_US/compatibility.tra] has 6 translation strings NOT INSTALLED DUE TO ERRORS BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu WeiDU Timings AT_UNINSTALL 0.000 load TLK 0.000 Resolving LABELs 0.000 ACTION_TRY 0.000 PRINT 0.000 ACTION_PHP_EACH 0.000 OUTER_INNER_PATCH 0.000 OUTER_FOR 0.000 adding translation strings 0.000 ACTION_BASH_FOR 0.000 OUTER_WHILE 0.000 ACTION_DEFINE_ARRAY 0.000 ACTION_DEFINE_ASSOCIATIVE_ARRAY 0.000 AT_EXIT 0.000 DEFINE_ACTION_MACRO 0.000 OUTER_INNER_PATCH_SAVE 0.000 <<<<<<<< 0.000 DEFINE_PATCH_MACRO 0.000 DELETE 0.000 LAUNCH_ACTION_FUNCTION 0.000 BUT_ONLY 0.000 DEFINE_ACTION_FUNCTION 0.000 OUTER_TEXT_SPRINT 0.000 MKDIR 0.000 DEFINE_PATCH_FUNCTION 0.000 ACTION_IF 0.000 OUTER_SET 0.000 AT_NOW 0.000 parsing .log files 0.000 Parsing TPP files 0.000 tp2 uninstall 0.000 INCLUDE 0.001 saving files 0.001 parsing .tra files 0.001 OUTER_SPRINT 0.002 COPY 0.003 ACTION_CLEAR_ARRAY 0.004 function overhead 0.004 loading files 0.020 Parsing TP2 files 0.023 unmarshal KEY 0.035 Parsing TPA files 0.053 unmarshal TLK 0.080 stuff not covered elsewhere 0.083 READ_* 0.214 eval_pe 0.263 process_patch2 2.935 TOTAL 3.723 Executing: [rm -rf bggo/bif] Quote Link to comment
Probe88 Posted March 1 Share Posted March 1 @Weigo on every "night" map, in shadows, any sprites begin to glow red (like infravision), is it suppose to be so? and how to eraase that effect? Quote Link to comment
Parys Posted March 1 Share Posted March 1 (edited) @Weigo Hello, I can not install bggo on my clean bg1sod (beamdog) setup I get the following error: ERROR: Failure("resource [AR3800.mos] not found for 'COPY'") Would you like to help me, please? SETUP-BGGO.rar Edited March 1 by Parys Quote Link to comment
Weigo Posted March 2 Author Share Posted March 2 Thank you very much for your feedback, I will do my best to help you. I'll have a bit more time to look at your problems again tomorrow. Quote Link to comment
Weigo Posted March 4 Author Share Posted March 4 (edited) @Salk On 2/29/2024 at 4:53 PM, Salk said: I guess it should just be a matter of changing the path for the oBG2 data files (...data\DATA)? The Bg2 GoG version has the data/DATA folder. I installed BGGO on it and it recognised the directory structure without any problems. Spoiler BIFF may be in hard-drive CD-path [K:\Baldur's Gate 2 (Gog)\data\\DATA\AREA9700.BIF] BIFF may be in hard-drive CD-path [K:\Baldur's Gate 2 (Gog)\data\\DATA\AREA9700.BIF] BIFF may be in hard-drive CD-path [K:\Baldur's Gate 2 (Gog)\data\\DATA\AREA9700.BIF] BIFF may be in hard-drive CD-path [K:\Baldur's Gate 2 (Gog)\data\\DATA\AREA9700.BIF] BIFF may be in hard-drive CD-path [K:\Baldur's Gate 2 (Gog)\data\\DATA\AREA9700.BIF] BIFF may be in hard-drive CD-path [K:\Baldur's Gate 2 (Gog)\data\\DATA\AREA9700.BIF] BIFF may be in hard-drive CD-path [K:\Baldur's Gate 2 (Gog)\DATA\AREA9700.BIF] @Guest YLL On 3/1/2024 at 7:52 AM, Guest YLL said: Hi, this mod can't install on macOS. The installation process can't find "tileconv" file. After some research it seems that "./tools/tileconv/macosx/tileconv" directory should be "./tools/tileconv/osx/tileconv". As stated in "a7_tools.tpa" (line 90-98): I will change the directory. I had just adopted it like this at some point. Unfortunately I don't have the osx version of Baldur's Gate. Your installation Spoiler [BGGO/BASE/TBCD/BG0100/EE//B010014.PVRZ] loaded, 148670 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010014.PVRZ] to [bggo/bif/BG0100/B010014.PVRZ] Creating 1 directory Copying and patching 1 file ... ERROR: error loading [bggo/bif/temp/BG0100.mos] my installation BG1EE + DLC Merger and BG2EE + EET Spoiler [BGGO/BASE/TBCD/BG0100/EE//B010014.PVRZ] loaded, 148670 bytes Copied [BGGO/BASE/TBCD/BG0100/EE//B010014.PVRZ] to [BGGO/bif/BG0100/B010014.PVRZ] Copying 1 file ... Copied [.../a7#inlined/a7arch.bat] to [override/a7arch.bat] Copying and patching 1 file ... [override/a7arch.txt] loaded, 7 bytes Creating 1 directory Copying 1 file ... BGGO/bif/temp/a7tileconv_BG0100/BG0100.mos copied to BGGO/bif/temp/BG0100.mos, 425488 bytes Copied [BGGO/bif/temp/a7tileconv_BG0100/BG0100.mos] to [BGGO/bif/temp/BG0100.mos] Copying and patching 1 file ... [BGGO/bif/temp/BG0100.mos] loaded, 425488 bytes Copied [BGGO/bif/temp/BG0100.mos] to [BGGO/bif/BG0100/BG0100.mos] Note the last line in each case. It could be that tileconv has not created the file after all and therefore cannot copy it over and therefore the installation is stopped. But unfortunately I cannot test this. @Probe88 Which BG version do you play? Can you please post a picture? Edited March 4 by Weigo Quote Link to comment
Weigo Posted March 4 Author Share Posted March 4 (edited) @deratiseur @Parys On 2/29/2024 at 9:43 PM, deratiseur said: ERROR Installing [BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu], rolling back to previous state Will uninstall 1436 files for [BGGO/BGGO.TP2] component 0. Uninstalled 1436 files for [BGGO/BGGO.TP2] component 0. ERROR: Failure("resource [BG3800.mos] not found for 'COPY'") Please make a backup of the file: SETUP-BGGO.DEBUG and look for support at: Yovaneth, White Agnus, Weigo Automatically Skipping [BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu] because of error. On 3/1/2024 at 12:17 PM, Parys said: ERROR: Failure("resource [AR3800.mos] not found for 'COPY'") I tried it again with my installation and it ran without any problems. But somehow it is suspicious that it is exactly the same file. Copy the original AR3800.mos or BG3800.mos file from NI into the override directory and then install BGGO. I have the suspicion that the bif file is not working properly. Edited March 4 by Weigo Quote Link to comment
Alywena Posted March 4 Share Posted March 4 Hello, it seems that the Beamdog version doesn't have the same files. The GOG version Spoiler The Beamdog version Spoiler Quote Link to comment
Parys Posted March 4 Share Posted March 4 (edited) 4 hours ago, Weigo said: But somehow it is suspicious that it is exactly the same file. Copy the original AR3800.mos or BG3800.mos file from NI into the override directory and then install BGGO. I have the suspicion that the bif file is not working properly. Thank you for investigating my problem. After copying ar3800, the installer screams about the lack of another file to copy (ar5400.mos) Does such copying make sense since the directory structure is different. Will the game not crash to the desktop or will I see the changes made by the BGOO mod when I want to visit that location? Edited March 4 by Parys Quote Link to comment
Probe88 Posted March 5 Share Posted March 5 On 3/4/2024 at 9:30 AM, Weigo said: Which BG version do you play? Can you please post a picture? I ma playing BGEE+SOD here is a screen. Quote Link to comment
Parys Posted March 5 Share Posted March 5 (edited) On 3/1/2024 at 9:16 AM, Probe88 said: @Weigo on every "night" map, in shadows, any sprites begin to glow red (like infravision), is it suppose to be so? and how to eraase that effect? I can confirm this issue on my installation as well, on every night map, in shadows the sprites glow red. BG1 with or without SOD expansion 2.6.6.0 (beamdog version) BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu: v3.1 Edited March 5 by Parys Quote Link to comment
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