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Baldurs Gate Graphical Overhaul BGGO for EET, BGT (Tutu, BGEE)


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Solution b is the way to go. I guess what we need is the night .WED then...

But I thought Jarl has been missing for quite a long time now. Am I wrong?

Also, if I am not mistaken the last version of BGGO has already incorporated some of the torch / light additions made by Jarl, right?

Cheers! :beer:

Edited by Salk
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But I thought Jarl has been missing for quite a long time now. Am I wrong?

In May I had written to Jarl in the forum asking if I could share the graphical enhancements in BGGO. And at the weekend he wrote me back and gave me the OK. Were only flabby 5 months :)

I'll finish the wed files for BGGO. You still have to add the following lines to the AdventurePack:

Setup-JA#BGT_AdvPack.tp2 (or the corresponding file you might have renamed.)

///////////////////////////////////////////////////
//Animierte Fackeln und Kerzen
///////////////////////////////////////////////////

BEGIN ~Animierte Fackeln und Kerzen~ DESIGNATED 100
REQUIRE_PREDICATE NOT MOD_IS_INSTALLED "bggo.tp2" (ID_OF_LABEL "bggo.tp2" "baldurs_gate_graphical_overhaul") "Graphical changes is part of BGGO"

Probably you have already translated everything here in english. Important is the line with the REQUIRE_PREDICAT

 

setup-tweak.tpa

        /////////////////////////////////////////////////////////////
	//Nashkel & Gnollfortress - improved Searchmap and Wallgroups, ar8100
	/////////////////////////////////////////////////////////////
	INCLUDE ~%MOD_FOLDER%/lib/alter_searchmap.tpa~
	ACTION_IF NOT MOD_IS_INSTALLED "bggo.tp2" (ID_OF_LABEL "bggo.tp2" "baldurs_gate_graphical_overhaul") BEGIN
		LAF ALTER_SEARCHMAP
			STR_VAR
			path_to_2da_file = EVAL ~%MOD_FOLDER%/Fixes/areas/AR3700SR_changes.2da~ 	// full path to the *changes.2da file containing your icons, e.g. ~mymod/bam/AR3700SR_changes_ee.2da~
			areaname = EVAL ~%Nashkel%~ 							  		 			// area name, e.g. ~AR3700~
		END
		
		LAF ALTER_SEARCHMAP
			STR_VAR
			path_to_2da_file = EVAL ~%MOD_FOLDER%/Fixes/areas/AR4100SR_changes.2da~ 	// full path to the *changes.2da file containing your icons, e.g. ~mymod/bam/AR3700SR_changes_ee.2da~
			areaname = EVAL ~%GnollStronghold%~ 							  		 			// area name, e.g. ~AR3700~
		END
	END
	
	LAF ALTER_SEARCHMAP
		STR_VAR
		path_to_2da_file = EVAL ~%MOD_FOLDER%/Fixes/areas/AR8100SR_changes.2da~ 	// full path to the *changes.2da file containing your icons, e.g. ~mymod/bam/AR3700SR_changes_ee.2da~
		areaname = EVAL ~%BaldursGateDocks%~ 							  		 			// area name, e.g. ~AR3700~
	END
	ACTION_IF NOT MOD_IS_INSTALLED "bggo.tp2" (ID_OF_LABEL "bggo.tp2" "baldurs_gate_graphical_overhaul") BEGIN
		COPY ~JA#BGT_AdvPack/fixes/Areas/AR3700.wed~ ~override/%Nashkel%.wed~
			READ_LONG 0x08 ovl_num
			READ_LONG 0x10 ovl_off
			WRITE_ASCIIE ovl_off+0x04 ~%Nashkel%~ #8
		COPY ~JA#BGT_AdvPack/fixes/Areas/AR4100.wed~ ~override/%GnollStronghold%.wed~	//wed Dateien
			READ_LONG 0x08 ovl_num
			READ_LONG 0x10 ovl_off
			WRITE_ASCIIE ovl_off+0x04 ~%GnollStronghold%~ #8
	END

which makes sure that the part is skipped, if BGGO is installed.

 

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10 hours ago, Weigo said:

a) both mods have their original wed and SR files.

it is how work with The Lure of the Sirine's Call mod, alas, Jarl don't have night maps, so it would need official update of the mod... unlikly

10 hours ago, Weigo said:

b) BGGO takes the wed (+ manually created night wed) files and SR maps from AP

It seems to be the best solution of both but the vanilla player will maybe have an unwanted modification

If I may, I would go for C :

c) BGGO takes the wed (+ manually created night wed) files but not the SR maps from AP. Like that AP is compatible and Vanilla players won't see any unwanted changes.

 

48 minutes ago, Weigo said:

I'll finish the wed files for BGGO. You still have to add the following lines to the AdventurePack:

Thank you, I will add them

Cheers

Edited by TotoR
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Quote

It seems to be the best solution of both but the vanilla player will maybe have an unwanted modification

There is no new quest area here where the quests are missing. You can run around all the holes of Gnoll Stronghold and through the graveyard. It's just like in BG City, there were also some paths added and they are not necessarily quest relevant. I think hardly anyone would notice that.

But of course we can also do c).

The wed files turn out to be more and more difficult. The problem is that the water overlay tiles in oBG and nBG are different and also a different number of tiles. And so I am currently sorting everything manually. We would never have had a chance to make that compatible via tp2 code.

You have to include the day EE wed file in the mod and we have to include an EE and a non-EE version in the installation code.

Edited by Weigo
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@Salk

I have finally managed to transfer the wall polygons. In the link you can find the day wed files for the BGT and for the EE version in the corresponding directory. The EE and BGT version of the wed files are unfortunately also not identical, because the EE uses more overlay tiles for the river and pond. Therefore we have to distinguish between the BGT and EET version when installing the JA#AdventurePack. You can find a suitable code in the setup-tweak.tpa. Build it of course as your current code is. And so both mods are compatible and it does not matter the installation order for now.
If there is still something with JA#AdventurePack, then I simply report to me.
https://drive.google.com/file/d/1F6-aSFhelQKl_Yd-MHMs9-bBJIZNdxLn/view?usp=sharing


 

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Hi @Weigo!

Just wanted to report that Near Infinity reports 140 corrupted WED files after the installation of the latest version of BGGO (on BGT). It is better than the version before that one though when the corrupted files were over 200. Perhaps it is something you are aware of?

Cheers!

Edited by Salk
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On 10/18/2023 at 9:45 PM, Salk said:


Just wanted to report that Near Infinity reports 140 corrupted WED files after the installation of the latest version of BGGO (on BGT). It is better than the version before that one though when the corrupted files were over 200. Perhaps it is something you are aware of?

Took care of the issue. The BG4800/AR3700 was the one map with the problems, there I had by mistake the BG4800N.tis file in the day version. As soon as the name is correct, all errors were gone :)
The second card was Durlags Tower BG0500/ARD000, also here all overlay tiles were missing in the tag card. I changed that too and now all errors are gone.
Only the ARU000N still has the error with the 12 unused bytes. They come from the 5th overlay, but this is not needed and it should not really matter. To delete them is more complicated, because you have to change all offsets. This error also appears with the EET version.

 

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Just want to report that I came across this error while trying to go to the next room from the chess room of the Durlag tower. Getting rid of BGGO solved the issue.

https://ibb.co/yYrg66y

Spoiler

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v13
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v13
~BG2GTUEESTYLE/SETUP-BG2GTUEESTYLE.TP2~ #0 #0 // BG2 GTU EE-style (English only): 2.3
~BG2GTUEESTYLE/SETUP-BG2GTUEESTYLE.TP2~ #0 #10 // Additional voice over for three NPCs: 2.3
~BGT/BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: v1.23
~BGT/BGT.TP2~ #0 #2 // Baldur's Gate Trilogy - Music -> Hybrid Baldur's Gate/Shadows of Amn/Throne of Bhaal Music: v1.23
~BGGO/BGGO.TP2~ #0 #0 // BGGO for EET, BGT, BGEE, BG2EE, ToB and Tutu: v3.0
~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #60 // Expanded Epilogues for Bioware NPCs -> David Gaider's expanded epilogues for Bioware NPCs: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.26
~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.26
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #3 // Restored Items: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #7 // Restored Random Encounters: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #10 // Better Item Import: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v10.0
~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v10.0
~SKIPCHATEAUIRENICUS/SKIPCHATEAUIRENICUS.TP2~ #0 #0 // Skip Chateau Irenicus: 3.4
~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v32
~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v32
~BG1NPC/BG1NPC.TP2~ #0 #100 // Jason Compton's Accelerated Banter Script: v32
~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v32
~BG1NPC/BG1NPC.TP2~ #0 #160 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v32
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #16 // Creature Corrections: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #17 // Creature Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #18 // Creature Name Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #30 // Nim Furlwing Encounter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #31 // Restored Elfsong Tavern Movie: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #32 // Svlast, the Fallen Paladin Encounter: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #33 // Mal-Kalen, the Ulcaster Ghost: v16.4
~BG1UB/SETUP-BG1UB.TP2~ #0 #34 // Chapter 6 Dialogue Restorations: v16.4
~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v28
~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v28
~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v28
~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v28
~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v28
~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v28
~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v28
~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v28
~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v28
~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v28
~UB/SETUP-UB.TP2~ #0 #15 // NPC Portrait Restorations: v28
~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v28
~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v28
~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v28
~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v28
~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v28
~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v28
~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v11
~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #103 // Alternate Tyris Portraits -> Alternate Portrait 3: v11
~FADE/SETUP-FADE.TP2~ #0 #0 // Fade: An NPC for Baldur's Gate II: SoA and ToB: 5.6
~FADE/SETUP-FADE.TP2~ #0 #1 // Fade NPC: reactions to Romantic Encounters (RE may be installed before or after this component): 5.6
~TASHIA/SETUP-TASHIA.TP2~ #0 #0 // Tashia NPC Full version (ToB required): v1.7
~TASHIA/SETUP-TASHIA.TP2~ #0 #1 // Tashia Add-on Pack by Bri and Lord Ernie (English only, Tashia ToB Required) -> Action Style dialogues: v1.7
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v18
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v18
~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #3 // Install TOB Banter Accelerator script? (Increases the frequency of interparty banter): v18
~IEPBANTERS/IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: v5.9
~IEPBANTERS/IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: v5.9
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.07
~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.07
~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters: v15
~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content): v15
~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content): v15
~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan: v15
~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content): v15
~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat: v15
~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content): v15
~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content): v15
~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde: v15
~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok: v15
~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content): v15
~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content): v15
~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content): v15
~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi: v15
~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin: v15
~RE/SETUP-RE.TP2~ #0 #54 // Date Night, by SisterVigilante: v15
~VALHORN/SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla: v2
~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v51
~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v51
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #4 // Improved Animate Dead(ToB Required)
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #8 // Replace Carrion Summons with Summon Beholder
~SETUP-IMPROVEDSUMMONS.TP2~ #1 #9 // Replace Wyvern Call with Summon Vampire
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls (main component): v4.2.1
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended): v4.2.1
~1PP/1PP.TP2~ #0 #104 // 1ppv4: GUI additions for BGII: v4.2.1
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes: v4.2.1
~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II: v4.2.1
~1PP/1PP.TP2~ #0 #111 // 1ppv4: Thieves Galore -> BGII - Unique Thief Avatars: v4.2.1
~1PP/1PP.TP2~ #0 #114 // 1ppv4: Softer Spell Effects: v4.2.1
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches: v4.2.1
~1PP/1PP.TP2~ #0 #201 // 1ppv4: Consistent spell and scroll icons: v4.2.1
~1PP/1PP.TP2~ #0 #202 // 1ppv4: Spell tweaks: v4.2.1
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations: v4.2.1
~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves: v4.2.1
~1PP/1PP.TP2~ #0 #205 // 1ppv4: Legacy Shields: v4.2.1
~1PP/1PP.TP2~ #0 #206 // 1ppv4: Additional Shield Animations (core): v4.2.1
~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core): v4.2.1
~1PP/1PP.TP2~ #0 #208 // 1ppv4: Additional Helmet Animations (core): v4.2.1
~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core): v4.2.1
~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches: v4.2.1
~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects: v4.2.1
~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals: v4.2.1
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes: v4.2.1
~CELESTIALS/SETUP-CELESTIALS.TP2~ #0 #0 // PnP Celestials: v10
~CELESTIALS/SETUP-CELESTIALS.TP2~ #0 #1 // Deva and Planetar Animations: v10
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3550 // Increase the power of Cure Wounds and Cause Wounds spells to the level found in 3rd Edition D&D -> Spells heal or inflict a random amount of damage (1d8 per level of the spell, plus 1 point per caster level, to a maximum of 5 points per spell level): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6500 // Improved golems: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6520 // Smarter genies: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6540 // Smarter dragons: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6560 // Smarter mind flayers: 34.3
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8010 // Improved Shade Lord: 34.3
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #140 // Fix Boo's Squeak: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1020 // Alter HP Triggers for NPC Wounded Dialogues: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1075 // Send BioWare NPCs to an Inn [DavidW/Zed Nocear]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1130 // Reputation Resets in BG2: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1150 // Shapeshifter Rebalancing [Weimer]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #1180 // Female Edwina [Davide Carte, Wendy Yung, Weimer]: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3000 // Higher HP on Level Up -> Maximum: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #3030 // Easy Spell Learning -> 100% learn spells: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 values: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 values: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 values: v16
~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 values: v16
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #101 // Prevent skeletal and incorporeal undead from being affected by Illithids' Devour Brain attack: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #103 // Allow Dispel/Remove Magic to take down Globes of Invulnerability: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #120 // Restore innate disease immunity to Paladins: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #152 // PnP Fiends -> Mod-added fiends are also affected: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #155 // Further Revised Fiend Summoning: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #156 // Fiendish gating: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #160 // PnP Undead: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #185 // PnP Fey creatures: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #186 // Revised Call Woodland Beings spell: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #190 // PnP Elementals: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #191 // Increase the Hit Dice of Elemental Princes: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #218 // Regain Bhaalpowers in ToB: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #210 // Restore the Dispel Magic vulnerability to Nishruu and Hakeashars: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #212 // Make alignment detection spells more accurate: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #220 // Simple Thief script: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #230 // Simple Bard script: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #239 // Simple Cleric/Paladin script: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #302 // Change the appearance of the Robe of Vecna: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #310 // Distinctive creature coloring: v4.53
~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #315 // Distinctive creature soundsets: v4.53
~SETUP-NSCPORTRAITS.TP2~ #0 #0 // Portraits for BG1 (BGT or EET😞 v3.0 BWP Fix 3
~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v3.0 BWP Fix 3
~SETUP-NSCPORTRAITS.TP2~ #0 #1330 // Portraits for BG2 Romantic Encounters: v3.0 BWP Fix 3
~SETUP-NSCPORTRAITS.TP2~ #0 #1530 // Portraits for Slandor (The Minotaur and Lilacor): v3.0 BWP Fix 3
~SETUP-NSCPORTRAITS.TP2~ #0 #1340 // Portraits for Big Picture: v3.0 BWP Fix 3
~SETUP-NSCPORTRAITS.TP2~ #0 #5000 // Alternate Female Character-Creation Portraits: v3.0 BWP Fix 3
~SETUP-NSCPORTRAITS.TP2~ #0 #5010 // Alternate Male Character-Creation Potraits: v3.0 BWP Fix 3
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #1 // Generalized Biffing -> Biff all files (recommended by the Big World Dudes): v2.6

 

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Thank you, Jastey. I will keep it in mind. 

 

In the previous version of BGGO, when you went to the rooftop of Iron throne headquarters, your character ended up floating in the air. The current version fixed it, but it seems I cannot get out of there since I cannot use the exit. I can see its graphic, but cannot use it. 

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Durlags Tower BG0514/ARD0014

The map has an additional door in the oBG1 and BGT version, which is not present in the EE version. I have to revise the are file again, either I add the door to EE or I remove it from BGT.

It will take me a while to rework the map as my time for modding is less again.

Short term solution: open the bggo.tp2 and comment out with /*BG0514*/ and reinstall it until I find a solution.

Quote

In the previous version of BGGO, when you went to the rooftop of Iron throne headquarters, your character ended up floating in the air. The current version fixed it, but it seems I cannot get out of there since I cannot use the exit. I can see its graphic, but cannot use it. 

I just entered and exited the roof top from the 5th floor several times and it went smoothly. (latest version)

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