pro5 Posted January 20, 2007 Share Posted January 20, 2007 Lorekeepers of Oghma gain ability to cast Animate Dead at level 5, but it's removed from their spellbooks at next levelup. I actually didn't notice it was gone until my char reached level 13, and he had this spell memorized all the way! Link to comment
CamDawg Posted January 20, 2007 Share Posted January 20, 2007 Animate Dead should not be available to non-evil characters or non-evil deities. Oghma and Kossuth are agnostic in this matter as they take priests of all alignments, but the character's alignment still matters. If (s)he's evil, then it shouldn't disappear; if (s)he's non-evil it should never have appeared. It's just a question of which bug to look into. Link to comment
pro5 Posted January 20, 2007 Author Share Posted January 20, 2007 Animate Dead should not be available to non-evil characters or non-evil deities. Oghma and Kossuth are agnostic in this matter as they take priests of all alignments, but the character's alignment still matters. If (s)he's evil, then it shouldn't disappear; if (s)he's non-evil it should never have appeared. It's just a question of which bug to look into. Lawful-Neutral in this case. Might be an issue with the order in which ABILITY lines in clab 2da are applied. Is it possible it's the "last line applies first", and not vice versa? In that case AP_CDLV1NA is applied before GA_SPPR301. That's all I can think of right now. Link to comment
Shaitan Posted February 18, 2007 Share Posted February 18, 2007 Maybe another bug? When I cast impregnable mind, the text shows me a save vs spell, why? Regards Link to comment
Shaitan Posted February 28, 2007 Share Posted February 28, 2007 Is it really important at all? (sorry had to do it ) Link to comment
CamDawg Posted February 28, 2007 Share Posted February 28, 2007 Sorry, been worrying about FP and Tweaks lately. It looks like one of the 'Play Sound' effects on Impregnable Mind has an erroneous save chance on it. It's cosmetic and doesn't affect the guts of the spell. Will fix for the next version. Link to comment
Jab Posted October 21, 2007 Share Posted October 21, 2007 Hey! In the file setup.tra, you have this minor typo: @11804 =~Iyachtu Xvim rewards his most powerful servants with a Holy Symbol, enchanted black iron gauntlets bearing green eyes. When worn, the gauntlets empower the Authlim with Ilmater's power. Link to comment
Miloch Posted October 21, 2007 Share Posted October 21, 2007 Ilmater is the correct spelling, as used elsewhere in the mod (not to be confused with the Finnish deity Ilmatar). Link to comment
Starcrunch Posted October 21, 2007 Share Posted October 21, 2007 Ilmater is the correct spelling, as used elsewhere in the mod (not to be confused with the Finnish deity Ilmatar). Iyachtu Xvim empowers the Authlim with Ilmater's power? The problem reported has nothing to do with the spelling of Ilmater but the associaton of Ilmater with Iyachtu Xvim. -Starcrunch Link to comment
BigRob Posted October 22, 2007 Share Posted October 22, 2007 Unless we've just discovered what Ilmater likes to do on his days off... Link to comment
Miloch Posted October 22, 2007 Share Posted October 22, 2007 Yeah, that is kind of wrong then (got lazy and just read the highlighted word, not the sentence). Guess no one plays the Iyachtu Xvim kit? Link to comment
CamDawg Posted November 6, 2007 Share Posted November 6, 2007 Impregnable Mind save fixed; typo fixed; looking into the good/evil stuff. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.