pro5 Posted February 28, 2007 Share Posted February 28, 2007 Even on a target with 100% MR all of Breach's effects work, despite them not being set to bypass MR. Perhaps there's something hardcoded about Breach, or I'm missing something in the projectile or unknowns here. Tried playing with it by changing unknown fields in effects and projectile, but it still bypasses MR. So yep, looks like this is hardcoded. Link to comment
Rabain Posted February 28, 2007 Share Posted February 28, 2007 Considering Ironskins is a Druid spell I would not expect it to be dispelled by a mage spell. Though I don't know how/if that logic is applied to all protective Druid spells currently. With regard to Gargoyle Boots the description states the Spirit of a Gargoyle is trapped within them so I would think this is what is conferring the "Stoneskin" and not something similar to what a mage does when creating a wand/scroll that allows casting of a spell. That my 2c anyway! Link to comment
GhostNWN Posted February 28, 2007 Author Share Posted February 28, 2007 Well, breach doesn't even remove the stoneskin cast by mages (unless you count a thief/mage as imoen is not as a mage) As for stoneskin/vs ironskin, spellstrike supposedly removes "Ironskins" but has no mention of stoneskin for example. Link to comment
pro5 Posted February 28, 2007 Share Posted February 28, 2007 Sorry, but this is definitely not an issue with normal patched game or fixpack. Something else in your install (not even BP this time, I'm using it with no such problem). Does it remove Fire/Cold Shield protections? Globe of Blades? (which by the way is priest spell, and I recall it was removed by breach, so I think Ironskins should be affected too). Link to comment
GhostNWN Posted February 28, 2007 Author Share Posted February 28, 2007 Ok, now I'm *really* confused. Yesterday in the Smuggler's Cave in Amekthran, Imoen couldn't breach her own stoneskin (but she was also only about level 28mage compared to 35 now) but today in Watcher's Keep, it seems to work just fine... [almost makes me wonder if its area dependant or ToB areas only dependant] Doesn't affect the gargoyle stoneskin though. Spellstrike still doesn't remove stoneskin, but I dunno if it should or not, considering that the description mentions removing ironskins (plural) and a variety of cleric and mage spells. Link to comment
devSin Posted February 28, 2007 Share Posted February 28, 2007 edit: And it's not. Even on a target with 100% MR all of Breach's effects work, despite them not being set to bypass MR. Perhaps there's something hardcoded about Breach, or I'm missing something in the projectile or unknowns here.Magic attacks disregard magic resistance. Brutal! Did some testing: the stoneskins granted by Gargoyle Boots are unaffected by Breach, be it a patched and/or Fixpacked game. Breach dispels spells of the secondary type 'combat protections' and, since the Gargoyle Boots apply the stoneskin effects directly, they're not affected. The fun question is: should Breach dispel stoneskin from the Gargoyle Boots? Fun question number two is whether it should dispel Ironskins.No on number one (I don't think I do, at least); yes on number two (there are a number of spells that have inappropriate types; did I make a list for this around here somewhere?). Link to comment
Nythrun Posted February 28, 2007 Share Posted February 28, 2007 Hardcoded by secondary type - and still not worth casting. I changed all the items that say they cast spells to actually cast spells a while back, but the gargoyle boots need a new spell so that you can only get two. No mention of Ironskins in the Spellstrike description in ToB English - shouldn't remove them either, it's supposed to remove spell protections and not combat protections. Looks like a translator decided to canonize a secondary type error Link to comment
GhostNWN Posted February 28, 2007 Author Share Posted February 28, 2007 Hmm indeed odd. I haven't actually tried whether it works against ironskin though, might do that later. Slightly OT: What I find odd about the spell "Spell shield" though is that its supposed to protect you from Spellstrike but Spellstrike's description mentions that it strips spell shield heh. Which one will then actually be in effect? Link to comment
BigRob Posted March 1, 2007 Share Posted March 1, 2007 Presumably the Spellstrike strips off the Spellsheild, but other protections are left in place. How that actually works in game, I have no idea. Link to comment
CamDawg Posted March 1, 2007 Share Posted March 1, 2007 Magic attacks disregard magic resistance. Brutal! Keep in mind that not everyone is so well-versed in engine arcana. did I make a list for this around here somewhere?). Don't think so. I'm pretty good at including anything that gets posted here, it's the 'go wade through my tp2' stuff that tends to get missed. Link to comment
devSin Posted March 1, 2007 Share Posted March 1, 2007 Keep in mind that not everyone is so well-versed in engine arcana. Bah! In this case, it's more or less an unproven assumption. I just know that the default magic attacks all ignore magic resistance, but this isn't necessarily a property of the type (it could be a hardcoded list for all I know). Nythrun said as much, so it's not a priority to test how it works. Don't think so. I'm pretty good at including anything that gets posted here, it's the 'go wade through my tp2' stuff that tends to get missed.I probably was too tired after wading through all the spells (I still remember that; it sucked), or I thought it was a little questionable as a bug fix (I know what types of effects should correspond to which spell type, e.g., Iron Skins is combat protections, but I can't say with any certainty that a developer didn't intend, for whatever reason, to classify it as spell protections). Link to comment
GhostNWN Posted March 3, 2007 Author Share Posted March 3, 2007 First off, I'm not quite sure how the THAC0 system works, but I think there is an issue with wrap around. The reason I think this is that my Kensai with a THAC0 of -22 up to -24 would miss fairly simple opponents even when not rolling a 1 (critical miss). As simple opponents I consider goblins of the type you see in Irenicus dungeon, quasits, vampiric mists, orcs, orogs, slavers (the normal types you see in the slaver hold in the slums). I am guessing that at this THAC0 value, she should only be missing opponents who have an AC lower than -2 on any roll but a 1? Link to comment
Gort Posted March 4, 2007 Share Posted March 4, 2007 you can just turn on roll tracking and see what she rolls and why she misses. Also, keep in mind that animation you see is not actual sword swinging. It's just an animation. Link to comment
pro5 Posted March 4, 2007 Share Posted March 4, 2007 Most likely it's the same problem with P&P THAC0 table component from BG2 Tweaks. Apparently game engine cannot handle base THAC0 value below 0, or at least cannot read it from 2DA file properly. Link to comment
GhostNWN Posted March 4, 2007 Author Share Posted March 4, 2007 pro5: BG2 Tweaks is the last proper mod I got installed, but I guess its that what is causing it. Gort: Did that, but only rolls which are actually hits are displayed in the dialogue box :/ So I guess I have to wait for BG2 Tweaks to fix that issue? Link to comment
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