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Posts posted by jastey
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There is no portraits in bg1re.
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Hi Riordan, that's a known bug: you need to fetch feathers - again - the cook(s apprentice?) should give them to you (again), then the fletcher will coat the barrel.
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How does the weiduBGEE.log look like?
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4 hours ago, JohnBob said:
I'll take the liberty to mention it here.
it's also good info so they don't get more messages about TGP from other people.
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@Trouveur80 thanks for the reply! This will be covered in the next version.
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On 7/23/2022 at 7:16 PM, Trouveur80 said:
Hi, I finished killing the last doppelgangers, the captain told me to report to the commander, but the commander doesn't have something to say about it.
Is there a variable I should check ?
In my four runs with BST, it's the first time I encounter this.
A belated follow-up: the "bsDoppelgangerQuest" variable is only at "19" if the quest finished without the PC (timer run out or PC didn't volunteer to help with the doppelgangers).
The variable is between 15 and 18 if the PC cleared the tower and talked to the captain, depending on some other conditions. The commander only gives the thank you speech if he sees the PC. Could this be the reason why it didn't trigger for you?
In next version, the commander will ask for the PC in this case.
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Road to Discovery (RtD)
A mod for Siege of Dragonspear in a BGEE or EET setting.
Authored by jastey with one component from Lauriel's Themed Tweaks mod, RtD opens up roleplaying by allowing the player to discuss and reveal what they learn about Caelar Argent and her crusade with allies in the coalition and other NPCs throughout the campaign.
Version v3.0 comes with a Russian version by Arkie!
Changelog:
-Russian translation, by Arkie.
-All lines in scripts should be traified.Learn more from the project page or readme, join us on the forums, or download RtD.
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The mod updates to v3.0 with a Russian translation by @Arkie! Thank you for the translation! Also, all lines should now be traified, i.e. play in the correct language.
Changelog:
-Russian translation, by Arkie.
-All lines in scripts should be traified. -
@Graion Dilach v1.5 of ChattyImoen attached above has the .ini file, but I guess you already noticed.
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Both ChattyImoen and SoD Dialog Banters are transferred.
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@JohnBob cool! This could be (re)committed to the v1.4 once I transferred the repo.
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1 hour ago, Graion Dilach said:
Jastey's fork is ChattyImoen v1.4
... and I see that I managed to double the folders because of Windows ignoring capital / small letters but GitHub doesn't? Nargh. It's well possible that v1.5 was a fix of that.
Do I see it right that I also "own" ChattyImoen now? I'd also transfer this to TGP then.
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In other words: the name of the d-file is irrelevant, like I already wrote earlier. But inside, you need to define the dlg before you can add lines with CHAIN, i.e. you need to write BEGIN dlgname. This creates the dlg named dlgname, not the d-file itself.
And after the CHAIN, you need to tell the installer which dlg the following states go to, so you need to wrap dialogue states into APPEND dlgname ... END to do so.
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Yeah, sorry, we aren't around 24/7 to approve the guest posts, I agree it's a bit frustrating but setting them on approval had a good reason.
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Not at all! I found a bug this way. Like I said, the friendship path not starting at all is not intended behavior.
I hope the cheat will help you so your PC can at least talk to him.
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Guest post approved late here.
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The Ajantis romance component is not installed.
You could enable the friendship track from the Expansion by setting the following variable via cheats:
C:SetGlobal("C#AjantisPCTalk","GLOBAL",2)
This should trigger the first friendship dialogue. The friendship should continue normally after that.
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There should be a weidu.log file in your EET folder. The content of that would be interesting.
Did you install the Ajantis romance from BG1NPC? The variable names you posted above with my prefix "C#" are from the Sir Ajantis for BGII mod. The variables from BG1NPC romance would start with "X#Ajantis". These would be interesting, with the values.
Maybe you didn't install the Ajantis romance from Bg1NPC. I notice now that it might be possible that the friendship track from the Ajantis BG1 Expansion might not start at all in case the PC matches the romance criteria. That would explain his silence. (This is not intended behavior but a bug, I need to look into this again.)
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Thanks for identifying!
For a work around, you could edit the area script with Near Infinity and insert a Continue() into Transitions' script block, like this:
IF True() THEN RESPONSE #100 SetGlobal("L_FromBG0200","GLOBAL",1) SetGlobal("L_FromBD0010","GLOBAL",0) SetGlobal("L_FromBD0101","GLOBAL",0) Continue() END
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All variables listed are from the BGII mod, not BG1NPC. Which mod are we talking about, what is your weidu.log, which game are you on?
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Ah! Good catch. He is "GOODBUTBLUE" instead of "NEUTRAL" like other quest characters.
I guess I'll change that to NEUTRAL for next version.
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1 hour ago, Lurker said:
I don't know why I didn't notice this sooner, but the "Aaron Brunnstein" that stands near the Sawmill in the south of Nashkel is shown as "Uninjured". His selection circle has the usual color for neutral NPCs.
In what context are you posting this? Because this sounds good imho.
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Yes, to begin the new dlg.
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1 hour ago, jmerry said:
I don't know whether it breaks in dialogues, but it certainly does in scripts; ActionOverride([active creature], [do something]) in a script fails and causes any further actions to not be executed either. If this happens to be a cutscene, it's likely to leave you hanging and unable to do anything but force quit.
It should work in dialogues. I changed all actions in e.g.bgqe to "ActionOverride("active speaking character", do something)" to be able to add NPC interjections without needing the stupid passback lines.
30 minutes ago, svj said:So how do you do dialogue of four different NPCs in one file?
You could use what you posted above (here) into one d-file and call it whatever you want. (The name of a d-file is not important.)
Or, you leave it 4 different d files and compile then in one go:
COMPILE ~first.d~ ~second.d~ ~third.d~ fourth.d~
It should work that way, if not, you need to shift the order the files are listed in.
bg1re Bugthread
in Romantic Encounters (BG)
Posted
Good luck with pre-checking your install! May the bugs not be with you.