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jastey

Gibberlings
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Posts posted by jastey

  1. Imoen4Ever updates to v11.4!

    Changelog:

    -Imoen should not give her BGII-Kickout dialogue in BG1 (for BGT).
    -All lines should be traified.
    -Typo corrections.
    -Rephrased note about compatibility with Road to Discovery in the readme: RtD does not have to be installed before Imoen4Ever.

     

  2. 15 hours ago, Incrementis said:

    The only problem I see with Korlazs is that I don't remember ever hearing about her in BG1, so fighting her feels a bit sudden.

    I second this and what @Connelly said.

    SoD starts and it's like "oh, here is this very wealthy, high ranking follower of Sarevok with a crypt beneath BG city which I never heard of" and it takes me right out of the immersion. That, and

    Spoiler

    Imoen the tourguide

    , which is so out of character imho.

  3. 47 minutes ago, ktchong said:

    The Transitions mod has Sarevok's Sword of Chaos ("SW2H16.itm") in its object folder.   Can I just take SW2H16.itm, rename it to "c#stsrvs.itm", and then use it to overwrite your c#stsrvs.itm in the ""sarevok_sword\itm" folder?  Is that gonna cause a problem?

    If you switch the itm files before the installation, the other one will be installed with the description of EndlessBG1's. That should work, yes. EDIT: and name it like EndlessBG1's like you wrote.

  4. @ktchong For EndlessBG1, the sword is a plot item only. This would be a cosmetic change that is not necessary imho (and my time for modding is rather restricted.)

    Thanks for the suggestion, nonetheless.

  5. The mod updates to v19.3 with minor fixes!

    Changelog:

    -If BG1NPC Romance is installed, Friendship Path should not start for low rep.
    -Reaction to three FF on the road should not lead to a stutter.
    -Reaction to SoD romances should happen independent whether another ended already.
    -Rephrased note about compatibility with Road to Discovery in the readme: RtD does not have to be installed before Ajantis Expansion.

     

  6. @Delior Thanks for reporting, I did The Mistake there to not give the dialogue a WEIGHT so it can't be triggered because it was installed after the PID. (Which is the required install order so this is totally on me.)

    To end the stutter, set per cheat:

    C:SetGlobal("C#AjantisFLAM5_0","GLOBAL",3)

    And this is what Ajantis is trying to say:

    Quote

    @17  = ~[Ajantis]What - what stupid fools! They attack those who are here to help them stop the bandit threat - they attack *us* and force us to kill them! What an unfortunate turn of events.~

     

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