Jump to content

jastey

Gibberlings
  • Posts

    13,696
  • Joined

  • Last visited

Posts posted by jastey

  1. @CamDawg is there any way that it's possible that Tweaks Anthology also changes the trigger of bdrom03.bcs like it is shown here? https://github.com/Gibberlings3/Jasteys_SoD_Tweakpack/pull/32

    Component ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ 2 1010 // Davantage d'interjectionsv16

    In short: somehow in the user's install, the trigger "IsOverMe(Player1)" was changed to

    "OR(6)
      IsOverMe(Player1)
      IsOverMe(Player2)
      IsOverMe(Player3)
      IsOverMe(Player4)
      IsOverMe(Player5)
      IsOverMe(Player6)"

    twice.

  2. bgqe updates to v27, with a revised Spanish version and a new simplified Chinese version! Thank you @ElGamerViejuno and lzw104522773 for the translations!

    v27 does not fix the bug that the hatching of the egg can be prevented by not talking to the mage on the road.

    Changelog;

    - simplified Chinese Version added, by lzw104522773.
    - full revised Spanish translaion, by ElGamerViejuno.

  3. @Lurker I think you found a loop hole. If you talk to Halbazzer, a variable is increased which makes the mage go away. This means the player never meets him and the timer never starts. 🤦‍♀️

    The mage would have been at [3884.349] in Fishing Village area, but only if Global("C#Q04_WyvernDeliverer","GLOBAL",3) is at 3.

    9 hours ago, Lurker said:

    The Living Daylights

    Now I have the Aha song in my head.

  4. @Lurker OMG, I'm so sorry - this was a misunderstanding. My Imoen remark was pure jest. There is no content with her doing anything to the egg. (But ... now that I think about it, it would be very funny if she did.)

    I remembered right, though: the timer for the spider to hatch starts when you talk to the mage on the road.

    You could either cheat him in:

    C:CreateCreature("C#Q04007")

    Or you declare the timer to have run and set by hand:

    C:SetGlobal("c#q04_SpiderTimer","GLOBAL",1)

    The latter should trigger the spider hatch immediately.

     

  5. The mod updates to EAOB.9!

    This update should fix the "need to fetch feathers for the fletcher again" bug, amongst other minor things. It also adds compatibility with The Calling's Black Pearl.

    Changelog:

    -sea troll revision for smoother killing experience, by CamDawg: oBG2 troll handling not needed on EEs; Adding interrupt-false to dead troll transformation; Adding item, swapping 'dead' script to highest script slot.
    -fletcher should not forget that she already received feathers if asked to coat the barrel (feather quest should not have to be done twice).
    -added failsafe dialogue in case the Seatower Commander can't see the PC when doppelganger questline was done.
    -compatibility with The Calling's Black Pearl: added reaction to TC's pearl and extra dialogue for BST's; adjusted item description.
    -tanner should call the Amnian Bitter Liquer by its correct name.
    -typo correction.

  6. I'm playing v3, so maybe this is outdated.
    -Mrs. Iris Cotton still answers "Squeak!" even after being returned to humanoid form. (Even if this might not be unrealistic since melicamp also still has his *cluck*, it seems like an oversight.)
    -When Taerom forges the amulet out of the shrunk bracers, the spell animation is on the group member that talked to him (I guess - was an NPC in party position 1).

    Suggestions:

    -I have a black pearl now but can't give it to Kelddath (I can't remember whether I already handed him one back, maybe I did, but maybe he'd be interested in getting another one) - I can sell it to his shop, though.

    -I am missing more journal entries to tell me where I am in the quest. I had a faint recall that I need to return to either Taerom or Thalantyr, but it's been months since I played and when I came to Thalantyr he finished the devise without me being able to remember ever having given him any gems. (This is on me - might well be I already gave him some; I also already was at Taerom's, apparently.) But I also didn't see a journal entry to look at the location the bracers were located, nor that I should return to Thalantyr after encountering them. If you'd feel like giving more intermediate entries that would be nice for occasional players like me who forgot where they were with a quest.

×
×
  • Create New...