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jastey

Gibberlings
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Everything posted by jastey

  1. Yes, AR8100 is the one I meant, it's the Dock's District in BG. I've seen this error warning before but I can't reproduce it, unfortunately. Yes, absolutely.
  2. Hi @seatower welcome to the forum! I've seen this error message before on a BGT install, it's really weird because AR1800 is the Dock's district which I am very sure is present in your game.. I do recommend installing the Worldmap Mod after other mods - in this case after BST, too - because installing it first leads to shifted worldmap icons for the mods installed after. - They work and all, but they are not at the place they are supposed to be. This is something that would have to be fixed in the Worldmap Mod but I can't do that. With installing BST first and Worldmap Mod second you should be fine though as the current open beta adds a direct travel trigger from the Docks to the Tower area anyway. In case you have problems reaching the area let us know. Thanks for the kind words!
  3. Ah! PI got a hickup there it seems. Let me know if we should do a quick v5.1 with the change.
  4. Knock yourself out! I like it if all I have to do is push the "merge" button. Why is the above change of commenting preferable?
  5. Cool, thank you @AL|EN and Guest Buttertea for reporting.
  6. No, the current v5 has VERSION tag "v5" inside. PI should take the version from the tp2. Where exactly does it say v4? Tagging @AL|EN for confirmation. Thanks for the kind words.
  7. You didn' find bg1ub there I am sure. It's a PPG mod and I made the last updates. I agree there were traces of EET mentioned in the readme although I tried to remove them. How about you edit your above post and remove the mod links that are not EET compatible.
  8. I fear removing the possibility to port some of the BG1 mods from an BG:EE install was too soon. For example, there is one component in bgqe that needs to be installed before bg1npc. bg1npc might need to be installed onto BG:EE because of GTotT etc. On top of that is install orders of some mods which might make it necessary for other questmods also being installed to BG:EE (before bg1npc) although I'd need to check for examples.
  9. @K4thosbg1ub is NOT directly EET compatible. There is traces of what @AstroBryGuywas planning but it is not compatible yet. @Endarire how did you gather the info about EET compatibility? Because I am starting to distrust your extensive list above.
  10. The list is a community effort. Mods posted here in this thread or entries offered per PR should be added ("should be" as in "I am pretty sure they were as soon as someone found the time"). Whining about any other mod not being added goes right back into your face for not posting here. So, thank you for the list on that post.
  11. @Cahir I know. What I don't understand is is the idea of "is this also compatible with an outdated version". How should the modder know - without spending time and effort to check the compatibility. And why would the modder spend time checking for compatibility with an older version? Why would a player want a modder spending time for this if the modder can use that time to improve the mod for the current game version. Of course it's a valid question, and it would be good to know. But in the end - what for? The game was updated, so now the mod gets updated. What does it help to know whether the updated mod version is also backwards compatible - sorry for being ignorant and triggered but I don't get these kind of questions.
  12. Just use the older EET version if you want to play on 2.5. I don't understand some questions.
  13. @K4thos because of legacy reasons, the entry for "House 08" needs to be: i.e. no "_L1" ending for the lower level. This goes for all entries in all files. For consistency, this should also be applied for the bcs entries, i.e.
  14. Thanks! I'll change the link with the next version. Please post updates in this forum so we can keep the mod version on the mod's site up to date.
  15. There is more G3 staff than Mike1072. Having an outdated download on the forum's ite the mod is hosted is bad. How would I use the lynxlynx.info direct links? G3 download is updated for now to 2.0.17. Also, I updated thread title and added GitHub link to the first post of this thread.
  16. @Morgoth I guess it would be possible technical wise of course if putting in the work, but BG:EE is not just missing the SoD part, it's a different game than the BG1 ressources in SoD - there are ressources missing and functionalities are more limited etc.
  17. I'm no longer sure what my problem was here. Global("EndofBG1","GLOBAL",0) is perfectly fine for BG1-only content and could be seen as equivalent to !GlobalGT("BD_PLOT","GLOBAL",0). I'll come back to this in case I'll encounter a problem where PIDs for BG1-SoD get disabled or something.
  18. That was fast! Thank you so much for your work on this. Much appreciated. Thanks for the kind words!
  19. Yes, if @Mike1072 and G3 doesn't snatch the repo for G3 I'd be happy to help maintaining the EET repo, too. Not that I'd be any helpful in updating the code, though.
  20. How long did you wait when it froze? It might take a while until the installer read in all the available install choices. Was Czech or English the only language choices you got? Just checking, it should be a lot more.
  21. Nice to see you @K4thos! Thank you for working on EET again.
  22. Link to hotfix in this very forum:
  23. Is this hotfix also for the current 2.6.6.0? If yes, I'd recommend changing the topic title.
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