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Caedwyr

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Posts posted by Caedwyr

  1. 7 hours ago, Caedwyr said:

    I will put together some thoughts as to what HLAs fit together conceptually and which shouldn't overlap later today.

    So, thoughts on the Kensai HLA overlap.  The new HLAs in the Artisan's Kitpack work quite well as an additional HLA tree the player can go down, this one focusing intensely on critical hits which is appropriate for the Kensai.  I'm not too worried about unbalancing things and I know from the original work on Refinements that one of the biggest restrictions from having more HLAs was just coming up with them and keeping the number manageable.  However, for overlapping mods we don't need to worry about this concern as much and can just take advantage of what is already there.  My thought is that the Refinements + Artisan Kitpack Kensai should have the following HLAs.  This integration is pretty substantial so may be far more trouble than it is worth and is the type of thing I'd want to get buy-in from both mod authors/maintainers before implementing, though it does help give the Kensai a bit more of a unique set of HLAs.  This may go beyond the scope of what you are willing to do while maintaining Refinements.

    Quote

    -Whirlwind Attack
    -Greater Whirlwind Attack   (requires: Whirlwind Attack)
    -Deathblow
    -Greater Deathblow          (requires: Deathblow)
    -Power Attack
    -Critical Strike                   (requires: Power Attack)
    -Smite                                 (requires: Improved Ki Critical)
    -Overwhelming Critical
    -Devastating Critical         (requires: Overwhelming Critical)
    -True Kai                            
    -War Cry  
    -Resist Magic
    -Improved Ki Critical         (requires: Critical Strike)
    -Invigorating Critical         (requires: Critical Strike)
    -Toughness

    Improved Ki Critical replaces the Improved Critical HLA from Refinements.

    Ability Location ~%MOD_FOLDER%/Kensai/SPELLS/C0KN#07.SPL~
    Name ~Improved Ki Critical~
    Description ~The Kensai gains a permanent +2 bonus to their critical hit modifier. 
    
    Requires: Critical Strike~

    Invigorating Critical is the renamed Second Wind HLA from the Artisan's Kitpack.  Renamed to avoid confusion with the already existing Refinements Second Wind HLA for monks.

    Ability location ~%MOD_FOLDER%/Kensai/SPELLS/C0KN#09.SPL~
    NAME ~Invigorating Critical~
    Description ~The Kensai heals for 5% of <PRO_HISHER> maximum hit points and reduces a small amount of <PRO_HISHER> fatigue modifier upon landing a critical hit.
    
    Requires: Critical Strike~

    Overwhelming Critical is from the Artisan's Kitpack and gets added to the Kensai HLA table

    Ability location ~%MOD_FOLDER%/Kensai/SPELLS/C0KN#08.SPL~
    Name ~Overwhelming Critical~
    Description ~The Kensai's critical hits reduce the target's physical resistances by a cumulative 5% for 4 rounds.~

    Devastating Critical is from the Artisan's Kitpack and gets added to the Kensai HLA table with Overwhelming critical as a prerequisite

    Ability location ~%MOD_FOLDER%/Kensai/SPELLS/C0KN#10.SPL~
    Name ~Devastating Critical~
    Description ~The Kensai's critical hits kill the target instantly on a failed Saving Throw vs. Death. Creatures with 8 or lower HD die with no save.
    
    Requires: Overwhelming Critical~

    There's a bit of conceptual overlap, but no worse than what is already present with Deathblow and True Kai. 

    I sent a PM to AionZ over on the BeamDog forums since I don't know their handle here.

  2. 22 minutes ago, Caedwyr said:

    Digging into this a bit more and I've come across something strange.  I can't seem to find any code where the Artisan's Kitpack adds the HLAs I mentioned earlier for the Kensai and they aren't abilities added by the base game.  I'm looking through my other kit mods, but not seeing any that claim they make changes to the kensai.  Some more investigation is required.  This isn't just a mod mixup though because they have custom ability icons and everything.

    More digging and I discovered that this is indeed the Artisan's Kitpack component.  From the \lib\Kenasi.tpa

    COPY ~%MOD_FOLDER%/Kensai/SPELLS/C0KN#07.SPL~ ~OVERRIDE~
    SAY NAME1 ~Improved Ki Critical~
    SAY UNIDENTIFIED_DESC ~The Kensai gains a permanent +2 bonus to their critical hit modifier.~
    
    COPY ~%MOD_FOLDER%/Kensai/SPELLS/C0KN#08.SPL~ ~OVERRIDE~
    SAY NAME1 ~Overwhelming Critical~
    SAY UNIDENTIFIED_DESC ~The Kensai's critical hits reduce the target's physical resistances by a cumulative 5% for 4 rounds.~
    
    COPY ~%MOD_FOLDER%/Kensai/SPELLS/C0KN#09.SPL~ ~OVERRIDE~
    SAY NAME1 ~Second Wind~
    SAY UNIDENTIFIED_DESC ~The Kensai heals for 5% of <PRO_HISHER> maximum hit points and reduces a small amount of <PRO_HISHER> fatigue modifier upon landing a critical hit.~
    
    COPY ~%MOD_FOLDER%/Kensai/SPELLS/C0KN#10.SPL~ ~OVERRIDE~
    SAY NAME1 ~Devastating Critical~
    SAY UNIDENTIFIED_DESC ~The Kensai's critical hits kill the target instantly on a failed Saving Throw vs. Death. Creatures with 8 or lower HD die with no save.~

     

  3. 3 minutes ago, subtledoctor said:

    At least if you use the “Indelible Familiars” component, you will be bound to re-summon the same one. That’s probably also true with the base “Choose-your-own Familiar” component, though I’m not 100% certain.

    This component didn't show up during install.  I think one of the other components blocked it. Good to know however.  I think I'm likely going to just go back to learning familiars from scrolls.

    4 minutes ago, subtledoctor said:

    Did you actually learn/cast the spell? The nature of learning it from scrolls is, you have to learn it and then cast it, and then it will be innate. (I think. Probably to make sure you can’t add it to your innate abilities until the appropriate level.) I know I’ve refined this recently, but I never use that option because only option 5 works with multiclass sorcerers, MnG bards, and my Arcanist kit. So I don’t precisely recall the current specific usage. But it might have been working and you just didn’t realize it  (Which I admit is not ideal.)

    I learned it, but never actually cast it, so that could be the reason.  I agree that the current implementation ends up being a bit janky, so I'll have to rethink the inclusion.  Thanks for the heads up on option 5 being the only one that works with the Arcanist.  I should have double-checked that one since I have multiclass Sorcerers installed.

    8 minutes ago, subtledoctor said:

    Refinements no longer overwrites anything. It adds and removes HLAs dynamically to each table, with my Add_HLA and Remove_HLA functions. How it handles mod kits is a fairly late addition to the mod; It’s very possible it needs to do some more removing. Or, if you’re talking about those mod kits having some custom HLAs that mimic or conceptually overlap with Refinements, then yes it will need code specific to that mod. But that too could be easy - just a few more “Remove_HLA” function calls; if the mod is there the overlap will be removed; if the mod is not there then nothing will happen. Any specifics you can give about which HLAs overlap would make it easier. 

    Digging into this a bit more and I've come across something strange.  I can't seem to find any code where the Artisan's Kitpack adds the HLAs I mentioned earlier for the Kensai and they aren't abilities added by the base game.  I'm looking through my other kit mods, but not seeing any that claim they make changes to the kensai.  Some more investigation is required.  This isn't just a mod mixup though because they have custom ability icons and everything.

  4. More stuff.

    1. Dark Hunter Ranger kit from the Artisan's Kitpack

    • Did not get the Poison Weapon ability at any level up to 21.  Does not appear to be a passive ability either based on me slaughtering all of Candlekeep and never seeing any poison checks or poisoning any of the opponents.
    • The Set Snare ability description in the kit has the following line
    • Quote

      1st Level: Deals 2d8+5 missile damage.

      This should be "3rd Level: Deals 2d8+5 missile damage" since the set snare ability is gained at level 3.

    • In the level up dialogue box at level 10 it says "gains level 1 priest spell" even though it doesn't actually due to kit restrictions.  I'm not sure if there is any way to suppress this message.

    • The Quickstride ability that was correctly given to this ranger kit says "allows the rogue to move more quickly".  I'd suggest adjusting the wording so it says "ranger" or whatever the base class is. @subtledoctor.

    • The kit receives all the expected HLAs from Refinements for the Trueclass Ranger.  Working as intended!

    2. The timer for the idle/bored sound to play is extremely short (a couple of seconds) and it replays over and over again very frequently.  I don't have any mods that change this as far as I know, so I suspect this is base game behaviour @CamDawg. This seems to go away once  you go in and out of the inn at the start of the game.

    3. The Weapon Proficiency Overhaul dialogue box for the additional proficiency innate selection for Bows shows "

    Baldr000.jpg.62a0aab51ac4147d00c812e0c5e4cae6.jpg

    This should say "Advance to Mastery (+++) with Bows"

  5. 3 hours ago, subtledoctor said:

    Weird... did you install the Berserker before psionics?

    Nope, Artisan Kitpack Berserker revision was installed about 10 mods before Will to Power.

    3 hours ago, subtledoctor said:

    Huh. I’ll take a look at Refinements, it might need an adjustment.

    I think this type of overlap is going to happen for all of the base game kit revisions in Artisan's Kitpack or any other mod.  I had thought that Refinements was coded to overwrite other mod HLAs, but it might have been changed when you did your update.  While I do like some of the blending in the particular case of the Kensai (with a bit of tidying up of prerequisites), the cleaner approach would just be to have Refinements overwrite whatever was there.  I don't expect a lot of complaints since Artisan's Kitpack doesn't document any of the HLA changes.  The more elegant approach would be to work with the other kit creators to figure out how they'd like to blend the two sets of HLAs, but I can understand not taking this approach and from what I remember TGMaestro and Littiz probably would have just said to install Refinements or the other kit mod later depending on which one you wanted the HLAs from.  Then again, they did work pretty closely with aVENGER and borrowed a bunch of his work for the Thief and Bard HLAs.

    This also happened for the Dragon Disciple and I am expecting to see it for the Blackguard and Assassin kits from the same mod.

    3 hours ago, subtledoctor said:
    Quote

    The Tome & Blood innate to summon a familiar ... Does not have any text showing the familiar names during the selection screen and the pop-up tooltips doesn't show anything either.  Text does show if you right click on a selection, but not if you left click.

     

    Actually it does, normally. It uses Kjeron’s spell-learning UI, which I believe uses the spellbook. Or maybe the Sequencer choice screen? I forget. It looks like the spell memorization process in the spellbook to me. Anyway, in the vanilla game the descriptions are visible whenever you left-click on a spell or ability (or familiar). But for some reason, every single UI mid I’ve seen hides the description behind a right-click. Why? I don't know. It seems to me that this hurts readability and ease of use,  especially with most people using bigger screens which have plenty of real estate for the descriptions. But the tl;dr is, it’s because of the UI mod you chose. I am powerless to do anything about that.

    @lefreut I guess this one is over to you since I'm using LEUI.  I understand the right click behaviour, since the regular spell selection menu also has this option, but I think it would be best to also show text for what you've selected with left click (like the spell selection menu at level up) since the current behaviour comes across as buggy.  Having the hover tooltips would also be an expected feature.  Just a couple of things I think would up the polish on the UI mod.

    3 hours ago, subtledoctor said:

    Yeah, you need to keep the innate since, if your familiar dies, that is the only way to re-summon one. (This is one reason I personally don’t use this component, I’d rather cast it from scrolls or spellbook, and keep my innates bar clean.)

    I thought this might be the case.  Is it intended that you can choose a different familiar if one dies, or is the selection supposed to be fixed?  If it is meant to only resummon the same one, then my suggestion is to give a different ability called "raise familiar".  Another low effort option is to just mention this in the documentation.

    Regarding Familiar dialogue, I'm not convinced that this is caused by your mod. Some more testing is called for.

    3 hours ago, subtledoctor said:
    Quote

    Tome & Blood Innate Spell Sequencers component doesn't catch "minor spell matrix" or adds Minor Spell Matrix to the list of spells that Sorcerers can learn on level up, when I believe it should be listed as an innate ability (this is with "Innate Metamagic (Spell Sequencers and Contingencies) - 3rd option"

    Maaaybe is intentional? I might have made sorcerers choose sequencers as spells, for balance reasons. I honestly forget. If this is the case, then it will become innate and be removed from your spellbook once you cast it. 

    For reference I chose the bolded option.  The sequencers and contingencies went to the spell menu and not to the innate section.  It didn't appear as though the component did anything.

    Quote

    // 50: INNATE METAMAGIC (Subtledoctor)
    // 51: innate metamagic, learned automatically by everyone
    // 52: innate metamagic, learned automatically (none for sorcerers)
    // 53: innate metamagic, learned from scrolls or in CharGen
    // 54: innate metamagic, learned from scrolls only (none for sorcerers)
    // 55: metamagic spells, no cost to fill (compatible with multi sorcerers)

     

  6. EET acts more like a mega mod install base similar to BGT.  So far there doesn't seem to have been a lot of modders taking advantage of having access to the BG1 areas during BG2 for additional content and quests, but it is potentially a big playground to have fun in.

  7. Other random things.

    1. Berserker from the artisan's kitpack.

    • In game kit description is the basic Berserker kit description and not the Artisan Kitpack version, however the abilities are given out at appropriate levels.  Kit description during character creation is correct.
    • Did not get the "check for wild talent innate" @subtledoctor

    2. Arcane Archer from the artisan's kitpack

    • The SCS Ease of Use AI script causes the character to repeatedly switch to a melee weapon from a bow when walking around not in combat. @DavidW

    3. Scales of Balance Weapon Styles.  It would be helpful if these made it explicitly clear if ranged weapons benefit from any of the styles, and even if you don't list the negatives list  the cases in which ranged weapons might gain benefit from the styles (throwing daggers, darts, throwing hammers for example).  I can't recall the behaviour in the base game, but I can see the current descriptions confusing less experienced players.

    4. Kensai from the artisan's kitpack

    • In game description is the basic Kensai kit description and not the Artisan's Kitpack version, however the abilities are given out at appropriate levels.  Kit description during character creation is correct.
    • I believe there are undocumented HLAs: Improved Ki Critical, Devastating Critical, Overwhelming Critical, Second Wind.  I and probably others would appreciate including these in the readme since it helps the user identify possible compatibility issues.
    • Improved Ki Critical requires Power attack, but the description doesn't list the prerequisite
    • Second Wind requires Overwhelming Critical but doesn't list the prerequisite.
    • Devastating Critical requires Second Wind, but doesn't list the prerequisite.
    • Smite Requires Improved Ki Critical, but lists Critical Strike in the prerequisite.
    • A cool thing is that the Refinements HLA stack with the Artisan Kitpack HLAs so you also get True Kai as well if you install Refinements after Artisan's Kitpack.  I like this!
    • Improved Critical is not able to be selected, but shows up on the list.  It requires Critical Strike which is no longer part of the HLA list (it appears Improved Ki Critical replaces this).  This appears to be an interaction between Artisan's Kitpack and Refinements.  I'd love it if Refinements accounted for this if it was installed (ideally by allowing Improved ki Critical to act as a prerequisite, or removing Improved Critical from the list)

    5. Vanguard from the Artisan's Kitpack

    • Gets 2 charges of "check for wild talent" innate.  This is just cosmetic because both disappear once used.

    6. Dragon Disciple from the Artisan's Kitpack

    • In game description is the base game description and not the Artisan's Kitpack description.  The correct description is shown during character creation
    • The level 15 stat bonus to constitution shows up in green in the character record window, like a bonus from an item and not an innate state increase.
    • It appears that the revised kit and refinements overlap, giving the Dragon Disciple all the base sorcerer HLAs as well as all the Refinements sorcerer HLAs.  A cleaner approach would be to give the kit its own set of HLAs, but it appears as though some changes might need to be made to Refinements since this kit shares a name with a base game kit.

    7. The Tome & Blood innate to summon a familiar

    • Does not have any text showing the familiar names during the selection screen and the pop-up tooltips doesn't show anything either.  Text does show if you right click on a selection, but not if you left click.
    • The find familiar spell is still selectable at character creation and level up for a sorcerer (Dragon Disciple).  I think if it is turned into an innate it should probably be removed. 
    • Speaking to the familiar (Psuedo-dragon) and asking if it if has any advice gets a "NO VALID REPLIES OR LINKS" error.
    • Asking it if "everything is okay down there" gets a response of "I am a little hurt and the cuts sting and I am bleeding" when the familiar shows as uninjured.  Note that this is after I spoke to it and put it in my bag then released it.
    • The summon familiar innate is back after resting.  Casting it again does not appear to do anything and you only get a message that you already have a familiar.
    • The familiar icons for the ferret, black cat, and rabbit are all summon monster icons.  Consider using a recoloured Cat's grace icon for the cat, The Summon Weasel icon from Lava's Weasels! mod for the Ferret, and
    • The

    8. The Tome & Blood Arcane Crafting is obtained by the Dragon Disciple at level 5.  This isn't a bug but the readme indicates that only Wizards gain the skill and Mages get it at level 1 or 2.  They get the Brew Potion variant.  Xzar got the scribe scrolls variant.  If different classes get different variants, this should probably be listed in the documentation.

    9. Tome & Blood Innate Spell Sequencers component doesn't catch "minor spell matrix" or adds Minor Spell Matrix to the list of spells that Sorcerers can learn on level up, when I believe it should be listed as an innate ability (this is with "Innate Metamagic (Spell Sequencers and Contingencies) - 3rd option" selected at install time.  Contingency also shows up in the spells you can choose at level up.

     

  8. 6 hours ago, Caedwyr said:

    The mods that changed between this and the previous install were the following

    Updated:

    Recorder from v 1.34 to 1.35
    Skie, the Cost of One Girl's Soul from v 3.2 to 3.3
    Will of the Wisps from v1.5 to 1.6
    The Beaurin Legacy v3.6 to v3.6.1
    Isra NPC v3.1 to 3.2
    Varshoon NPC v6.1 to 6.4

    Somehow these changes or a corruption caused by my mod installation caused the chapter to get stuck on "The Black Pits" in my journal and entries are not been listed as quests (in progress or complete). This persists between the prologue in Candlekeep and Chapter 1 all the way to when I arrive at the Friendly Arm Inn.

    @Lava, @jmaeq, @Gwendolyne, @Skitia

    I'll also post this in applicable threads over on the Beamdog forums.  I don't have access to the other forum sites sadly.

    I'll try doing a test install later with just these mods and see which one is causing the problem.

    EET install.  Attached Weidu.log and Weidu-BGEE.log for completeness.

    WeiDU.log WeiDU-BGEE.log

    I tested all of these mods and none of them were the culprit.

  9. The mods that changed between this and the previous install were the following

    Updated:

    Recorder from v 1.34 to 1.35
    Skie, the Cost of One Girl's Soul from v 3.2 to 3.3
    Will of the Wisps from v1.5 to 1.6
    The Beaurin Legacy v3.6 to v3.6.1
    Isra NPC v3.1 to 3.2
    Varshoon NPC v6.1 to 6.4

    Somehow these changes or a corruption caused by my mod installation caused the chapter to get stuck on "The Black Pits" in my journal and entries are not been listed as quests (in progress or complete). This persists between the prologue in Candlekeep and Chapter 1 all the way to when I arrive at the Friendly Arm Inn.

    @Lava, @jmaeq, @Gwendolyne, @Skitia

    I'll also post this in applicable threads over on the Beamdog forums.  I don't have access to the other forum sites sadly.

    I'll try doing a test install later with just these mods and see which one is causing the problem.

    EET install.  Attached Weidu.log and Weidu-BGEE.log for completeness.

    WeiDU.log WeiDU-BGEE.log

  10. Reducing the rolls to 250 makes it run smoothly again.

    Doing a separate install with only EEex, EET, LEUI, EEUITweaks, and SCS (IWD spells) does not cause any problems.  It looks like I just have to reduce the number of dice rolls per frame to make it run more smoothly.

  11. On 7/21/2020 at 9:08 PM, subtledoctor said:

    How many files are in /override after biffing?? I seriously doubt it’s a hardware/file count issue. I’m running the game with 56,000 files in override, with zero biffing, on a circa 2014 iPad Mini 2 with an A7 processor and 1GB of RAM. It’s the equivalent of a mid-level PC from ~2005. There is a ~5-minute startup delay, and a ~60-second pause when generating a new character or loading a savegame, and a 30-second pause the first time I use a spontaneous ability from FnP/TnB/WtP. But no delay that I can recall when using the auto-roller.

    I did a number of tests as I installed different components and I started to get hangs during the Auto-roller as soon as I installed the Icewind Dale arcane and divine spell component (see Weidu.log below). 

    Spoiler

    // Log of Currently Installed WeiDU Mods
    // The top of the file is the 'oldest' mod
    // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
    ~OVERSIGHT/SETUP-OVERSIGHT.TP2~ #0 #1 // Alignment Correction
    ~OVERSIGHT/SETUP-OVERSIGHT.TP2~ #0 #2 // Class Tweaks/Fixes
    ~OVERSIGHT/SETUP-OVERSIGHT.TP2~ #0 #4 // Improved Continuity
    ~OVERSIGHT/SETUP-OVERSIGHT.TP2~ #0 #8 // Expanded Brynnlaw
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #0 // SoD to BG2:EE Item upgrade by Daeros_Trollkiller: v1.0.1
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #2 // Force all import-able SoD items to be available in their normal locations -> All importable items with Voidhammer +3: v1.0.1
    ~SOD2BG2_IU/SOD2BG2_IU.TP2~ #0 #3 // ****Optional****  Change Cromwell's equipment to be more in-line with his forging skills: v1.0.1
    ~EET/EET.TP2~ #0 #0 // EET core (resource importation): 1.0 RC12
    ~EEEX/EEEX.TP2~ #0 #0 // EEex: 0.8.6
    ~EEEX/EEEX.TP2~ #0 #1 // Make it possible to add new thieving skills to the game (only install if you're going to install a mod that adds new thieving skills): 0.8.6
    ~EEEX/EEEX.TP2~ #0 #2 // Make it possible to reach over 127% or under -128% resistance, and make it so a creature's spell is not interrupted by damage if the creature takes no damage: 0.8.6
    ~LEUI/LEUI.TP2~ #0 #0 // lefreut's Enhanced UI - Core component: 4.1
    ~LEUI/LEUI.TP2~ #0 #1 // lefreut's Enhanced UI - BG2 vanilla bams for spells: 4.1
    ~LEUI/LEUI.TP2~ #0 #2 // lefreut's Enhanced UI - BG2 vanilla fonts for descriptions: 4.1
    ~LEUI/LEUI.TP2~ #0 #5 // lefreut's Enhanced UI - Single Click to Map Travel: 4.1
    ~LEUI/LEUI.TP2~ #0 #6 // lefreut's Enhanced UI - Show Sidebar toggle button: 4.1
    ~LEUI/LEUI.TP2~ #0 #7 // lefreut's Enhanced UI - Show Quicksave button: 4.1
    ~LEUI/LEUI.TP2~ #0 #8 // lefreut's Enhanced UI - Show Highlight button: 4.1
    ~LEUI/LEUI.TP2~ #0 #9 // lefreut's Enhanced UI - Small right sidebar buttons: 4.1
    ~LEUI/LEUI.TP2~ #0 #10 // lefreut's Enhanced UI - Quests in journal collapsed by default: 4.1
    ~LEUI/LEUI.TP2~ #0 #11 // lefreut's Enhanced UI - Left click on portrait to level up: 4.1
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1000 // Mods Options: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1010 // Hidden Game Options: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1040 // Portrait Selectors -> Mr2150's Portrait Picker (Scaleable UI): 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1042 // Mr2150's Backup M_BG.lua: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1044 // Mr2150's Update Portraits: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1050 // Adul's Unhide Chargen Options: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1070 // Faydark's Abilities Auto-Roller/GrimLefourbe's BG2 UI: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1100 // Display max proficiency limits: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2000 // Transparent Sidebars: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2010 // Feedback Message Box Re-sizers -> Feedback Message Box Buttons Hack: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3000 // Leveling Progress Bars Tweaks: 3.5
    ~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3010 // Leveling Progress Bars Options: 3.5
    ~HQ_SOUNDCLIPS_BG2EE/SETUP-HQ_SOUNDCLIPS_BG2EE.TP2~ #0 #0 // Install high quality soundclips for new BG2EE content: 1.1
    ~BUBB_SPELL_MENU_EXTENDED/SETUP-BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: 3.5
    ~BUBB_REVERT_PATHFINDING/BUBB_REVERT_PATHFINDING.TP2~ #0 #0 // Bubb's v2.5.16.6+ Pathfinding Revert: 1.0
    ~DRUIDGROVEMAKEOVER/SETUP-DRUIDGROVEMAKEOVER.TP2~ #0 #0 // Druid Grove Area Visual Makeover
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #401 // Change portrait: Baeloth -> Alternate version, in BG2 only: v4.0
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #411 // Change portrait: Dorn -> BG2 style, in BG2 only: v4.0
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #420 // Change portrait: Hexxat (BG2 style): v4.0
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #431 // Change portrait: Neera -> BG2 style, in BG2 only: v4.0
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #441 // Change portrait: Rasaad -> BG2 style, in BG2 only: v4.0
    ~A7-CONVENIENTEENPCS/SETUP-A7-CONVENIENTEENPCS.TP2~ #0 #450 // Improved portrait: Wilson: v4.0
    ~NTOTSC/NTOTSC.TP2~ #0 #0 // Northern Tales of the Sword Coast (NTotSC) for BGT-Weidu, BG:EE, and EET: 4.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #1 // Spawn less Monsters depending on Game Difficulty: 4.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #2 // Keelor the Dwarf: 4.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #3 // Llindellyn's Lucky Arrow: 4.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #5 // Pilar and Gheldehar: 4.0.0
    ~NTOTSC/NTOTSC.TP2~ #0 #9 // Fighting Encounters: 4.0.0
    ~ASCENSION/ASCENSION.TP2~ #0 #0 // Rewritten Final Chapter of Throne of Bhaal: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #10 // Balthazar can be redeemed: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #20 // Improved Sarevok-Player Interactions: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #30 // Improved Imoen-Player Interactions in Throne of Bhaal: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #40 // Restored Bhaalspawn Powers: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #50 // Improved Slayer Transformation: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #61 // Expanded Epilogues for Bioware NPCs -> Alternate epilogues by Shawne: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1000 // Tougher Abazigal: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1100 // Tougher Balthazar: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1200 // Tougher Demogorgon: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1300 // Tougher Gromnir: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1400 // Tougher Illasera: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #1500 // Tougher Yaga-Shura: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #2200 // Extended Epilogues for additional Beamdog NPCs, by shawne: 2.0.12
    ~ASCENSION/ASCENSION.TP2~ #0 #2400 // Slightly improved cutscenes, by DavidW: 2.0.12
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #0 // Restored Locations: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #1 // Restored Characters and Dialogs: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #2 // Restored Sounds: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #3 // Restored Items: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #4 // Restored Wish Options: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #5 // Restored XP for Minor Things: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #6 // Lich Deril: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #8 // Minor Restorations: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #11 // Restored Final Slayer Dream: v8.4
    ~ARESTORATIONP/ARESTORATIONP.TP2~ #1 #13 // Restored Waukeen's Promenade Cutscene: v8.4
    ~BGQE/SETUP-BGQE.TP2~ #0 #0 // Slime Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #1 // Beregost Family Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #2 // Babysitting Quest, including the Carnival Encounter...: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #3 // Nashkel Monster Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #4 // Fallen Paladin Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #5 // Undying Love Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #6 // Lovesick Half-Orc: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #7 // Unexpected Help Quest: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #8 // Many Little Paws: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #9 // Drunk near Beregost Temple: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #10 // A Warm Place for Noober: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #11 // Brage's Sword: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #12 // Legal Sea Charts Sources: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #13 // Additions to the Lady's Hall and the Bitch Queen's Temple: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #14 // A Worried Farmer: v22
    ~BGQE/SETUP-BGQE.TP2~ #0 #15 // Bodies for a Good Cause: v22
    ~AC_QUEST/AC_QUEST.TP2~ #1 #0 // Ascalon's Questpack: 2.05
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #103 // Main Component: Amount of -ahem- details and BG-style vs. description text! (Required) -> BG-style Version [Adult content] and Show/Install all Components with Warnings.: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #1 // Bardolan's Briefing, by berelinde: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #2 // Scar's Spare Time, by jastey: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #3 // Kim's Preoccupation, by jastey (WARNING - refer to the readme!): 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #4 // Extension of Bjornin Encounter (Personal Wound Treatment), by jastey: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #5 // No Starch in the Maypole: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #6 // Duke Eltan's Spare Minute, by jastey: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #7 // Husam's Personal Preparation, by jastey: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #8 // Laurel's Post-Hunting, by jastey: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #9 // Bartus' Seduction, by jastey: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #10 // Lina's Massage, by jastey: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #11 // First Night with Quentin, by Kulyok: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #12 // Chatting Niklos Up, by Kulyok (mature content. WARNING - refer to the readme!): 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #13 // Slythe and Krystin, by Kulyok (mature content. WARNING - refer to the readme!): 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #14 // No Regrets: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #15 // Purchased Love, by Thimblerig: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #16 // Hull: Heavy Duty, by Lava: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #17 // Late Night with Jaheira, by Kulyok: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #18 // Sil's Blessing, by Lava: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #19 // Melicamp: The Poultry Boy, by Lava: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #20 // Reading with Rinnie, by Western Paladin: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #21 // Molly the Husband-Grabber, by Kulyok: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #22 // The Mourning of Centeol, the Spider Lady, by Lava: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #23 // The Essential End, by Lava (WARNING - refer to the readme!): 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #24 // The Harvestmen Lair, by Lava (mature content): 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #25 // The Great Zudini, by Kulyok (mature content): 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #26 // The Messenger, by Thimblerig: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #27 // Ender Sai, the Hero's Reward, by Thimblerig (WARNING - refer to the readme!): 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #28 // The Novelists, by Thimblerig: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #29 // The Honest Lies of Two Riversides, By Lava: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #30 // Necromancer's Trouble, by jastey: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #31 // Dinner with Thalantyr, by jastey: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #32 // Girdle of Gender Reactions, by Thimblerig, Kulyok, Domi, Lava, Lastknightleft, Twani, Jastey, Daisy Ninja Girl: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #33 // The Surgeon's Dream, by Kulyok: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #34 // All That Left Was, by Lava and Thimblerig: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #35 // A Childhood Friend, by Kulyok: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #36 // Arlene the Working Girl, by Kulyok: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #37 // Della May from Thay, by Kulyok: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #38 // A Dirty Guard in Candlekeep, by Kulyok (mature content. WARNING - refer to the readme!): 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #39 // Phoenix Flame, by Kulyok (mature content): 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #40 // Mikala the Monk, by Twani: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #41 // The Messenger 2: Rain or Snow or Gloom of Night, by Thimblerig and tibicina: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #42 // Camryn and Tamah, by tibicina: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #43 // Minor Disclosures, by jastey: 4.1
    ~BG1RE/SETUP-BG1RE.TP2~ #0 #44 // Cloakwood Lovers, by tibicina: 4.1
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #0 // Endless BG1: Main Component: 3
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #1 // More Flavor to Hero of Baldur's Gate (includes PC's Residence inside Palace): 3
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #2 // Short Public Hero Tribute: 3
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #3 // Sarevok's Unique Items: 3
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #4 // Sarevok's Sword: 3
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #5 // Imoen and Duke Jannath (Imoen gets Residence inside Palace): 3
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #6 // Duke Eltan is in the Palace: 3
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #7 // Flaming Fist Healer come into Undercity Temple: 3
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #9 // Elminster makes an Appearance -> Restored BG1 Text: 3
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #10 // First Refugees come to Baldur's Gate: 3
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #11 // Ophyllis the Treasurer is inside Palace Dungeon: 3
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #12 // Denkod in Thieves Guild comments on Sarevok's Death: 3
    ~C#ENDLESSBG1/C#ENDLESSBG1.TP2~ #0 #13 // Skip Thieves Maze once after Sarevok's Death: 3
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v16
    ~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #1 // Extended Lighthouse area: v16
    ~UB/SETUP-UB.TP2~ #0 #0 // The Kidnapping of Boo by Cliffette: v27
    ~UB/SETUP-UB.TP2~ #0 #1 // The Suna Seni/Valygar Relationship: v27
    ~UB/SETUP-UB.TP2~ #0 #2 // Kalah and What He Was Promised: v27
    ~UB/SETUP-UB.TP2~ #0 #3 // "Cat and Mouse" (Bodhi hunts you in Spellhold) by Ghreyfain: v27
    ~UB/SETUP-UB.TP2~ #0 #4 // Gorje Hilldark and the Extended Illithium Quest: v27
    ~UB/SETUP-UB.TP2~ #0 #5 // The Pai'Na/Spider's Bane Quest: v27
    ~UB/SETUP-UB.TP2~ #0 #6 // Restored Crooked Crane Inn: v27
    ~UB/SETUP-UB.TP2~ #0 #7 // Restored Encounters: v27
    ~UB/SETUP-UB.TP2~ #0 #8 // Artemis Entreri in Bodhi's Lair: v27
    ~UB/SETUP-UB.TP2~ #0 #9 // Corrected "Xzar's Creations": v27
    ~UB/SETUP-UB.TP2~ #0 #10 // Restored Hell Minions, by SimDing0: v27
    ~UB/SETUP-UB.TP2~ #0 #12 // Item Restorations: v27
    ~UB/SETUP-UB.TP2~ #0 #17 // Corrected Character Names and Biographies: v27
    ~UB/SETUP-UB.TP2~ #0 #18 // Restored Minor Dialogs: v27
    ~UB/SETUP-UB.TP2~ #0 #20 // Extended ToB Item Descriptions: v27
    ~UB/SETUP-UB.TP2~ #0 #21 // Throne of Bhaal Minor Restorations: v27
    ~UB/SETUP-UB.TP2~ #0 #24 // Sarevok's Remorse: v27
    ~UB/SETUP-UB.TP2~ #0 #25 // The Murder of Acton Balthis, by Kulyok: v27
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #0 // Enhanced Candlekeep Catacombs: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #1 // Enhanced Mutamin's Garden: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #2 // Enhanced Ramazith's Tower: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #3 // Enhanced Thieves' Maze & Undercity: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #4 // Enhanced Ulcaster Ruins: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #5 // Enhanced Xvart Village: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #6 // Enhanced Zombie Farm: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #7 // A Real Spider Plague: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #8 // Cloakwood Assassins: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #9 // The Surgeon's Plight: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #10 // Enhanced Minor BG1 Quests: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #11 // Enhanced Durlag's Tower: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #12 // Enhanced Korlasz' Tomb: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #13 // Enhanced Ancient Tomb: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #14 // Enhanced Firkraag's Lair: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #15 // Enhanced Lower Reaches: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #16 // Enhanced Shadow Temple: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #17 // Enhanced Slum Sewers: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #18 // Enhanced Trademeet Tomb: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #19 // Enhanced Forest of Mir: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #20 // Enhanced Saradush Prison: v3.1
    ~MIH_EQ/SETUP-MIH_EQ.TP2~ #0 #21 // Enhanced Watcher's Keep: v3.1
    ~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #0 #0 // Adalon's Blood - Modification for BGII by Gandalf the white: 14
    ~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod: v11
    ~OOZE/OOZE.TP2~ #0 #0 // Ooze's Lounge: a new area under Athkatlan Slums: 2.6
    ~SOUTHERNEDGE/SOUTHERNEDGE.TP2~ #0 #0 // Southern Edge: the new district of Athkatla -> Yes, but don't patch the existing save games: 3.01
    ~INNERSHADE/SETUP-INNERSHADE.TP2~ #0 #0 // Colours of Infinity: Innershade -> Yes, but don't patch the existing save games: 10.2
    ~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: 5.7
    ~TOTDG/SETUP-TOTDG.TP2~ #0 #0 // Colours of Infinity: Tales of the Deep Gardens -> Yes, but don't patch the existing save games: 12.4
    ~TANGLEDISLE/TANGLEDISLE.TP2~ #0 #0 // The Tangled Oak Isle: the new area of Athkatla -> Yes, but don't patch existing save games: 0.93
    ~ASSASSINATIONS/ASSASSINATIONS.TP2~ #0 #0 // Assassinations mod for Baldur's Gate II: v16
    ~DC/DC.TP2~ #0 #0 // Dungeon Crawl: v12
    ~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #0 #0 // Eilistraee's Song -> Yes, but don't patch the existing save games: 6.6
    ~EMAD/SETUP-EMAD.TP2~ #0 #0 // A Z-rated Adventure - an IM4 Non-Entry: v10
    ~EMAD/SETUP-EMAD.TP2~ #0 #1 // The Promise of a Troll: v10
    ~EMAD/SETUP-EMAD.TP2~ #0 #2 // A Bhaalspawn's Best Friend: v10
    ~EMAD/SETUP-EMAD.TP2~ #0 #3 // Under Her Spell: v10
    ~EMAD/SETUP-EMAD.TP2~ #0 #5 // Character Medley: v10
    ~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #0 #0 // Fading Promises: v8
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #0 // Lady Elgea's extended plot: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #1 // Anomen's extended plot: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #2 // Jerlia's Ore Shop: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #3 // Elven holy water in the Temple of Lathander: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #4 // Wave Blade in Treasury: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #5 // Silver Dagger in Irenicus Dungeon: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #6 // Bards can spend the night at the festival (Five Flagons): beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #7 // A bard for the bard stronghold: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #8 // Silver Sword: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #9 // A Tunnel for Saradush: beta_4
    ~HIDDENADVENTURE/HIDDENADVENTURE.TP2~ #1 #10 // Temple of Mask in Docks District: beta_4
    ~IMOENISSTONE/SETUP-IMOENISSTONE.TP2~ #0 #0 // Imoen gets turned to stone in Promenade fight: 1.0
    ~JANQUEST/SETUP-JANQUEST.TP2~ #1 #0 // Jan's Extended Quest
    ~LUCY/LUCY.TP2~ #0 #0 // Lucy the Wyvern: v5.0
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #0 // General AI Improvements: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #1 // Creature & Area Improvements -> All Creature & Area Improvements: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #4 // Miscellaneous Enhancements -> With Additional Random Encounters: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #5 // Additional Shadow Thieves Content: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #6 // Alternative Harper/Xzar Plot: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #7 // Extended Reynald Sequence: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #8 // Intrigue In The Copper Coronet: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #9 // Rahul Kanakia's Potion Quest: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #10 // Revised Hell Trials: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #11 // Improved Oasis II -> IO2 Dialogue & Combat Enhancement: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #13 // Saving Sanik In Brynnlaw: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #14 // Burglary Of The Bookkeeper: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #15 // New Fate For The Dryads' Acorns: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #16 // The Tragedy Of Besamen: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #17 // Further Slaver Involvement: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #18 // Sending The Solamnic Knights Home: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #19 // Nazariel The Lich: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #20 // Reward Negotiation: v3.4
    ~QUESTPACK/SETUP-QUESTPACK.TP2~ #0 #21 // Infernal Thievery: v3.4
    ~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #0 #0 // Alternatives: v14
    ~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #0 // Core Files: Fishing for Trouble by Yovaneth: 3.2.5
    ~FISHINGFORTROUBLE/FISHINGFORTROUBLE.TP2~ #0 #1 // Optional: Add portraits for 63 major NPCs in Fishing for Trouble: 3.2.5
    ~REUNION/REUNION.TP2~ #0 #0 // The Reunion mod for Baldur's Gate II: v6
    ~RE/SETUP-RE.TP2~ #0 #0 // Aerie, Anomen, Jaheira and Viconia React to Romantic Encounters: v15
    ~RE/SETUP-RE.TP2~ #0 #1 // Storms and Lightning, by berelinde (Weathermistress Ada, adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #2 // Aimi's Magic, by berelinde (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #3 // Anishai's Deft Hands, by cmorgan: v15
    ~RE/SETUP-RE.TP2~ #0 #4 // An Evening with Aran, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #5 // Bjornin's Desire, by jastey (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #6 // Bodhi's Allure, by Kulyok (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #7 // Trademeet with Guildmistress Busya, by magrat: v15
    ~RE/SETUP-RE.TP2~ #0 #8 // The Gambling Cambion, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #9 // Chanelle's Gifts, by cmorgan (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #11 // Cyric's Test, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #12 // A Tryst with a Pirate Lord, by Kulyok (Desharik, adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #13 // A Lonely Dryad, by Kulyok (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #14 // Edwin's Softer Side, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #15 // Eldoth' Exploits, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #16 // Elhan's Expansion, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #17 // Firkraag's Unsheathed Sword: v15
    ~RE/SETUP-RE.TP2~ #0 #18 // Gaelan's Contract, by Evaine Dian: v15
    ~RE/SETUP-RE.TP2~ #0 #19 // A Walk with Garren Windspear, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #20 // Enter Haer'Dalis, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #21 // Hendak's Heart, by jastey: v15
    ~RE/SETUP-RE.TP2~ #0 #22 // Ilona, a Merchant's Daughter, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #23 // Jarlaxle's Fascinations, by Catseye: v15
    ~RE/SETUP-RE.TP2~ #0 #24 // A Night with Lais in Imnesvale, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #25 // Laran's Promise, by berelinde (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #26 // The Love Song of Logan, Lord Coprith, by Ajnos: v15
    ~RE/SETUP-RE.TP2~ #0 #27 // Mekrath and Nymphology, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #28 // Mira's Special Stock, by berelinde: v15
    ~RE/SETUP-RE.TP2~ #0 #29 // Noober Returns, by cmorgan: v15
    ~RE/SETUP-RE.TP2~ #0 #30 // Rebecca the Gypsy, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #31 // Renal Bloodscalp: A Dangerous Affair, by cmorgan (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #32 // Old Ribald's Speciality, by Evaine Dian: v15
    ~RE/SETUP-RE.TP2~ #0 #33 // Sir Ryan Trawl, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #34 // Saemon, a Pirate, by Kulyok (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #35 // Dreaming of Sendai, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #36 // Sheri the Bardess, by cmorgan (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #37 // Solaufein in the Lust Chambers, by jastey: v15
    ~RE/SETUP-RE.TP2~ #0 #38 // Phaere's Reward, by berelinde (Talak, pleasure slave, adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #39 // Spell Research with Teos, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #40 // A fling with Yoshimo, by Kulyok: v15
    ~RE/SETUP-RE.TP2~ #0 #41 // Isabelle's Fears, by gertjanvh (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #42 // Anne's Rescue, by gertjanvh (adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #43 // The Queen, by Domi: v15
    ~RE/SETUP-RE.TP2~ #0 #45 // Rehearsal with Chandra, by Western Paladin: v15
    ~RE/SETUP-RE.TP2~ #0 #46 // Goldander Blackenrock: After a Party, by magrat: v15
    ~RE/SETUP-RE.TP2~ #0 #47 // A Chat with Viekang, by magrat: v15
    ~RE/SETUP-RE.TP2~ #0 #48 // Bravery or Folly? by Aeryn (Sarevok, adult content): v15
    ~RE/SETUP-RE.TP2~ #0 #49 // Blame the Moon, by Aeryn (Cernd): v15
    ~RE/SETUP-RE.TP2~ #0 #50 // Cernick's Confession, by Cal Jones: v15
    ~RE/SETUP-RE.TP2~ #0 #52 // Minsc. Takes. A Bath, by Thimblerig: v15
    ~RE/SETUP-RE.TP2~ #0 #53 // Nizidramanii'yt's Vanity, by Thimblerig: v15
    ~RE/SETUP-RE.TP2~ #0 #54 // Date Night, by SisterVigilante: v15
    ~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #0 // The Price Of Friendship: v7
    ~SHARDSOFICE/SETUP-SHARDSOFICE.TP2~ #0 #1 // Some of My Best Friends Are Slimes: v7
    ~A7-TESTYOURMETTLE/SETUP-A7-TESTYOURMETTLE.TP2~ #0 #0 // Test Your Mettle!: 1.2
    ~A7-TESTYOURMETTLE/SETUP-A7-TESTYOURMETTLE.TP2~ #0 #12 // Reduced experience for killing monsters -> Reduce by 75% (recommended): 1.2
    ~A7-TESTYOURMETTLE/SETUP-A7-TESTYOURMETTLE.TP2~ #0 #20 // Make "Spacewarp" available to stores: 1.2
    ~SLANDOR/SLANDOR.TP2~ #1 #0 // The Minotaur and Lilacor: 2.0
    ~BACKBRYNNLAW/BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v8
    ~SELLSWORDS/SELLSWORDS.TP2~ #0 #0 // The Sellswords mod for Baldur's Gate II: v8
    ~TURNABOUT/SETUP-TURNABOUT.TP2~ #0 #0 // Ascension: Turnabout: v1.3
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #0 // Golem Construction Ability for Spellcasters: 6.1
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #10 // Replace original Golem Manual: 6.1
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #15 // Improve enemy spellcaster AI: 6.1
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #20 // Golems for enemy spellcasters: 6.1
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #25 // Greater variety of enemy golem types: 6.1
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #30 // Fighter Stronghold golems may continue to serve you: 6.1
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #35 // Make golems vulnerable to specific spell effects: 6.1
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #40 // Reduce weapon immunities and resistances for constructed golems: 6.1
    ~A7-GOLEMCONSTRUCTION/SETUP-A7-GOLEMCONSTRUCTION.TP2~ #0 #50 // Add "Teleport" ability to golems: 6.1
    ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53
    ~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #0 // Anomen: v6
    ~NPC_TWEAK/NPC_TWEAK.TP2~ #0 #2 // Nalia: v6
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1000 // Edwin appearance -> BG1: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1030 // Minsc appearance -> BG1: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1042 // Viconia appearance -> SoD: 1.12
    ~EET_TWEAKS/EET_TWEAKS.TP2~ #0 #1050 // Cameo NPCs appearance: 1.12
    ~CHATTYIMOEN/SETUP-CHATTYIMOEN.TP2~ #0 #0 // Chatty Imoen: Expanded Character Sounds: v1.3
    ~CHATTYIMOEN/SETUP-CHATTYIMOEN.TP2~ #0 #1 // Chatty Imoen: Add NPC Interactions: v1.3
    ~BG1NPC/BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Banters, Quests, and Interjections: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #20 // The BG1 NPC Project: Ajantis Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Branwen's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #40 // The BG1 NPC Project: Coran's Romance Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #50 // The BG1 NPC Project: Dynaheir's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #60 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #70 // The BG1 NPC Project: Xan's Romance Core (teen content) -> Speed: 1 hour real time (standard) minimum between LoveTalks: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #80 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #110 // BGEE Banter Timing Tweak -> Banter Timing: Normal (about 27 minutes between banter dialogs): v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #120 // The BG1 NPC Project: Bardic Reputation Adjustment: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #130 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v24.8
    ~BG1NPC/BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v24.8
    ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 15
    ~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #1 // Install the unique BG:EE BAM for Ajantis' Family Shield: 15
    ~JAHEIRARECAST/JAHEIRARECAST.TP2~ #0 #1 // Jaheira Recast: Character Sounds -> Use BG1+BG2 Character Sounds: v3.0
    ~NEERABANTERS/NEERABANTERS.TP2~ #0 #10 // Neera Banters: Dialogue Banters and Interjections: v0.9.1
    ~NEERABANTERS/NEERABANTERS.TP2~ #0 #20 // Neera Banters: Interaction Banters: v0.9.1
    ~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v10
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #0 // Pocket Plane Banter Pack for BG2: Shadows of Amn: v17
    ~BANTERPACK/SETUP-BANTERPACK.TP2~ #0 #2 // Pocket Plane Banter Pack for BG2: Throne of Bhaal: v17
    ~IEPBANTERS/IEPBANTERS.TP2~ #0 #0 // Extended NPC-NPC Interaction SoA: v5.6
    ~IEPBANTERS/IEPBANTERS.TP2~ #0 #1 // Extended Minsc/Aerie Interaction ToB: v5.6
    ~IEPBANTERS/IEPBANTERS.TP2~ #0 #2 // Imoen "Retrospection" dialogue for BGII: ToB: v5.6
    ~IEPBANTERS/IEPBANTERS.TP2~ #0 #3 // Wake-Up dialogue for Anomen Romance (By David Gaider with additions from Kulyok): v5.6
    ~IEPBANTERS/IEPBANTERS.TP2~ #0 #4 // NPC Conflict Revisions: v5.6
    ~IEPBANTERS/IEPBANTERS.TP2~ #0 #5 // Restored Aerie/Jaheira/Anomen interjection in Underdark: v5.6
    ~IEPBANTERS/IEPBANTERS.TP2~ #0 #9 // Install Banter Accelerator? How much time would you like in between NPC banters in-game? -> 30 Minutes: v5.6
    ~CERND/CERND.TP2~ #0 #0 // Cernd Friendship for BG2: ToB: v1.3
    ~MAZZY/MAZZY.TP2~ #0 #0 // Mazzy Friendship: v3.5
    ~MINSCFRIENDSHIP/MINSCFRIENDSHIP.TP2~ #0 #0 // Minsc Friendship for BG2 and ToB: v1.2
    ~DORN/SETUP-DORN.TP2~ #0 #0 // Dorn expanded romance by trinit: v3.2
    ~VALYGARFRIENDSHIP/VALYGARFRIENDSHIP.TP2~ #0 #0 // Valygar Corthala Friendship: v1.3
    ~CORTHALAROMANTIQUE/CORTHALAROMANTIQUE.TP2~ #0 #0 // Corthala Romantique - Main Valygar Romance: v3
    ~CORTHALAROMANTIQUE/CORTHALAROMANTIQUE.TP2~ #0 #1 // Corthala Romantique - Bathing scene: v3
    ~CORTHALAROMANTIQUE/CORTHALAROMANTIQUE.TP2~ #0 #2 // Install Leonora Content: A Guard for the Sphere: v3
    ~HAERDALIS_FRIENDSHIP/HAERDALIS_FRIENDSHIP.TP2~ #0 #0 // Haer'Dalis Friendship for BG2: ToB: v1.2
    ~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: v3.5
    ~KELDORN_ROM/KELDORN_ROM.TP2~ #0 #0 // berelinde's Keldorn Romance: 6
    ~KELDORN_ROM/KELDORN_ROM.TP2~ #0 #1 // Romance Match -> Romance is available to LG/NG protagonists only (Recommended): 6
    ~KELDORN_ROM/KELDORN_ROM.TP2~ #0 #8 // Select Keldorn's dialogue timer: -> Speed (Default): minimum 30 minutes (SoA)/45 minutes (ToB) real time between dialogues: 6
    ~KORGANFRIENDSHIP/KORGANFRIENDSHIP.TP2~ #0 #0 // Korgan Friendship for BG2: ToB: v1.5
    ~KORGAN/KORGAN.TP2~ #1 #0 // Korgan's Redemption: v10.0.0
    ~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: v2.6
    ~SAREVOKROMANCE/SAREVOKROMANCE.TP2~ #0 #0 // Aeryn's Sarevok Romance for BGII: Throne of Bhaal: 1.4
    ~VICONIA/VICONIA.TP2~ #0 #0 // Viconia Friendship: v4.5
    ~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: v4.5
    ~YOSHIMOROMANCE/YOSHIMOROMANCE.TP2~ #0 #0 // Yoshimo Romance and additional friendship talks for BG2 / BG2EE: 5.2
    ~YOSHIMOSREMORSE/YOSHIMOSREMORSE.TP2~ #0 #0 // Yoshimo's Remorse: v2.0
    ~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #0 // All Things Mazzy: Version 1.090
    ~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #1 // For the Evil: Additional content that might disturb a truly good player.: Version 1.090
    ~ALLTHINGSMAZZY/SETUP-ALLTHINGSMAZZY.TP2~ #0 #2 // For the Good: Additional content that might annoy a truly evil player.: Version 1.090
    ~C#SOLAUFEIN/C#SOLAUFEIN.TP2~ #1 #0 // Solaufein's Rescue: Jastey's Solaufein NPC for BGII: 2.0 Beta
    ~C#SOLAUFEIN/C#SOLAUFEIN.TP2~ #1 #1 // Give Solaufein in Ust Natha the Mod's Portrait: 2.0 Beta
    ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #0 // Afaaq, the Djinni Companion -> Full Version (includes quests, banters and more): v2.8
    ~DJINNICOMPANION/SETUP-DJINNICOMPANION.TP2~ #0 #300 // Alternate djinni portrait by Ulb: v2.8
    ~PAINA/PAINA.TP2~ #0 #0 // Pai'Na NPC for BG:EE
    ~XAN/XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v18
    ~XAN/XAN.TP2~ #0 #6 // Xan's Alternate Voice by Joey Bracken: v18
    ~YESLICKNPC/YESLICKNPC.TP2~ #0 #1 // Yeslick NPC for BGII: SoA & ToB -> Yeslick is a Fighter-Alaghor of Clangeddin (cleric kit): v4.0
    ~VARSHOON/SETUP-VARSHOON.TP2~ #0 #0 // Varshoon - an illithid NPC for BG2: v6.2
    ~VARSHOON/SETUP-VARSHOON.TP2~ #0 #1 // New paperdoll for illithids (inventory illustration): v6.2
    ~TYRISFLARE/SETUP-TYRISFLARE.TP2~ #0 #0 // Tyris Flare NPC: v8 jasteys edit
    ~TIAX/TIAX.TP2~ #0 #0 // Tiax NPC MOD for Baldur's Gate II: v6
    ~THEBEAURINLEGACY/THEBEAURINLEGACY.TP2~ #0 #1000 // The Beaurin Legacy for BG2:SoA & ToB & BGII:EE: v3.6.1
    ~SKIECOST/SKIECOST.TP2~ #0 #0 // Skie: The Cost of One Girl's Soul - New quest for Baldur's Gate 2 EE: 3.3
    ~SKIECOST/SKIECOST.TP2~ #0 #1 // Skie: The Cost of One Girl's Soul - Allow Skie to return as a joinable NPC: 3.3
    ~SKIECOST/SKIECOST.TP2~ #0 #2 // Skie: The Cost of One Girl's Soul - Add brand new SoD-oriented items to BG2: 3.3
    ~SIRENE_BG2/SIRENE_BG2.TP2~ #0 #0 // Sirene NPC for BG2:EE
    ~SARAHTOB/SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: 5 jasteys edit
    ~NEPHELE/NEPHELE.TP2~ #0 #0 // Nephele NPC Mod for BGII: SoA & ToB: v2.5
    ~PETSY/PETSY.TP2~ #0 #0 // Petsy Chattertone: 4.0
    ~PETSY/PETSY.TP2~ #0 #1 // Petsy/Nephele crossmod banters: 4.0
    ~GAHESH/GAHESH.TP2~ #0 #0 // Gahesh NPC: 2.0
    ~NINDE/NINDE.TP2~ #0 #0 // Ninde NPC Mod for BGII: v3.0
    ~MUR'NETH/MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC Mod: v12
    ~MUR'NETH/MUR'NETH.TP2~ #0 #1 // Remove Rare selection sounds: v12
    ~KIVAN/SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v16
    ~IYLOS/IYLOS.TP2~ #0 #0 // Iylos NPC for BGII:ToB: 2.7
    ~IYLOS/IYLOS.TP2~ #0 #1 // Install extended content (PID, more interjections, friendship, scenery & plot dialogues)?: 2.7
    ~IYLOS/IYLOS.TP2~ #0 #4 // How much time would you like in between Iylos' PC dialogues? -> 30 Minutes: 2.7
    ~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: 14
    ~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): 14
    ~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): 14
    ~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: 14
    ~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #0 // Gavin for BG2: 23
    ~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #2 // Multi-romance cheat -> Normal romance kills: 23
    ~HAIASS/SETUP-HAIASS.TP2~ #0 #0 // Haiass the Wolf: v2.4
    ~HAIASS/SETUP-HAIASS.TP2~ #0 #10 // Haiass can be resurrected -> Moderate penalty (Constitution -4 temporarily): v2.4
    ~GLAMNPCPACK/SETUP-GLAMNPCPACK.TP2~ #0 #0 // Glam's NPC Pack for BG:EE, BGT and BG TUTU
    ~EVANDRA/SETUP-EVANDRA.TP2~ #0 #0 // Evandra NPC: v2.2
    ~EVANDRA/SETUP-EVANDRA.TP2~ #0 #1 // Crossmod Content: v2.2
    ~DACE/DACE.TP2~ #0 #0 // Dace Linton NPC Mod for BG2:SoA & ToB: v5
    ~CORAN/CORAN.TP2~ #0 #0 // Coran NPC MOD for Baldur's Gate II: v7
    ~CORAN/CORAN.TP2~ #0 #1 // Delete old Coran from the Forest of Tethyr (RECOMMENDED): v7
    ~YVETTE/SETUP-YVETTE.TP2~ #0 #0 // Yvette Romance - BG2 Romance Character: 4.1
    ~YVETTE/SETUP-YVETTE.TP2~ #0 #1 // Yvette Romance - alternative class (Pure Heartwarder): 4.1
    ~FOUNDLING/FOUNDLING.TP2~ #0 #0 // Foundling: Between the Shades -> Yes, but don't patch the existing save games: 5.0
    ~WILLOWISP/WILLOWISP.TP2~ #0 #0 // Will NPC, shaman stronghold and new shaman kit for BG2EE: 1.6
    ~WILLOWISP/WILLOWISP.TP2~ #0 #1 // Change shaman .tlk string to remove "Ineligible for any stronghold" line: 1.6
    ~WILLOWISP/WILLOWISP.TP2~ #0 #2 // New items for shamans and undead NPCs: 1.6
    ~WILLOWISP/WILLOWISP.TP2~ #0 #3 // Optional: Drider and Dark Treant Enemies: 1.6
    ~WILLOWISP/WILLOWISP.TP2~ #0 #4 // Crossmod Banters: 1.6
    ~BRANWEN/BRANWEN.TP2~ #0 #0 // Branwen BG2 NPC mod for players and modders: v5
    ~AURENASEPH/SETUP-AURENASEPH.TP2~ #0 #0 // Auren Aseph for BG2:ToB: v10 edit jastey
    ~RECORDER/SETUP-RECORDER.TP2~ #0 #0 // Recorder NPC MoD: 1.35
    ~RECORDER/SETUP-RECORDER.TP2~ #0 #1 // Choose whether or not to have Recorder's custom soundtrack play during timed talks. -> Recorder's Music: 1.35
    ~HELGA/SETUP-HELGA.TP2~ #0 #0 // Helga NPC Mod: 1.47
    ~VIENXAY/VIENXAY.TP2~ #0 #0 // Vienxay NPC for BG1EE: 1.56
    ~KALE/KALE.TP2~ #0 #0 // Kale NPC for BG1EE and SoD: 1.57
    ~KALE/KALE.TP2~ #0 #1 // Choose an alternate class for Kale? -> Warden(Fighter Kit): 1.57
    ~ARTISANSKITPACK/ARTISANSKITPACK.TP2~ #0 #0 // Artisan's Kitpack: Arcane Archer Fighter Kit: 1.7
    ~EMILY/EMILY.TP2~ #0 #0 // Emily NPC for BG1EE: 1.59
    ~EMILY/EMILY.TP2~ #0 #1 // Choose an alternate class for Emily? -> Arcane Archer (Fighter Kit): 1.59
    ~EMILY/EMILY.TP2~ #0 #3 // Choose whether or not to have Emily's custom soundtrack play during timed talks. -> Emily's Music: 1.59
    ~AURA_BG1/SETUP-AURA_BG1.TP2~ #0 #0 // Aura NPC for Baldur's Gate: Enhanced Edition: 3.2
    ~AJANTISBG2/AJANTISBG2.TP2~ #1 #0 // Sir Ajantis NPC for BGII: 20
    ~AJANTISBG2/AJANTISBG2.TP2~ #1 #1 // Install the unique BG(II):EE BAM for Ajantis' Family Shield: 20
    ~AJANTISBG2/AJANTISBG2.TP2~ #1 #3 // Installation of adult romance content: 20
    ~AJANTISBG2/AJANTISBG2.TP2~ #1 #5 // Ajantis kit choice: make Ajantis Cavalier: 20
    ~ARATH/ARATH.TP2~ #0 #0 // Arath NPC for BGII: SoA & ToB: v4
    ~ADRIAN/ADRIAN.TP2~ #0 #0 // Adrian for BGII -> Adrian is a Sorcerer: v5.0
    ~ADRIAN/ADRIAN.TP2~ #0 #10 // Install optional soundset for Adrian (only in English) -> Phaelin's soundset: v5.0
    ~ADRIAN/ADRIAN.TP2~ #0 #20 // Crossmod content: v5.0
    ~ISRA/ISRA.TP2~ #0 #0 // Isra NPC Mod for BG:EE, EET, BGT and TuTu: v3.2
    ~ISRA/ISRA.TP2~ #0 #1 // Valerie/Isra crossmod content: v3.2
    ~ISRA/ISRA.TP2~ #0 #2 // Gavin/Isra crossmod content: v3.2
    ~ISRA_BG2/ISRA_BG2.TP2~ #0 #0 // Isra for BGII: v3.1
    ~ISRA_BG2/ISRA_BG2.TP2~ #0 #1 // Isra Crossmod Content: v3.1
    ~KELSEY/KELSEY.TP2~ #0 #0 // Kelsey: V6
    ~KELSEY/KELSEY.TP2~ #0 #4 // Ascension-specific dialogue (Requires WeiDU Ascension, v1.4.12 or greater recommended): V6
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v19
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v19
    ~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v19
    ~C#GREYTHEDOG/SETUP-C#GREYTHEDOG.TP2~ #0 #0 // Grey The Dog NPC: 4
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #0 // Aerie Flirt Pack For SOA: v1.07
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #2 // Aerie Flirt Pack For TOB: v1.07
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #4 // Jaheira Flirt Pack for SOA: v1.07
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #6 // Jaheira Flirt Pack for TOB: v1.07
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #8 // Viconia Flirt Pack for SOA: v1.07
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #10 // Viconia Flirt Pack for TOB: v1.07
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #12 // Anomen Flirt Pack for SOA: v1.07
    ~NPCFLIRT/SETUP-NPCFLIRT.TP2~ #0 #14 // Anomen Flirt Pack for TOB: v1.07
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #2 // Do Not Miss NPC-PC Dialogues -> For NPCs in Party Only: v3.1
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #4 // Skip Korlasz's Dungeon: v3.1
    ~C#SODTWEAKS/SETUP-C#SODTWEAKS.TP2~ #0 #5 // More Dialogue Choices & Prevent Dead Ends: v3.1
    ~HOMEWARDBOUND/SETUP-HOMEWARDBOUND.TP2~ #0 #0 // Homeward Bound: v8 - 01 August, 2019
    ~HOMEWARDBOUND/SETUP-HOMEWARDBOUND.TP2~ #0 #1 // Romances end due to separation -> Homeward Bound does *not* kill BioWare romances: v8 - 01 August, 2019
    ~VALHORN/SETUP-VALHORN.TP2~ #0 #0 // Improved Horns of Valhalla: v2
    ~WEASELS!/WEASELS!.TP2~ #0 #0 // Weasels! Because the IE games needed more weasels!: 2.0
    ~RR/SETUP-RR.TP2~ #0 #7 // Additional equipment for Thieves and Bards: v4.92
    ~RR/SETUP-RR.TP2~ #0 #8 // Upgradeable Equipment: v4.92
    ~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #0 #1 // Add new bardic store and thief items: v9
    ~BARDICWONDERS/SETUP-BARDICWONDERS.TP2~ #0 #4 // Bardic Wonders: Items
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #0 // Made in Heaven: Item Pack: v4
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #1 // BG1-style Wands of Frost & -Lightning: v4
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #7 // Miscellaneous Item Improvements (see readme): v4
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #8 // Add Potions of Extra Healing in BG1: v4
    ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #10 // Sensible Shops (see readme): v4
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #10 // Shadows Of Amn Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v45
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #11 // Throne Of Bhaal Item Upgrades -> Revised Version (new upgrades presented in the same style as existing upgrades): v45
    ~ITEMUPGRADE/ITEMUPGRADE.TP2~ #0 #12 // Install supplemental Cespenar audio for Item Upgrade: v45
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2261 // Alter Mage Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2271 // Alter Bard Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2281 // Alter Cleric Spell Progression Table -> PnP Table: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2291 // Alter Druid Spell and Level Progression Tables -> No Level Progression Changes, PnP Druid/Cleric Spell Table Only: v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2390 // Paladins Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
    ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2400 // Rangers Use Icewind Dale-Heart of Winter Spell Tables (grogerson): v9
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #0 // Epic Locks
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #100 // Epic Traps
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #300 // Epic Pickpocketing
    ~EPICTHIEVING/EPICTHIEVING.TP2~ #0 #400 // Epic Detect Illusions
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1500 // Include arcane spells from Icewind Dale: Enhanced Edition: v33.3
    ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #1510 // Include divine spells from Icewind Dale: Enhanced Edition: v33.3
    ~EET_END/EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation

    At this point there were 42,595 items in my override folder for a total of 1.40 GB of files.  The pauses weren't as intense as they were with the full install, but it went from silky smooth to borderline useless compared to the install without that component.

    Removing the arcane and divine spells components dropped the total to 41,576 and 1.39 GB of files. 

    To see if it is related to the SCS components, I installed Trial of the Luremaster for BG2 which increased the override folder to 43,066 files and a total size of 1.43 GB. Of note, A7TotLMBG2EE also adds a bunch of arcane spells from IWD if SCS or IWDification are not installed.  There were no problems with the auto-roller and it functioned as smoothly as before. I'm not sure why this is happening @lefreut@DavidW.

  12. On 7/20/2020 at 5:59 PM, Caedwyr said:

    I did the small fedex quest in Candlekeep for Recorder (fetched the paladin, went back to Recorder, they walked away together), however while I was given the potion as a reward my journal was not updated and no xp reward was given.

    A minor thing.  Hull, the guard in Candlekeep is presented as being only a couple of years older than CHARNAME in BG1 Romantic Encounters, however the Portraits Portraits Everywhere mod uses a picture that looks older than Keldorn.

    ytm8thxopg68.bmp
    @jastey @smeagolheart

    Not game-breaking, but a minor inconsistency.  The install order I've used places PPE after BG1 Romantic Encounters based on the recommendations in the readmes.

    I've fixed this by swapping PPE/Portraits/Hull.bmp with PPE/RandomPortraits/Fighters/S9LFM74.bmp.

    The new, younger Hull is below

    HULL.jpg.727df848a9c81804576c860ed7884be4.jpg

    HULL.bmp

  13. I'm going to end up abandoning this install, fixing a bunch of stuff and trying again.  I discovered that a couple of the mods I had installed had recently discovered crash bugs and I'd rather not have to give up the game most of the way through when I'm so near the start.  

    I noticed that there was an early July update to EEUI Tweaks that makes the auto-roller less CPU intensive, so I'm going to give that a try.

  14. A possible bug with Haiass.  @jasteyHaiass's Chew Toy (JUGUE.ITM) is flagged as a critical item (can't be dropped or sold), however it can't be moved in my character's inventory either because it does not have the droppable flag checked as well.  This is a minor annoyance because your character may have a full or partially full inventory when you first get the whistle and it may end up stuck in an inventory slot that causes OCD irritation on the part of the player.

    Attached the fixed item that can be dropped into Haiass/ITM folder in the mod installer folder.

    jugue.itm

  15. On 7/19/2020 at 10:41 AM, DavidW said:

    I've updated to v33.3, to fix the mxsplbrd edge-case bug, the incompatibility with DSotSC, and the incompatibility with whatever mod introduces T-BONE01.

    EDIT: I should note that these aren't all the bugs I'm aware of; in particular, a bunch of compatibility issues with IWDification still need attention. These bugs were (a) readily fixable and (b) critical, in that they'd lead to install-time errors or crashes in some circumstances.

    I discovered which mod added T-Bone01.  Haiass. @jastey

  16. I tried using generalized biffing of both the lightweight and heavy duty variants.  The lightweight version didn't make any difference during character creation and the game would still momentarily hang each time the auto-roller rolled the dice.  They heavy duty version actually did make a bit of a difference at reducing the initial pause when starting a new character creation, but did not eliminate the problems with the auto-roller.  I'm running an i5-4690k and I'm guessing my computer isn't quite beefy enough to run the auto-roller with the number of mod files I have without problems.

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