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Gwendolyne

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Everything posted by Gwendolyne

  1. French: @16 = ~Installation du contenu de romance pour adultes~ @170 = ~Attribuer a Ajantis le profil de chevalier~ The above string reflects the fact that I guess you are removing all READLN actions, there will be only one choice, the cavalier kit, otherwise, Ajantis will stay a plain paladin. If there are other choices, let me know to modify the translation.
  2. Try this ; http://www.baldursgatemods.com/forums/index.php
  3. Is there a way to find the members list? I mean not only the online users?
  4. I could not have said it in a better way. You can't image how painful it is to provide older mods IR and SR compatibility as those mods are still beta releases if not patched every couple of weeks...
  5. @jastey No, but it took me years to understand how it works (in a rather non intuitive way, it is the opposite of STRING_EQUAL) and I have been using it only for a couple of years.
  6. Excerpt from WeiDU doc: Briefly it compares two strings content.
  7. I have created a lot of doors for other modders to be added into existing maps. Do you add tis file to switch from open/close door? I could have a look to your files if you send them by PM.
  8. I was interested by the scripts, but there is no hurry. I can wait.
  9. The 1PP next version will get rid of all A_R and transfer them into a ini file.
  10. Thanks. It works now.
  11. Seems to be impossible to download any file in Tweaks category: "Sorry, you aren't permitted to download this file". However, it works fine with other files.
  12. Preview is the last button on the top right, but I can't find the full editor one, if it is still somewhere...
  13. David, I can share a spreadsheet summarizing all the missing animation BAM (and their respective ini) files according to the game played (classical and EE).
  14. @kreso, have you any deadline? As I don't want to get myself misunderstood, I ask you because I am polishing the next 1PP version and decided not to provide full compatibility with SR and IR because it seems pointless and not worthy working on compatibility with beta mods that release new versions every couple of days. imo compatibility with those kinds of mods must be dealt with fixpack patches. But according to your first post, SR won't be beta anymore "very soon". Does it mean a couple of days, a few weeks, or more...? Depending on your answer, I might make a break and wait for SR final release to work on a solid compatibility.
  15. As BG2EETrans provides a partial French Translation for BG2EE (when it will be completed, the mod will be included by Beambog as the official French localization), we did not translate its readme and release announcement in English. But you can download it on GitHub. The install process is very easy: clone a clean BG2EE install and run the mod (be sure there is no weidu.conf file in your game folder). Select any language and install it. The mod will create a lang/fr_FR folder with dialog.tlk and dialogF.tlk files (copies of the English dialog.tlk), then feed them with the strings already translated. The resulting French dialog.tlk files will thus both contain French strings and keep the original English ones if not translated. The mod also automatically creates a weidu.conf file pointing to French language, a L_fr_FR.lua file into the override, and patches the BGEE.lua file to add French language. Once installed, run BG2EE and check the game is set to French. That's the process I used to test SCS v32. Here is my WeiDU.log: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~BG2EETRANS/BG2EETRANS.TP2~ #0 #0 // Initialisation: v0.7.16.6 ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1001 // Textes repris de BGII-ToB: v0.7.16.6 ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1002 // Textes repris de BGEE: v0.7.16.6 ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1003 // Ajout de la langue au menu + credits (BG2EE V2.0 et plus): v0.7.16.6 ~BG2EETRANS\BG2EETRANSINSTALL.TP2~ #0 #1004 // Textes de BG2EE traduits et controles: v0.7.16.6 Once I added the missing lines in French gameplay.tra, the install went further but stopped when stratagems did not find stringrefs in French spell.tra. Edit : I made a successful install with a French game (described above) and English language selected in stratagems. It makes me guess the problem lies with missing strings and the way stratagems handles foreign tra files if not completed. But it's only a clue. Except this message: SKIPPING: [Cosmetic change: stop Stoneskins from changing the caster's colour] This component only works on Windows installs and does not work on BG:EE W10 and BG2EE...
  16. I did not install SCS v32 yet, but the French translation patch DOES COPY the attached file in override folder. Edit : I found the culprit. It has nothing to do with L_fr_FR.LUA. ERROR: No translation provided for @707 ERROR: [L_fr_fr.lua] -> [override] Patching Failed (COPY) (Not_found) French gameplay.tra file is not updated and the installer does not find needed strings: EN : FR: DrAzTiZ: copy gameplay.tra from lang/english to lang/french. The component should install fine. But I am afraid it may occur with other components if their respective tra files have not been updated. Edit 2: Don"t forget to modify the following line in stratagems.ini: force_tra_rebuild=1 L_fr_FR.txt
  17. Hey @CamDawg, I'm getting a parse error on line 17 of this code. I think it's related to my BEGIN/END blocks, but I'm not positive. The assumptions are that there is a 25% reduction in XP that only kicks in for creatures over 1500 XP, and there's a smoothing function that gradually reduces XP from 1000 to 1500 XP. INCLUDE ~xpmod/functions/round_xp.tph~ DEFINE_ACTION_FUNCTION adjust_creature_xp INT_VAR percentage_modifier = 100 BEGIN COPY_EXISTING_REGEXP ~.+\.cre~ ~override~ PATCH_IF (LONG_AT (0x0014) > 1000) && (LONG_AT (0x0014) < 1499) BEGIN SET xp = LONG_AT (0x0014) * 0.0005 + 1.5 LAUNCH_PATCH_FUNCTION round_xp INT_VAR xp RET xp = round_xp END WRITE_long 0x14 xp END BUT_ONLY_IF_IT_CHANGES END BEGIN COPY_EXISTING_REGEXP ~.+\.cre~ ~override~ PATCH_IF (LONG_AT (0x0014) > 1499) BEGIN SET xp = LONG_AT (0x0014) * percentage_modifier / 100 LAUNCH_PATCH_FUNCTION round_xp INT_VAR xp RET xp = round_xp END WRITE_long 0x14 xp END BUT_ONLY_IF_IT_CHANGES END The first red END (line #20) is the END of DEFINE_ACTION_FUNCTION. WeiDU does not understand the next bloc beginning with BEGIN
  18. seems there is a typo in level1npcs.tp2: LANGUAGE ~Fran‡ais (traduit par Graoumf, des d'Oghmatiques)~ ~french~ ~level1npcs/languages/french/setup.tra~ LANGUAGE ~Espa¤ol (traducido por Lord Psion)~ ~spanish~ ~level1npcs/languages/spanish/setup.tra~ should be LANGUAGE ~Francais (traduit par Graoumf, des d'Oghmatiques)~ ~french~ ~level1npcs/languages/french/setup.tra~ LANGUAGE ~Espanol (traducido por Lord Psion)~ ~spanish~ ~level1npcs/languages/spanish/setup.tra~
  19. I used the release tab on github and tagged the release as pre-release for testing. I don't care if the testing release contains the legacy folder, but I would prefer no packaging it in the final release. Edit: and I thought the Mod Packaging Tool was created to provide G3 formated release (exe).
  20. Another technical question on releases: In my local repo, I created a 'legacy' folder that gathers All the former files that have been modified (I am updating a very old mod, so I fix all bug reports I found AND I provide EE compatibility) All the content that was unused and therefore not installed If I push them in the remote repo, then create a pre-release for testing, this folder is included in the release, what I don't want. I really need to keep track of the latest version in the repo, but I don't wan't to release this stuff. Is there an easy way to exclude the legacy folder from the release? I am not sure gitignore is the right thing to do it...
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