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Angel

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Everything posted by Angel

  1. Really? I suppose I should be flattered to see people using my handiwork. I never expected so much interest. Oh well, hope it works well for you!
  2. I poked around a little on this one. The SCS component "Improved Vampires" changes Bodhi and her friends in ar1514 into bats until you step on a newly added region that causes them to reveal themselves. Skipping that region somehow may be the cause of your issues.
  3. I currently develop and test the item pack mostly on BG2EE, so the master *should* work there. But I made big changes that have had very little testing so far, so absolutely no guarantees there. That said, feel free to try it. I'd actually like to know if it works or not. And yes, I am working towards a new release but I don't know exactly when it will be yet. Also, I haven't tested either the item pack or the spell pack with other mods that make extensive changes to items and spells, I have *no* idea how compatible that is. I generally use only my own modifications. ^^
  4. Going from my personal experiences, the first Slayer change happens involuntarily in the confrontation with Bodhi, and can happen one more time after that if you rest and have an active romance, in which case your lover will have something to say about being chased around by a murderous monster. After that it never happens again unless you choose to, and the ability is not needed to finish the game. I do not know how it exactly works and I have never seen this bug myself so I can't give you pointers, sorry. I checked the mod code and like I said it doesn't change Bodhi's original appearance at all. If she did not appear in her usual spot it is the doing of something else, not UB. In a vanilla game she is already present in ar1514 (the minotaur maze) and not created by script.
  5. The cat& mouse mod does not alter Bodhi's original appearance, it only makes her appear a few more times in other places. It also does nothing with the Slayer. The code is also completely unchanged from previous versions, I never touched it at all.
  6. I do not use EET, so not sure I can be much help here. I didn't see any obvious issues in the install list. As for the final battle with Sarevok, yes SCS makes that fight quite difficult. Sarevok already is pretty damn powerful in a vanilla game and with smarter casters on his side it is quite a spectacle. But with some better equipment and an extra level or two from the quest mods it is doable, especially since SCS v32 seems to have toned things down a notch. SoD does feel a little too easy after going through SCS-enhanced BG1, I think this is mainly due to SCS not altering SoD in any way at the moment. We'll have to see what it is like after @DavidW has a chance to play around with it. ^^ As quest mods go, good selection there, most of those are my favorites. Northern Tales can still be a little rough around the edges; it can sometimes be a hassle to find the quest triggers and some of the later battles are very challenging. But @jastey toned down the really difficult ones in the latest version and I think I made most of the items more reasonable, no more ankheg plates everywhere. I'm still working on some further refinements for NTotSC, but they won't be ready anytime soon, sorry. And yes, I recall that NTotSC does introduce a few new spells. I feel they are too high level (6th or 7th I believe) for BG1 but I haven't had the time to take a closer look at them yet.
  7. v27 does not alter or touch the French translation in any way. UB has no content at all for BG1 and doesn't touch anything there. You should *not* install UB in BGEE.
  8. First test run. Let's see how this goes...
  9. You were already told exactly what the problem is; with GlobalGT("Deactivate0801","AR0400",0) you're testing for a local variable that never gets set, so this test will always be false.
  10. They seem to be mostly loyal to him, probably because they know that "bad things happen when he angry". If he does win, would you want to be the orc that has to explain to him why they didn't attack the heroes in the back? Anyway, I have the battle with Icasaracht from Heart of Winter in mind, she gets a small army of sahuagin to back her up and she seems far more prideful than Firkraag. And orcs won't be the only things he gets, I have a few other surprises in mind...
  11. Yes, they will work fine. I mostly add new monsters, which is exactly what SCS does not do. (That's actually the whole idea for this mod.) The biggest changes SCS makes are overhauling the powers and AI of the warders on D1 and the chess pieces in the chess board, and I do not touch either of those. My changes to Durlag's Tower are roughly this: Additional ideas are always welcome. ^^ The new versions of MiH Item Pack and Spell Pack are almost ready, I'll probably release a beta soon. Encounters & Quests is going to take longer though, because I'm currently adding a lot of BG2 content. How would you like some orc backup for Firkraag, tougher arena battles in the illithid city and undead minions for some of the lonely liches? That's what I am currently working on.
  12. Well, judging by its thac0- and damage bonus it seems to be a +1 weapon, so 1. Just so you know, the enchantment level determines if the weapon can bypass certain immunities or not. For example, with the weapon in its current state it would not be able to damage mustard jellies or skeleton warriors. I'll go through the other items when I have a little time, which should not be a problem currently as I have to stay indoors due to quarantine. ^^
  13. Mm, I can't leave you alone with items for five minutes, can I? Seems some feature block indices are a little messed up in this one. Try this fixed version I have attached. By the way, this item is flagged as magical but its enchantment level is 0. I'm not sure if this is intentional or not. c#grtoo4.itm
  14. BG1 is very vulnerable to balancing issues, especially in that early stage. I would be very careful with items given out at that point. Anything more powerful than, say, a Ring of Protection +1 is definitely a no-go. There is a reason my item pack actually replaces some of the items given out in that area with weaker ones. ^^
  15. I'm kinda busy with my promised item/battle revisions for NTotSC at the moment. But if some simple fixes are needed I'd be happy to help, if @jastey wants me to of course. Anything specific that is known to be broken?
  16. Welcome. I was able to reproduce your error (it's an unintended side effect of me converting the mod to SFO) and will fix it of course. But in general, you should not meddle with the main repo unless you really know what you are doing, as it is a product in development and the author likely hasn't done much testing yet.
  17. From the discussion at SHS, I understand you downloaded my main GitHub repo. If so, you're on your own. I make no effort whatsoever to keep it installable on all versions between releases, and I am currently in the middle of extensive rewriting. Use the latest release instead.
  18. That too, but I mainly feel they are just out of place, both considering the terrain and the story. I wanted to stop Mutamin's Garden from being an early XP bonanza that can easily be cleared with a few potions or a scroll and turn it into more of a mid- to late game area. But I feel I only made the issue worse, and judging by @Chitown Willie's comment I am not the only one. I'll have to rethink it.
  19. Yeah, I'm not happy with the Garden, but unsure what else I can do with it. Next version won't have the black dragons anymore though. I'm currently experimenting with dracolisks and pyrolisks.
  20. Not really. And Irenicus' death is scripted, that tends to mess with item drops. (Found that out the hard way when I tried adding an item to Demogorgon whose death is also scripted.) It's possible to gain in-game knowledge of both, but doing so involves breaking a promise, not something paladins tend to do lightly. ^^ And since by then I usually have enough helmets to cover my entire party anyway and I do not like meta-gaming, I usually leave it alone. I was referring to the in-game possibility of telling Vail you'd not take his hard-earned item and then doing so anyway.
  21. Balduran's Cloak was never gone from BG1, the core game offers a legitimate way to get it and it is still present in EE. For BG2, if you install my nerf for the cloak it will be added to Ribald's special store in chapter 6. (This can be turned off in the .ini if you have another mod that already restores it. Or not, for the cheaters. ^^)
  22. Ah yes, I too found this a refreshing change from her normal sitting duck behavior. And besides, if you have ever played a wizard in D&D you should know that wizards are always prepared for anything. An unprepared wizard is a dead one. ^^ Important political figure and fairly powerful mage, in a city that has a possible war looming over it, is already full of civil unrest, and already has had two assassinations (Elthan and Scar) in the past week? Seems to me that she could reasonably expect an attack at some point. Make perfect sense that she is prepared for the worst.
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