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Thimblerig

Modders
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About Thimblerig

Profile Information

  • Gender
    Female
  • Location
    New Zealand
  • Interests
    writing, sewing, cats, theatre-style live action roleplaying... kinda generic, really :-)

    (Current icon c/o BugMan50, under Creative Commons 2.0
  • Mods Worked On
    Mods Contributed To: Romantic Encounters
    Fanfic: Thimble @ FF.net, Thimblerig @ AO3
    Larps: But Nobody Loses An Eye! Super Sparkle Action Princess GX! My Bloody Valentine, Tesla's Wedding/Perambulate We Merrily, The Bell, Fragrant Harbour

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  1. Yikes, that question makes so much more sense now. Sorry!
  2. I'm glad you enjoyed it, and thanks for letting us know :-) In answer to your question, some of the 'nookie' encounters are restricted by gender, some aren't. Off the top of my head, those who swing both ways: Husam, Schvantz and Ariane in the Low Lantern, along with the generic harlots added to the other Undercellar, Hull, Melicamp, the Harvestmen drow, Ender Sai if you accept his offer, Left... maybe Bardolan (it's been a while since I looked at that one). You can also get reasonably intimate (wound care and back massage) with Bjornin. Some of those also have Charisma and/or Reputation restrictions, though, which you may have been tripping on. The Girdle of Gender will bypass the gender locks, and if you have its component installed you can buy cheap curse removal from Gellana Mirrorshade for purposes of playing around. I hope that helps.
  3. Thanks for the spot, Ser Elryk - I'll transfer these to the To Do list, for the next time we work on the mod. Cheers.
  4. A is for Ankheg... http://imgur.com/gallery/OhJm7
  5. Hi Brakston293, thanks! The short version is that jastey, our beloved leader, wanted to take a break from modding. (It's hard work, she does a magnificent job, everybody wants time off sometimes.) The slightly longer version is that there is some mostly-complete-but-unbetaed material by myself and another contributor that we had some hazy notions of folding into a sequel mod. But I also was feeling a bit tired at the time, and things are kind of hovering right now. Cheers, T
  6. I think you mean Chandra, by Western Paladin - and yes, that's a very sweet encounter.
  7. So... let me get this straight - the patch function would look at the entire string and if the sequence "The bard is also a rogue" were present then that sequence would be replaced? Is ACTION_GET_STRREF a function that only takes the actual integer value of the ref, or could you pass it something like, ~According to the renowned fruitarian Appleminster: The bard is also a rogue~ and it would find the ref on its own?
  8. Scroll down the page a little way, and you'll see a section discussing "transition" format. It shows the long version and explains it bit by bit, then shows the streamlined version for dialogue replies. (It also helps to look at existing mods to see how they were coded.) And yes, what Gwendolyne said. Remember the tildes.
  9. + ~!Race(Player1, ELF)~ + ~What in the Nine Hells is an elf doing up here?~ + 2 + ~Race(Player1, ELF)~ + ~Well met again brother. How goes your journey?~ DO ~SetGlobal("Erevain_Met","GLOBAL", 1)~ + 1
  10. Thanks again for the crossmod.
  11. w00t! There is indeed: EXTEND_BOTTOM DEREVAIN 10 #2 // this tells the compiler to put the new transition after Existing Transition 2. ++ ~Erevain, you're an able adventurer, you should join us.~ + mod_12 END There's a fuller explanation here: http://www.weidu.org/~thebigg/README-WeiDU.html#EXTEND_BOTTOM (the language can be intimidating, but it's a very worthwhile read).
  12. Try this: // You don't need a BEGIN unless you're starting or overwriting a new dialogue file. EXTEND_BOTTOM DEREVAIN 10 ++ ~Erevain, you're an able adventurer, you should join us.~ + mod_12 END APPEND DEREVAIN IF ~~ mod_12 SAY ~I think that's an interesting proposal. Let me think about it.~ IF ~~ EXIT END END // closes the APPEND command // (I used slightly more streamlined code - saves typing when you have a large .d file to create.)
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