Graion Dilach Posted February 18, 2023 Share Posted February 18, 2023 (edited) Note that SCS adds monsters - the DSotSC kobolds come to my mind -, so I'd edit that to just say it should come after SCS outright. Edited February 18, 2023 by Graion Dilach Quote Link to comment
subtledoctor Posted February 18, 2023 Author Share Posted February 18, 2023 Specifically, the new Combat Skills component should go after SCS. I think. Maybe something to do with the proficiency reallocation. Quote Link to comment
Endarire Posted February 18, 2023 Share Posted February 18, 2023 (edited) @subtledoctor In your documentation for this mod, the install order says SoB should go before and after SCS. For the newest mod versions, what components should go when? Thankee! EDIT: I just noticed the updates above as I posted this. Edited February 18, 2023 by Endarire Quote Link to comment
subtledoctor Posted March 2, 2023 Author Share Posted March 2, 2023 Apparently the new passive version of the 'fighting dirty' feat can affect allies as well as enemies. Fix will be up soon, but until then anyone using the current Combat Skills component can apply this hotfix to handle it. Quote Link to comment
subtledoctor Posted March 7, 2023 Author Share Posted March 7, 2023 Updated to version 6.5 alpha 6 with fixes for shield bashing, grappling, and fighting dirty. Quote Link to comment
Endarire Posted March 16, 2023 Share Posted March 16, 2023 Just to confirm: For SoB 6, is MRO the only part that should be installed after SCS? What about Combat Skills? Thankee! Quote Link to comment
subtledoctor Posted March 16, 2023 Author Share Posted March 16, 2023 (edited) I just install the whole thing after SCS. Spoiler ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3041 // Reduce the number of Arrows of Dispelling in stores -> Stores sell a maximum of 5 Arrows of Dispelling: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #3505 // Wider selection of random scrolls: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4020 // More realistic wolves and wild dogs: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4052 // Decrease the rate at which reputation improves -> Reputation increases at about 1/3 the normal rate: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4115 // Thieves assign skill points in multiples of five: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4160 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4171 // Increase the price asked by Gaelan Bayle -> Gaelan wants 60,000 gold pieces: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #4230 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #5900 // Initialise AI components (required for all tactical and AI components): v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6000 // Smarter general AI: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6010 // Better calls for help: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6030 // Smarter Mages: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6040 // Smarter Priests: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6100 // Potions for NPCs: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6200 // Improved Spiders: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6310 // Slightly smarter carrion crawlers: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6320 // Smarter basilisks: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6550 // Smarter beholders: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #6590 // Smarter Throne of Bhaal final villain: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7000 // Improved doppelgangers: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7010 // Tougher Black Talons and Iron Throne guards: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7090 // Improved Cloakwood Druids: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7100 // Improved Bassilus: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7110 // Improved Drasus party: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7200 // Tougher chapter-two end battle: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7210 // Tougher chapter-three end battle: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7220 // Tougher chapter-four end battle: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #7900 // Improved minor encounters: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8000 // Make the starting dungeon slightly harder: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8020 // Spellcasting Demiliches: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8040 // Tie difficulty of level-dependent monster groupings to the difficulty slider: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8050 // Improved Random Encounters: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8090 // Party's items are taken from them in Spellhold: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8100 // Improved battle with Irenicus in Spellhold: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8130 // Rebalanced troll regeneration: v33.4 ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #0 #8190 // Improved Minor Encounters: v33.4 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #115 // Allow Mages to scribe memorized spells onto scrolls -> Scrolls can be scribed everywhere: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #125 // Rangers' Animal Empathy improves with experience: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #152 // PnP Fiends -> Mod-added fiends are also affected: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #155 // Further Revised Fiend Summoning: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #180 // PnP Mephits: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #202 // Revised Bhaalpowers -> Enhance the Bhaalpowers and standardize their casting time: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #270 // Unbiased quest rewards: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #301 // Change the appearance of Valygar's armor: v4.53 ~ATWEAKS/SETUP-ATWEAKS.TP2~ #0 #500 // Slightly expanded storage capacity for containers -> Use the recommended storage capacity value (999): v4.53 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #100 // IWO - Yet Another Revised Armor System: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #1012 // IWO - Aesthetic & Enchantment Tweaks -> Replace Enchanted Equipment with Mastercraft: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #104 // IWO - IWDEE Item Tweaks: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #109 // IWO - All Potions Usable by Any Class: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #122 // WPO - Streamlined Proficiency System: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #123 // WPO - Combat Skills System: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #124 // WPO - Fighting Style Changes: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #125 // WPO - APR on Spec: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #200 // SBO - Stat Bonus Overhaul: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #2013 // SBO - Stat-based Bonus Spells for 5E Casters -> SBO - bonuses only for casting slots: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #202 // SBO - Full Strength for 2-Hand Weapons Only: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #206 // SBO - Hit Dice Overhaul -> Generous (above-average) hit points: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #210 // XPO - Slower, standardized XP Tables: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #2123 // XPO - No Murder XP -> kills give half XP: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #223 // XPO - Choose SoD Starting XP -> 125,000: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #228 // XPO - Choose SoA Starting XP -> 240,000: v6.5a4 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #232 // MRO - Magic Resistance Overhaul -> Reduce Magic Resistance: v6.5a4 ~MAGIC_BATTLES_REVISED/MAGIC_BATTLES_REVISED.TP2~ #0 #10 // Revised Magic Battles: 1.6.1 ~NPC_EE/NPC_EE.TP2~ #0 #1010 // Remove dual-class flag from Imoen (warning, see Readme): 5.9.4 ~NPC_EE/NPC_EE.TP2~ #0 #1020 // Remove dual-class flag from Nalia (warning, see Readme): 5.9.4 ~NPC_EE/NPC_EE.TP2~ #0 #1030 // Remove dual-class flag from Anomen (warning, see Readme): 5.9.4 ~NPC_EE/NPC_EE.TP2~ #0 #1200 // Remove dual-class flag from all other NPCs (warning, see Readme): 5.9.4 ~NPC_EE/NPC_EE.TP2~ #0 #2000 // NPC class/stat/kit choices: 5.9.4 ~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #3 // DUAL_TO_KIT_MENU -> Enable Dualing Kit to Kit(*): 0.34 ~DUAL_TO_KIT/SETUP-DUAL_TO_KIT.TP2~ #0 #2 // Grant second-class Kits their Proper Proficiency Selection: 0.34 Edited March 16, 2023 by subtledoctor Quote Link to comment
Endarire Posted March 17, 2023 Share Posted March 17, 2023 For your SoB readme, I request you change the ordering of the Item Randomizer to before SCS because that's what the SCS docs recommend. I was concerned that the racial and ability score overhauls would work poorly for SCS AI if installed after SCS. What say you? Thankee! Quote Link to comment
rigidjelly Posted April 3, 2023 Share Posted April 3, 2023 From version 6.5a3. Functional weapon tweaks has a couple of issues, maybe fixed since then. Dart adjustments alter all Melf's Minute Meteors and presumably any other such spell-weapons aside from the blacklisted ENEBLADE. This includes DW#ENEB though I am not familiar enough with how SCS does its stuff to know if this matters. Bow adjustments do not take into account launchers like Tuigan that add additional apr. Maybe a check for bonus apr and then set to 5/2 if found? Why set apr instead of adding a -1/2 to all bows? Dagger adjustments only change melee forms of throwing daggers. Boomerang/Firetooth (dagger) are 2d4 ranged 1d5 melee. Oof. Not sure how this should go. 2d5 would follow logically but seems a bit strong. Not a bug per se, but since Firetooth (xbow) is a light xbow, you can use it with a shield. Maybe a special case to make it 2 handed but still usable by thieves etc? It was already leagues ahead of every other xbow and better than Gesen unless you needed dispel arrows. Quote Link to comment
Lurker Posted April 10, 2023 Share Posted April 10, 2023 (edited) Hi, I'm using SoB component 201 "SBO - Stat-based Bonus Spell Slots: v5.40" as the only component from SoB in a current EET install. On the in game character record screen, when clicking on "Wisdom", the default text is replaced with information about saving throw adjustments (which aren't even present in this case) and bonus spells for clerics and druids (don't know based on what; I'm also using cdtweaks component 2580, installed before SoB). Which is strange and should not really be the case, because Wisdom is the ability that is explicitly NOTfunctionally altered by this component. So far, it seems to be just a minor cosmetic thing. Spoiler $ egrep -i 'wisdom|sbo' WeiDU.log ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2580 // Alter Wisdom-Based Divine Bonus Spell Table -> Use PnP/PsT Table: v16 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #201 // SBO - Stat-based Bonus Spell Slots: v5.40 EDIT: Added some more info, downgraded some assumptions to sound a bit more modest. Edited April 17, 2023 by Lurker Quote Link to comment
Connelly Posted April 14, 2023 Share Posted April 14, 2023 After v6.5a3, I'm getting this error installing the Fighting Style Changes even in a fresh BG2 game with nothing installed yet. I've only tried the alphas 4, 6 and 10, but I imagine the others would also have it. ERROR: [d5_sns1.spl] -> [override/d5_sns1.spl] Patching Failed (COPY) (Failure("Unknown function: QD_ADD_EMPTY_SPELL_HEADER")) Quote Link to comment
subtledoctor Posted April 14, 2023 Author Share Posted April 14, 2023 5 hours ago, Connelly said: After v6.5a3, I'm getting this error installing the Fighting Style Changes Sorry, fixed in v6.5a11. Quote Link to comment
Connelly Posted April 14, 2023 Share Posted April 14, 2023 1 hour ago, subtledoctor said: Sorry, fixed in v6.5a11. All good now! Quote Link to comment
zuulforrest Posted April 16, 2023 Share Posted April 16, 2023 Getting a failed install on the Combat Skills component in IWDEE. This occurs when installing only EEex and Scales of Balance as well. Attached debug log //Copying and patching 1 file ... //ERROR locating resource for 'COPY' //Resource [shld29.itm] not found in KEY file: // [./chitin.key] //Stopping installation because of error. //Stopping installation because of error. //ERROR Installing [WPO - Combat Skills System], rolling back to previous state //Will uninstall 40 files for [scales_of_balance\scales_of_balance.tp2] component 123. //Uninstalled 40 files for [scales_of_balance\scales_of_balance.tp2] component 123. //ERROR: Failure("resource [shld29.itm] not found for 'COPY'") Setup-scales_of_balance.debug Quote Link to comment
Endarire Posted April 16, 2023 Share Posted April 16, 2023 Also include your WeiDU.log from your game directory. Quote Link to comment
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