Morgoth Posted June 25, 2023 Share Posted June 25, 2023 (edited) The component ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.40 seems to mess up with the wand of summoning, by making it so that I always roll a save vs breath when using it. If it succeeds, no monsters get summoned. If it fails, monsters get summoned. Edited June 25, 2023 by Morgoth Quote Link to comment
GawainBS Posted June 25, 2023 Share Posted June 25, 2023 (edited) While I love YARAS, I think that enabling spellcasting in all armour (with speed penalties) devalues the "caster armours" too much. Would it be possible to make that optional, please? Reread the readme: I assume that d5_YARAS_default is meant, instead of /Scales_of_Balance/ini/YARAS_default.ini? I don't see a YARAS_default.ini my zip? I assume that you can opt to allow increasing enhancement bonuses to allow for a smaller Dex penalty by repeating the below block and adjusting it to "PATCH_IF (%enchantment% >= 2) and then further decreasing, etc? PATCH_IF (%enchantment% >= 1) BEGIN SET leather_dex = 0 SET studded_dex = 1 SET chain_dex = 2 SET splint_dex = 3 SET plate_dex = 4 SET fullplate_dex = 4 END So if I added below this PATCH_IF (%enchantment% >= 2) BEGIN SET leather_dex = 0 SET studded_dex = 0 SET chain_dex = 1 SET splint_dex = 2 SET plate_dex = 3 SET fullplate_dex = 3 END +2 Fullplate would only reduce DEX by 3? Edited June 25, 2023 by GawainBS Quote Link to comment
jmerry Posted June 26, 2023 Share Posted June 26, 2023 7 hours ago, Morgoth said: The component ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.40 seems to mess up with the wand of summoning, by making it so that I always roll a save vs breath when using it. If it succeeds, no monsters get summoned. If it fails, monsters get summoned. Checking the code ... aha. Spoiler //CHANGE WANDS_______________________________________________________________________ // ACTION_IF !(MOD_IS_INSTALLED "item_rev.tp2" "0") BEGIN COPY_EXISTING_REGEXP GLOB ~^.+\.itm$~ ~override~ PATCH_IF (~%SOURCE_SIZE%~ > ~0x71~) BEGIN READ_SHORT 0x1c type PATCH_IF (type = 35) BEGIN LPF ALTER_EFFECT INT_VAR silent = 1 savingthrow = 2 END ... This component changes all effects from all wands to require a save - specifically, a breath save. Later code in the component changes some wands to require different save types, or to have the "save for half" effect. The wand of monster summoning doesn't get touched again. But of course, summoning shouldn't require a save, especially since it "targets" the summoner. Quote Link to comment
subtledoctor Posted June 26, 2023 Author Share Posted June 26, 2023 8 hours ago, Morgoth said: The component ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.40 seems to mess up with the wand of summoning, by making it so that I always roll a save vs breath when using it. Thanks for pointing this out, I see whete the error is. (And it’s totally crazy, I don’t know why that line is there… I can only guess it was used for testing and I neglected to delete it…) Quote Link to comment
subtledoctor Posted June 26, 2023 Author Share Posted June 26, 2023 7 hours ago, GawainBS said: While I love YARAS, I think that enabling spellcasting in all armour (with speed penalties) devalues the "caster armours" too much. Would it be possible to make that optional, please? Everything is adjustable. You can leave spellcasting alone, completely disabled, and only mess with DR and DEX and weapon speed, or whatever. Quote Link to comment
morpheus562 Posted June 26, 2023 Share Posted June 26, 2023 37 minutes ago, subtledoctor said: Everything is adjustable. You can leave spellcasting alone, completely disabled, and only mess with DR and DEX and weapon speed, or whatever. Is this done within the ini? Are there any noticeable differences between YARAS and the armor update found in Item Revisions? Quote Link to comment
GawainBS Posted June 26, 2023 Share Posted June 26, 2023 Thanks, found it. Does it matter that the file starts with d5? I got two YARAS ini files, both starting with d5 in the name. The readme says that there should be one without. Quote Link to comment
subtledoctor Posted June 26, 2023 Author Share Posted June 26, 2023 15 hours ago, GawainBS said: Thanks, found it. Does it matter that the file starts with d5? I got two YARAS ini files, both starting with d5 in the name. The readme says that there should be one without. Grab any copy of that file, edit it to suit your preferences, name it “d5_yaras.ini” and save it. If you put a copy of that in your override folder before installing the mod, then SoB will defer to your chosen settings. Quote Link to comment
Morgoth Posted June 26, 2023 Share Posted June 26, 2023 (edited) 19 hours ago, jmerry said: Checking the code ... aha. Reveal hidden contents //CHANGE WANDS_______________________________________________________________________ // ACTION_IF !(MOD_IS_INSTALLED "item_rev.tp2" "0") BEGIN COPY_EXISTING_REGEXP GLOB ~^.+\.itm$~ ~override~ PATCH_IF (~%SOURCE_SIZE%~ > ~0x71~) BEGIN READ_SHORT 0x1c type PATCH_IF (type = 35) BEGIN LPF ALTER_EFFECT INT_VAR silent = 1 savingthrow = 2 END ... This component changes all effects from all wands to require a save - specifically, a breath save. Later code in the component changes some wands to require different save types, or to have the "save for half" effect. The wand of monster summoning doesn't get touched again. But of course, summoning shouldn't require a save, especially since it "targets" the summoner. 17 hours ago, subtledoctor said: Thanks for pointing this out, I see whete the error is. (And it’s totally crazy, I don’t know why that line is there… I can only guess it was used for testing and I neglected to delete it…) Great. I'm looking forward to scales of balance new version. Edited June 26, 2023 by Morgoth Quote Link to comment
Endarire Posted June 26, 2023 Share Posted June 26, 2023 I too am eager for a new release with this fix. Quote Link to comment
subtledoctor Posted July 14, 2023 Author Share Posted July 14, 2023 On 6/25/2023 at 1:27 PM, Morgoth said: The component ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #160 // STO - Saving Throw Overhaul: v5.40 seems to mess up with the wand of summoning, by making it so that I always roll a save vs breath when using it. Fixed. On 6/4/2023 at 2:27 AM, NdranC said: I've tried other classes and even checked the weapprof.2da and they are correctly set to 6 but I'm still unable to get them past 4 points. I think the problem might be in profsmax.2da. Mine looks like this: Adding an extra level 10 with 7s on everything fixed the issue for me. Fixed. Quote Link to comment
Chitown Willie Posted July 25, 2023 Share Posted July 25, 2023 Subtledoctor, Just a heads-up that v6.6 is showing up as "v6.5a12" in the log: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #100 // IWO - Yet Another Revised Armor System: v6.5a12 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #101 // IWO - Aesthetic & Enchantment Tweaks -> Standardize Enchanted Equipment: v6.5a12 ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ #0 #102 // IWO - Functional Weapon Tweaks: v6.5a12 Quote Link to comment
GawainBS Posted August 2, 2023 Share Posted August 2, 2023 @subtledoctor I was wondering if it is possible to edit the files so that unkitted, basic Bards would also be able to get up to three pips in weapons/two in styles. Quote Link to comment
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