Lurker Posted October 8, 2023 Share Posted October 8, 2023 (edited) Ulcaster dungeon / Wolf of Ulcaster battle: spawns completely unkillable Dread Wolves. CTRL+Y doesn't work; not even Imprisonment(!!!) (cheated from scrolls, to get rid of the annoying wolves) works. Have to say, I don't like the regenerating Dread Wolves at all, they aren't challenging, just annoying, and take to long to get rid of. But that's still better than completely undefeatable... At least they cannot see through invisibility. Is there a "remove creature cheat" in the game that I'm ignorant of? CTRL+Y now just seems stupid... EDIT: The issue has been adressed here. Edited November 3, 2023 by Lurker Quote Link to comment
Graion Dilach Posted October 8, 2023 Share Posted October 8, 2023 What other mods do you have installed? Dread Wolves should only get up once at best, and only if you didn't used fire or acid. It sounds like to me that they ended up conflicted with another mod (maybe a troll regeneration tweak?). MiH Dread Wolves are completely fine IMO. Quote Link to comment
Lurker Posted October 8, 2023 Share Posted October 8, 2023 (edited) The "normal" Dread Wolves are fine (well, they're still annoying... - so far, fighting them with fire or acid doesn't matter, they always go down, regenerate, and have to be killed once more), but that one encounter spawns some that aren't; it also spawns some ghouls. I think that's from MiH-EQ. I've also "Rebalanced troll regeneration" from SCS installed, if that matters. But as I said, the spawned Dread Wolves are also immune to Imprisonment. I don't see how regeneration should protect from that... (attached WeiDU.log removed due to space constraints) EDIT: The spawned Dread Wolves also cannot be lured away; they always return to the room with the pile of junk, where the "Wolf of Ulcaster" was. There's also a new exit to an area that leads to a quest called "Eight-Legged Misery", which I think is from Lava's SotSC. EDIT: The issue has been adressed here. Edited November 3, 2023 by Lurker removed WeiDU.log to save space Quote Link to comment
morpheus562 Posted October 8, 2023 Share Posted October 8, 2023 I reported the same bug with immortal dread wolves on the github page. Nothing immortal during BGEE; however, in Sendai's enclave in ToB they were immortal and proceeded to follow me across the entire dungeon. I'm guessing the script to remove minhp1 is either not getting assigned nor not triggering. Quote Link to comment
Graion Dilach Posted October 8, 2023 Share Posted October 8, 2023 I would've installed MIH_EQ diirectly before EET_End in this install, it should be a lot closer to SCS IMO. Quote Link to comment
Angel Posted October 10, 2023 Author Share Posted October 10, 2023 I do absolutely nothing with either the Ulcaster encounter (that would be Sword Coast Stratagems) or dread wolves in Sendai's lair (which I haven't even seen, ever). Most likely this is some bad mod interaction. Quote Link to comment
morpheus562 Posted October 10, 2023 Share Posted October 10, 2023 If it takes the dread wolf cre file into sendai's without the script to remove minhp1 rings, then that would account for why they were unkillable. Quote Link to comment
Angel Posted October 10, 2023 Author Share Posted October 10, 2023 There is literally nothing I can do if another mod installed after mine messes up the scripting. Quote Link to comment
morpheus562 Posted October 10, 2023 Share Posted October 10, 2023 I personally would prefer to not have the min1hp ring added to the dreadwolf by this mod. Quote Link to comment
Angel Posted October 10, 2023 Author Share Posted October 10, 2023 If you know a better way to implement regeneration, please do share. Otherwise stop making "it doesn't work!!" reports that give me absolutely *nothing* I can do anything with. Quote Link to comment
morpheus562 Posted October 10, 2023 Share Posted October 10, 2023 (edited) It is a report of immortal enemies that now multiple users have seen with a solution of removing the item that makes them immortal. Digging into the files and scripts, the culprit is dw#vmwo3.cre and dw#vmwo4.cre which I believe @DavidW implements with SCS. Both the vampires in Saradush prison summon these (also immortal there) as well as the vampire companion to Diaytha summons these in Sendai's lair. Between this mod and SCS, I am going to forego this component if changes do not occur. Edited October 10, 2023 by morpheus562 Quote Link to comment
Angel Posted October 10, 2023 Author Share Posted October 10, 2023 What part of "Those are not mine." is too hard to understand? I literally cannot do anything about other mods screwing things up that I didn't even install. Quote Link to comment
morpheus562 Posted October 10, 2023 Share Posted October 10, 2023 Then please note there is a compatability issue with SCS in your readme. Quote Link to comment
Angel Posted October 10, 2023 Author Share Posted October 10, 2023 Not until I can reproduce it. Which I can't. In all six times I have played all the way from BG1 through Siege and BG2 to ToB. Quote Link to comment
subtledoctor Posted October 10, 2023 Share Posted October 10, 2023 48 minutes ago, Angel said: If you know a better way to implement regeneration, please do share. I honestly hate the 1hp item as well. I would do something like fast regen + damage resistance, and have hits from fire or acid attacks temporarily disrupt one or both (via op326, not script). Also I would make sure there is a non-magical way to inflict fire or acid damage, which there is in PnP & IWD but not really in BG. However, that is not a knock on this mod. BG2 adopted this weird scripted-resuscitation convention, you are just following the convention. What’s needed here is to figure out why some other mod is having this interaction. Which may not be clear. I had a similar problem, unkillable trolls in IWD, when using Spell Revisions “Dispel Magic Fix.” Why those interact, I don’t know. If you are using vanilla game’s troll scripts and some other mod is hijacking them, perhaps you could inure your dread wolves by switching them to a custom version of the script. I dunno, just brainstorming. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.