zelazko Posted February 16, 2019 Share Posted February 16, 2019 (edited) ////This is temporary rough version of the guide. Sorry I deleted by mistake the finished guide. But it is still applicable. This is guide for Windows users. Sorry I do not own/have Linux or any other systems. This guide will help you set up GemRB engine and install GemRB 10pp mod so you can enjoy 10 party members or decrease maximum allowable pary members. I recommend you to install Notepad ++ or similar program for easier editing paths. I. First Setting up your GemRB: 1. First go to this site and download the latest build Windows: https://sourceforge.net/projects/gemrb/files/Buildbot Binaries/Windows/AppVeyor/ Linux: https://sourceforge.net/projects/gemrb/files/Buildbot Binaries/Linux/ OSX: https://sourceforge.net/projects/gemrb/files/Buildbot Binaries/Apple/OSX/ 2. Extract your GemRB build to any folder although I recommend you to extract it to separately named folder e.g. _GemRB in Black Isles or GoG or close to where you have your Baldur's Gate 2 game directory. It makes things easier to navigate. 3. Go to where you extracted GemRB build and find the file called GemRB.cfg.sample 4. Rename GemRB.cfg.sample to GemRB.cfg. Ignore any warning if it pops up about changing file format. 5. Open GemRB.cfg 6. ONLY if you have Polish or Czech version of the Baldur's Gate 2 Find: Quote # Encoding=default Rename it to: Encoding=Czech or Encoding=Polish 7. Screen Resolution and Full Screen Find: Width=640 and rename it to: Quote Width=1024 Find: Height=480 and rename it to: Height=768 This is maximum allowed resolution supported by the original data. You can increase it still and the windows in game will be centered. Or you can install the widescreen mod. For Full Screen Find: Fullscreen=0 Set it to one: Fullscreen=1 8. Find: #MaxPartySize = 6 and rename it to: MaxPartySize = 10 Or whatever number you want your party size to be restricted e.g. 3. Maximum party you can have with 10pp is TEN. Don't forget to remove the # pound sign. 9. Find #EnableCheatKeys=1 and rename it to: EnableCheatKeys=1 You may need to use the cheats if you run into a unexpected bug. Don't forget to remove the # hash sign. 10. Now comes tricky part - path editing. Your mileage will vary because nobody's paths are the same. Double and triple check your work it will work. GamePath=/mnt/windows/Programmi/Black Isle/BGII - SoA/ So this would look like that GamePath=C:\Users\Cygar\Desktop\Misc Files\Black Isles\BGII - SoA\ You need to provide your path to your Baldur's Gate 2 classic not Enhanced Edition. You should need to do. Anything else below in the spoiler tag are optional steps let lynx know if you really need to do those steps for GemRB to work. Spoiler 11. Find CachePath=.\Cache2\ And you need to rename it the path where you extracted your GemRB plus Cache2 needs to be renamed to Cache My path for GemRB cache looks like this: CachePath=C:\Users\Cygar\Desktop\Misc Files\Black Isles\_GemRB\Cache _GemRB is where I extracted my GemRB build from the step 2. 12. Find: #SavePath=/mnt/windows/Programmi/Black Isle/BGII - SoA/ For SavePath= you basically need to provide only path to your game directory. Mine path looks like this: SavePath=C:\Users\Cygar\Desktop\Misc Files\Black Isles\BGII - SoA Don't forget to remove the # pound sign. 13. Find GemRBPath= and enter the path where you extracted your GemRB build from the step 2. Mine GemRBPath= looks like: GemRBPath=C:\Users\Cygar\Desktop\Misc Files\Black Isles\_GemRB Don't forget to remove the # pound sign. 14. Find: #GUIScriptsPath= and enter the path where you extracted your GemRB build from the step 2. Mine GUIScriptsPath= looks like: GUIScriptsPath=C:\Users\Cygar\Desktop\Misc Files\Black Isles\_GemRB Don't forget to remove the # pound sign. 15. Find: #PluginsPath= and enter the path to the plugins folder inside your GemRB build folder from the step 2. Mine GUIScriptsPath= looks like: PluginsPath=C:\Users\Cygar\Desktop\Misc Files\Black Isles\_GemRB\plugins Don't forget to remove the # pound sign. GemRB should be set up now. Go to where you extracted GemRB build and run gemrb.exe II. 10pp mod First incompatible and other problems mods: 1) Shadow Over Soubar. Don't install it because if you do you will get fatal error when installing 10pp. Quote -Check the Bodies hits a bug in 10pp, which then produces an invalid script modification and weidu barfs on it; if you install it later, it just means it doesn't get extended for 10pp, with all the consequences that entails Problematic mods: 1) Game Over The Party Death - can only be installed after 10pp mod. a) it requires you to copy and override my edited .baf scripts BEFORE installing Game Over Only on Party Dead to extend support up to 10 NPCs in the party. Otherwise whenever 5 NPCs die your protagonist will also die even if you have 4 other party member alive. b) the mod is far from perfect on GemRB it requires you to manually set variable #gbhaalhp1=2 to #gbhaalhp1=0 whenever your Charname gets knock out (1 HP or less). Setting variable can be done using Near Infinity in the save game BALDUR.GAM c) There are lots of the issues I documented in this post written in violet color: III. Installation of 10pp: Software and mod prerequisites: 1 ) the G3 Fixpack 2 ) Download and install Active Perl 220.127.116.1103 or newer https://www.activestate.com/products/activeperl/downloads/ 3 ) Download 10pp mod from here https://github.com/lynxlynxlynx/gemrb-mods 4 ) Extract gemrb-mods-master.zip and copy the 10pp folder into your Baldur's Gate directory. 5 ) Copy and paste any of your weidu .exe for example setup-bg2fixpack.exe so you have setup-bg2fixpack - Copy.exe as well 6 ) Rename setup-bg2fixpack - Copy.exe to setup-10pp.exe 7 ) Run setup-10pp.exe and choose maximum size of allowed party member. I suggest you type in 10 because in GemRB.cfg you can manually edit the party size if you want to restrict the group to less than 6 members. That way you shouldn't lose the flexibility of manually editing party size in the config file GemRB.cfg. 9 ) You can optionally install the widescreen mod with big enough resolution to fit in additional portraits. I recommend you to have at least Quote #Screen width Width=1600 #Screen height Height=1200 With these resolution All 10 portraits will fit in but you will have to reload the game after having group size more than 6 in order to control 7th NPC via portrait. Likely the optimal resolution for 10 NPCs is at least 1920 x 1440. @Jarno Mikkola knows better and refer to his advises from here: 10) Hopefully it will install successfully. IV. Few pointers for GemRB wannabes: Spoiler 1) Dont install too many mods adding kits they will mess up kits in your joinable NPCs 2) GemRB dont work on EE versions 3) Shadow Over Sourbar are incompatible with the best mod that there is - 10 party poopers mod xD (10pp) 4) Level1NPCs may not work on NPCs that were modified by other mods - your mileage may vary 5) Dont install fullplate armor mod (IMO) or your full plated warriors will lag behind your rest party horribly Same goes with Item Revision Component although here you can choose not to install speed penalties for armors 6) Vlad's Compilation mod is very tricky to install even when you run vanilla engine I can provide you what components should be bug proof with mega mod setup 7 ) Clerics/Thief has no access to turn undead widget. Using turn undead hotkey still works. It's in the bugtracker. https://github.com/gemrb/gemrb/issues Expect to see bugs you wouldn't see on vanilla engine. 9) Regardless of drawbacks nothing beats 10 party pooper mod GemRB reigns supreme! 10) Homeward Bound v7 doesn't seem to work at all but it also doesn't break anything in the game 11) You can only install components [Infinity Animations ] and [Humanoid Animation Fixes] from Infinity Animations Core WeiDu beta 5 if you install more components from Infinity Animations Core WeiDu beta 5 the creatures changed by this mod will look like halflings or gnomes. 12) DrizztSaga v3 if installed will make saves GemRB unopenable on vanilla engine and ShadowKeeper 13) Level 1 NPCs component: [Joinable NPCs more closely match the player character's experience?] 3 1] On initial joining only  4 2] On initial joining and rejoining There components have XP constant deduction bug which can be fixed by saving and loading the game but the NPC's XP likely will be incorrect. Edited March 6, 2022 by lynx Typoes and parsing updating more information about GemRB and mods Quote Link to comment
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