Endarire Posted March 17, 2020 Share Posted March 17, 2020 @subtledoctor For multiclass mage bonus spells from specialization, what about making them an optional component Quote Link to comment
subtledoctor Posted March 17, 2020 Author Share Posted March 17, 2020 It’s just an extraordinarily low priority for me at the moment. Quote Link to comment
Endarire Posted March 19, 2020 Share Posted March 19, 2020 @subtledoctor What did you mean when you said that Multiclass Sors work uncomfortably with spontaneous divine casters? Does the revised identify work with Multiclass Sors? Quote Link to comment
Guest 4udr4n Posted March 25, 2020 Share Posted March 25, 2020 Hi , havign a similar issue to one up-thread, cannot install multi-class sorcerors fue to a dependancy. Have tried dorpping the faiths and powers folder into my game directory, no joy, any assistance appreciated: ERROR: Unix.Unix_error(20, "stat", "faiths_and_powers/kits/misc/d5lernwi.bam") Ta. Quote Link to comment
subtledoctor Posted March 26, 2020 Author Share Posted March 26, 2020 10 hours ago, Guest 4udr4n said: Hi , havign a similar issue to one up-thread, cannot install multi-class sorcerors fue to a dependancy. Have tried dorpping the faiths and powers folder into my game directory, no joy, any assistance appreciated: ERROR: Unix.Unix_error(20, "stat", "faiths_and_powers/kits/misc/d5lernwi.bam" Fixed. Quote Link to comment
Guest 4udr4n Posted March 26, 2020 Share Posted March 26, 2020 4 hours ago, subtledoctor said: Fixed. Thanks! Quote Link to comment
4udr4n Posted April 8, 2020 Share Posted April 8, 2020 (edited) Trying a PI install, got this: #[C:\Baldur's Gate II Enhanced Edition\setup-TomeAndBlood.exe] WeiDU version 24600 #Using Language [English] #Installing [Rebalanced Spell Schools] [0.8.48.1] #ERROR: cannot convert spl_school or %spl_school% to an integer #ERROR: [BGSCRL1V.ITM] -> [override/BGSCRL1V.ITM] Patching Failed (COPY) (Not_found) Any suggestions? Edited April 9, 2020 by 4udr4n brevity Quote Link to comment
4udr4n Posted April 9, 2020 Share Posted April 9, 2020 In case it helps, I have spell revisions and divine remix ahead of TnB. Do I need too to move either after? Quote Link to comment
subtledoctor Posted April 10, 2020 Author Share Posted April 10, 2020 3 hours ago, 4udr4n said: In case it helps, I have spell revisions and divine remix ahead of TnB. Do I need too to move either after? No, they should go first. Maybe uninstall the spells part of Divine Remix, if you installed that. Any idea where that .itm file comes from? I don’t think it’s native to the game - don’t recall seeing files with a “bg” prefix - but I’m not at a computer to check. Could also try pausing the install before TnB and remove that file from /override, then continue. (If PI allows pausing) Quote Link to comment
4udr4n Posted April 10, 2020 Share Posted April 10, 2020 I only have Cleric Remix, Cleric Kits and Druid remix from Divine remix, so I don't think it should interfere. BGSCRL1V.ITM looks to be from Item Revisions or IRR as I can find it in C:\Baldur's Gate II Enhanced Edition\item_rev\backup\0 and C:\Baldur's Gate II Enhanced Edition\override No idea what it is. Removing it allowed TnB to install components 11, 12 & 13, but I'm now getting a warning on revised identify. Looks UI related, so for reference I have Lefreut's Enhanced UI for BG2EE. #[C:\Baldur's Gate II Enhanced Edition\setup-TomeAndBlood.exe] WeiDU version 24600 #Using Language [English] #Using .\lang\en_us\dialog.tlk #Installing [Revised Identify spell] [0.8.48.1] #Copying and patching 1 file ... #Copying and patching 1 file ... #Copying 1 file ... #Copying 1 file ... #Copying and patching 1 file ... #Copying and patching 1 file ... #WARNING UI.MENU - pattern not found: #showMageMemorizationFlash = false # mgpage = nil #Copying 1 file ... #Copying 1 file ... #Copying and patching 1 file ... #Patching UI.MENU - pattern replaced 1 time(s): #Infinity_ActivateInventory() => Infinity_ActivateInventory() # -- B3Identify Edit Start # if B3Identify_InventoryOverrideFunc() then return end # -- B3Identify Edit End #Patching UI.MENU - pattern replaced 1 time(s): #enabled "itemDescLeftButtonEnabled()" => # -- B3Identify Edit Start # --enabled "itemDescLeftButtonEnabled()" # enabled "not B3Identify_InventoryOverride and itemDescLeftButtonEnabled()" # -- B3Identify Edit End #Copying 1 file ... #Appending to files ... #Copying and patching 1 file ... #Adding spell WIZARD_IDENTIFY #Copying and patching 1 file ... #Appending to files ... #Copying and patching 1 file ... #Clearing the IDS map. #Added spell WIZARD_IDENTIFY #Copying and patching 1 file ... #Copying 1 file ... #Copying 1 file ... #Copying 1 file ... #Copying 1 file ... #Appending to files ... #Appending to files ... #Appending to files ... #Appending to files ... #Copying and patching 1 file ... #[.\lang\en_us\dialog.tlk] created, 131449 string entries #INSTALLED WITH WARNINGS Revised Identify spell Quote Link to comment
subtledoctor Posted April 10, 2020 Author Share Posted April 10, 2020 Revised Identify (and some other components) make UI changes, and may or may not be compatible with other UI mods. (Some UI mods are built with the idea that they will be the only UI changes, and might not be friendly to this kind of small, targeted tweak.) Quote Link to comment
4udr4n Posted April 10, 2020 Share Posted April 10, 2020 No problem I have LeUI and a couple of tweaks from EEUITweaks, everything seems to work fine so far. Quote Link to comment
Cahir Posted April 13, 2020 Share Posted April 13, 2020 On 4/10/2020 at 9:18 PM, 4udr4n said: No problem I have LeUI and a couple of tweaks from EEUITweaks, everything seems to work fine so far. @4udr4n please let me know if you run on any issues using Revised Identify componemt with your installed UI mods. I plan to use the same combination of UI mods for my run and would like to knowcif it's safe. Quote Link to comment
subtledoctor Posted April 13, 2020 Author Share Posted April 13, 2020 Various components - Revised Identify, Innate Sequencers, Choose-Your-Own-Familiar, and Multiclass Sorcerers’ spell selection - make small tweaks to the UI that rely on REPLACE_TEXTUALLY commands applied to menu.UI and other files. UI mods should generally be installed first, but some may change those files such that the REPLACE_TEXTUALLY doesn’t work. I think LeUI works - I feel like I’ve seen people using the mods together without problem. But definitely please report back here, whether successful or not, so we know for sure. EEUITweaks is a different story, because IIRC it is a couple dozen different mods coded in all different ways. Most tweaks should be fine, but I’m not qualified to tell whether this one or that one might use a heavy-handed approach that doesn’t work with these. Quote Link to comment
4udr4n Posted April 13, 2020 Share Posted April 13, 2020 My UI Mods are currently: LeUI:0:lefreut's Enhanced UI - Core component LeUI:1:lefreut's Enhanced UI - BG2 vanilla bams for spells LeUI:2:lefreut's Enhanced UI - BG2 vanilla fonts for descriptions LeUI:5:lefreut's Enhanced UI - Single Click to Map Travel LeUI:9:lefreut's Enhanced UI - Small right sidebar buttons LeUI:10:lefreut's Enhanced UI - Quests in journal collapsed by default EEUITweaks:1010:Hidden Game Options EEUITweaks:2000:Transparent Sidebars EEUITweaks:2050:Simple Centered Dialog I can report that the only issues I have so far with all of the TnB compenents Subtledoctor mentions above are that there are no images for familiar selection and that there are no right click descriptions for innate cantrips. I'm not sure whether these are errors or if that content is just not yet part of the mod. I'm using component 55 sequencers, haven't tested yet. I am interested to see how it differs from SCS component 4250. I have got an odd issue with a pseudodragon somehow gaining the ferret's nauseating stench after I load a saved game. I'll check again later and see if it's repeatable or occurs with any other familars. All of the above is taking a back seat to troubleshooting why after Hexxat drains Clara my PC suddenly has some kind of script bugged movement where it's walking is interruted every 2 seconds. So weird. Quote Link to comment
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