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Consistent soundset for EET


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The BG-SoD transition sets a certain variable after switching the voice sets, all my mod does is set that variable before that happens.

I haven't looked at the SoD-BG2 transition but I doubt it's an isolated variable code block just for the voice sets.

I just skimmed through this thread but your goal is to have consistent BG1 sound sets for all your NPCs through out EET?

If so, there should be a relatively easy way to achieve that without much modding I think.

BG characters have a certain flag, which either prevents or allows them to be exported. If that flag is set, characters can have their portrait and voice sets edited (like the player character) or not (like NPCs).

So, if you just download those BG1 voice sets (they should be available around the web) and just set that flag for the characters you want them to have (I think Shadowkeeper can do that, otherwise you will need NearInfinity) you can just re-set their voice sets after campaign transitions.

Edited by Ulb
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On 4/21/2020 at 7:04 AM, Ulb said:

The BG-SoD transition sets a certain variable after switching the voice sets, all my mod does is set that variable before that happens.

I haven't looked at the SoD-BG2 transition but I doubt it's an isolated variable code block just for the voice sets.

I just skimmed through this thread but your goal is to have consistent BG1 sound sets for all your NPCs through out EET?

If so, there should be a relatively easy way to achieve that without much modding I think.

BG characters have a certain flag, which either prevents or allows them to be exported. If that flag is set, characters can have their portrait and voice sets edited (like the player character) or not (like NPCs).

So, if you just download those BG1 voice sets (they should be available around the web) and just set that flag for the characters you want them to have (I think Shadowkeeper can do that, otherwise you will need NearInfinity) you can just re-set their voice sets after campaign transitions.

My initial intent was to keep BG1 soundset through the entire EET

Then I discovered this: https://github.com/BGforgeNet/bg2-tweaks-and-tricks#extended-soundsets-for-npc
It is very interesting because it allows to:
- keep one soundset through EET without any transition;
- enrich characters' soundsets adding lines from BG2 (or vice-versa);
- preserve some sort of consistency considering BG1 and BG2 voices are very similar, where SoD ones are not (try to listen Minsc for example: same actor but completely different voice acting).

So I kinda "updated" my intent 🙂

Speaking of the suggestion you gave me, thanks first of all! I prefer though not to mess with game files and rely on mods made by people who know their business 🙂
But most of all, it seemed to me a pity that existed three different mods/tweaks doing just half of the work: K4thos only for Polish language, yours only for BG1/SoD and qwerty1234567's one only for BGT. I told myself, why not try to do something to let the whole community have a "complete" tweak? 

46 minutes ago, Cahir said:

@Blash2 I see BG2 Tweaks and Tricks got SoD and EET support: https://golem.bgforge.net/mods/tweaks-and-tricks

Did you check if this consistency soundest component works now on EET

Yes, I read 🙂

I'm already in contact with him and offered to do some testing, he told me he will let me know as soon as possible.
Of course I'll post here any update.

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I'm starting another playthrough soon, so I'm again having a look into this problem.

Currently the situation is the following:
- No feedback from @K4thos about adding English to his already existing EET Tweak component 😭
- @Magus
's mod seems not doing what I need: https://forums.bgforge.net/viewtopic.php?f=31&t=399&sid=5c7c5f4e10b948ad360f5b7ef79ba78a
- @Ulb isn't currently active in BG modding and an update to his mod in the near future is very unlikely
- I tried asking @skellytz here: http://www.shsforums.net/topic/59358-infinity-sounds-v2-beta/
- Maybe @Graion Dilach could help since he made this mod: https://forums.beamdog.com/discussion/82008/graions-soundsets-for-bg-sod-bg2-iwd-eet-ee-2-6-last-update-2022-11-13/p1

Apparently I'm among the very few that cares about having a consistent soundset for my characters through all EET, but I'm not alone and I won't give up 😅

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I probably could do this. I had to look up the soundsets during that mod and I am aware of the in-campaign voice changes (which i doublechecked for EE Fixpack). Which do matter though. Neera's voiceset changes for SoD because Adoy's in her head, Imoen's voice changes during Irenicus's dungeon and Aerie/Nalia changes during ToB. Even if one ignores Nalia and Aerie, the Neera/Imoen voiceover changes are fully plot-relevant and needs to be kept around.

I don't really see the point of it though, because I don't see it as a problem. Transitions changing the voiceset is basically how the characters evolve here.

Edited by Graion Dilach
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11 minutes ago, Graion Dilach said:

I probably could do this. I had to look up the soundsets during taht mod and I am aware of the in-campaign voice changes. Which do matter though. Neera's voiceset changes for SoD because Adoy's in her head, Imoen's voice changes during Irenicus's dungeon and Aerie/Nalia changes during ToB. Even if one ignores Nalia and Aerie, the Neera/Imoen voiceover changges are fully plot-relevant and needs to be kept around.

I don't really see the point of it though, because I don't see it as a problem. Transitions changing the voiceset is basically how the characters evolve here.

OMG I would be forever grateful to you!

Anyway, I perfectly understand what you say. Changing idea and realizing that this problem is not really a problem has always been a potential solution. I mean, I could indeed tell myself that voices change as characters evolve. But transitioning to SoD and suddenly hear my characters speak in a very different way is simply immersion breaking, it was as my characters were not them anymore.

The best solution (I think) would be to complete BGEE soundsets with BG2EE sounds that are missing in BGEE
It's well explained here: https://github.com/BGforgeNet/bg2-tweaks-and-tricks/blob/master/docs/soundsets.md
Unfortunately that mod doesn't do what I need.

Anyway, I initially thought it perfectly made sense wanting to have one soundset when there are already so many mods that allow to have a consistent portrait through all EET (for example). To me, it's just another aspect of EET character continuity.

Concluding, please let me know if I can do anything to make this new mod happen, I'm more than willing to help.
Unfortunately I don't know where to start if it comes to modding, otherwise I would have tried to find a solution personally.
For istance, I could help gathering all the sounds for every character, choosing them among the various games soundsets so that they sound consistent and no sound is missing.

P.S.: My EET party is Charname, Minsc, Jaheira, Viconia, Imoen and Edwin, and I'm going to use @jastey's Imoen Forever mod, so Imoen won't be away from me for a long time 😁

Edited by Blash2
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