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qwerty1234567

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About qwerty1234567

  1. To follow up on this, Ascension is now in the system, waiting for translators.
  2. I'd like to share a VScode extension with support for WeiDU syntaxes. That includes highlighting, basic completion, hovers, etc. It's new and still rough, but usable. Some details (and instructions if you want to help with development) are here.
  3. http://readme.spellholdstudios.net/rr_core.html#Revised_Thievery https://github.com/BGforgeNet/bg2-tweaks-and-tricks#shops-always-buy-goods-at-the-same-price
  4. stick with ascii, or you have any reason not to?
  5. You can see both new strings and strings requiring revision (with highlighted differences, which I find very convenient). I tend to works on mods while playing, and I don't think I'll have time for EET soon. Also, I'm not sure if anyone's actually using UA or WMA 2, so it's low on my priority list. However, you can open issues on github for that. Pull requests are welcome too, of course.
  6. basically, you create a simple ini file like that and add a collaborator (weblate account) to the repo, that should be enough. I'll detail if there's demand.
  7. Here's a translation service which allow to crowdsource translations for mods. The purpose it to take out all the hassle with charsets, code updates, glossary maintenance, malformed strings, etc, and let the translators just translate. Plus, it provides a nice overview of current project state. It requires the mod to be hosted on github (or other VCS). Takes some work to hook it up, but after that the workflow is pretty much seamless. It's open to new projects. If you're interested and want to add your mod, start a new topic on the forum.
  8. You know what, these are really good. Unlike some poorly voiced NPC mods. The only downside I see is that they are too similar to each other.
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