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qwerty1234567

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About qwerty1234567

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  1. So a druid with STR 3 would end up being a bear with STR 5? I wouldn't say I have strong feelings, but it would seem strange to me.
  2. I'm interested in the topic, but I'm not sure what to look at in the last screenshots.
  3. I think GET_OFFSET_ARRAY should work, see ITM_V10_GEN_EFFECTS. Also, there are BIT1-BIT31 constants, to make the code more readable.
  4. When in doubt how things should work, I find it best to consult the source books and my inner DM, and apply some common sense on top. If I was a DM and a player in my party said "my skill thief dispels all illusions, 100%, no protections", how'd I handle it? I'd probably say: "ok, maybe your character can see through illusion, but it doesn't mean that all other characters in party do". And then it depends on how do you treat the ability. If it's a standard action (I think it is, but it's just a feeling), then the skill boils down to applying "see invisible" opcode to the rogue,
  5. Another update for BGforge MLS and IElib. They now support importing IE file formats data from IESDP. Currently, that includes ITM and SPL v1, as well as EFF v1/v2. You can help to add more formats. In fact, if you want, you can have most of IESDP data right in your IDE. All it takes is just some copy-paste. The update also features a custom Monokai-based theme designed to make better use of the aforementioned data. Feel free to share feedback on the forum.
  6. There's Wait(). And I think you can actually check Kit().
  7. Because it's not defined. You'll need to define it and other used constants (or use IElib).
  8. Allow me to show off: ACTION_DEFINE_ASSOCIATIVE_ARRAY fog_spells BEGIN ~%WIZARD_STINKING_CLOUD%~ => 1 ~%WIZARD_STINKING_CLOUD%D~ => 1 ~%WIZARD_CLOUDKILL%~ => 1 ~%WIZARD_CLOUDKILL%D~ => 1 ~%WIZARD_DEATH_FOG%~ => 1 ~%WIZARD_DEATH_FOG%D~ => 1 ~%WIZARD_INCENDIARY_CLOUD%~ => 1 ~%WIZARD_INCENDIARY_CLOUD%D~ => 1 ~%CLERIC_WRITHING_FOG%~ => 1 ~RR#WI502~ => 1 ~DVCKILL~ => 1 ~DVWCKILL~ => 1 ~DVCKILL2~ => 1 ~WAND13~ => 1 END COPY_EXISTING_REGEXP GLOB ~^.+\.spl$~ override GET_OFFSET_ARRAY ab_array SPL_V10_HEADERS PHP_EACH ab_ar
  9. You can post the file, maybe someone else spots what's wrong with it.
  10. I would still recommend to stick to ACTION_PHP_EACH, because "OUTER_FOR (npc = 0; npc < 28; ++npc)" is prone to mistakes if you later add or remove NPCs.
  11. Did you actually check item name in the savegame? Mods often add copies/replacements for various reasons.
  12. Yes, it's mine. There was never a v8 released. There was (and is) a WIP on github. I think Roxanne's tool uses master HEAD, so it could've picked that up. But obviously it's a bad practice and any feedback about unreleased versions will not even be considered.
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