Guest morpheus562 Posted February 10, 2022 Share Posted February 10, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Guest morpheus562 Posted February 10, 2022 Share Posted February 10, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Guest morpheus562 Posted February 15, 2022 Share Posted February 15, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
CamDawg Posted February 15, 2022 Share Posted February 15, 2022 In their current versions, SCS and IWDification use the same library to install the IWD spells (IWDification is a little bit ahead with a few more bugfixes, but SCS will get these whenever David gets to the next release). However, they slot the spells dynamically into the first open spots, so you can't rely on, e.g. Iron Body always being spwi801 or whatever, though you can rely on Iron Body being installed. You'll need to use IDS lookups if you need the actual file name or, if you're scripting, use them by their symbolic names. Link to comment
Enigmajazz Posted March 2, 2022 Share Posted March 2, 2022 Hi @morpheus562 Using the most up to date version on git-hub this fails to install with a parsing error. I have attached the debug file and weidu.log. The version hosted on this site works fine but obviously this doesn't work with 5e casting. Any idea what is causing this? SETUP-ENHANCED-POWERGAMING-SCRIPTS.DEBUG WeiDU.log Link to comment
Guest morpheus562 Posted March 2, 2022 Share Posted March 2, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Enigmajazz Posted March 2, 2022 Share Posted March 2, 2022 Sorry, didn't intend to get unreleased version. So no support for 5e casting yet. Looking forward to it. Link to comment
LV426 Posted March 4, 2022 Share Posted March 4, 2022 (edited) Thanks for the great scripts @morpheus562! I used the basic script for buffing, the last time I played IWD. I am now playing BG2EE using the MO-CORE script on all my characters, but I can't tell if it's working in combat. If I understand this right, when entering combat, my MC and party members should basically play themselves? They know what potions to drink, what spells to use, and who to attack? I am not at a high enough level to see if they will automatically remove protections from a caster using something like breach. My melee characters seem to do their own thing, but my casters sit idle, so I just micro their spells as usual. Just want to make sure I understand the MO-CORE script. Edited March 4, 2022 by LV426 Link to comment
Guest morpheus562 Posted March 4, 2022 Share Posted March 4, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Guest morpheus562 Posted March 4, 2022 Share Posted March 4, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
LV426 Posted March 5, 2022 Share Posted March 5, 2022 4 hours ago, morpheus562 said: Which version of my scripts are you running? If you are using the unreleased v7.0 found on github, then that is expected behavior. With v7.0, I am testing for non-dual/multi classed wizards and sorcerers to only attack if they have Melf's Minute Missile or a ranged weapon equipped. Otherwise, my scripts do not cast offensive spells because I believe those should solely be chosen by the player. I am running v6.4; Just downloaded it the other day. If it matters, my MC is a single class kensai and my other party members are Jaheria, Minsc, Yoshimo, Aerie, and Jan. So casters won't use offensive spells, but will automatically remove defenses on enemies if they know the necessary spell (breach). As for melee, they will pick the best targets and attack / use abilities as necessary? 3 hours ago, morpheus562 said: On a related note, is there a desire from users of these scripts for them to cast offensive spells? I am debating maybe to use Insect Plague under specific circumstances, but what about other spells? I think this is a great idea, if it's even possible! Personally I like to micro my spells when playing my MC, but if you could write script to make other casters use offensive spells, that would be very cool. Link to comment
Guest morpheus562 Posted March 5, 2022 Share Posted March 5, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Gwaihir Posted March 5, 2022 Share Posted March 5, 2022 18 hours ago, morpheus562 said: On a related note, is there a desire from users of these scripts for them to cast offensive spells? I am debating maybe to use Insect Plague under specific circumstances, but what about other spells? Personally, I don't like when a script wastes precious casting slots in a fight, especially if it can be won without.. That is, of course, because I'm used to the vanilla scripts that fire up spell after spell at lv 1 bandits. Even if a very good script could evaluate enemies's difficulty and be appropiately conservative, I think I'd rather just have it cure debuffs, at the most. Link to comment
Guest morpheus562 Posted March 5, 2022 Share Posted March 5, 2022 (edited) Remove Edited May 17 by morpheus562 Link to comment
Endarire Posted March 6, 2022 Share Posted March 6, 2022 Sometimes, though, I just want to fireball low level foes (or go more powerful than needed on weak compared to me foes) to trample the fight and get on with it. Link to comment
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