morpheus562 Posted April 12, 2021 Author Share Posted April 12, 2021 (edited) On 4/11/2021 at 5:41 PM, Endarire said: @morpheus562 Why does each spell added require 16 scripts? Each spell mod requires 16 scripts written: 8 for normal speed pre-buffing and 8 for accelerated speed pre-buffing. Lots of duplicate code at least, but there are differences that take time to write. Edited to add: This is no longer the case and scripts are dynamically created depending on the mods installed. Edited June 29, 2021 by morpheus562 Quote Link to comment
Lauriel Posted April 15, 2021 Share Posted April 15, 2021 Sorry for being so late to the party. Congratulations @morpheus562 Wish you made a non-SCS version! Quote Link to comment
morpheus562 Posted April 15, 2021 Author Share Posted April 15, 2021 38 minutes ago, Lauriel said: Sorry for being so late to the party. Congratulations @morpheus562 Wish you made a non-SCS version! It is non-SCS now! Quote Link to comment
Lauriel Posted April 15, 2021 Share Posted April 15, 2021 You're so awesome! Last time I talked to you it was SCS only. Bravo! Quote Link to comment
ArtificialEnthusiasm Posted April 23, 2021 Share Posted April 23, 2021 I made an account here to thank you for these scripts. They are great and I can't play without them now. Quote Link to comment
morpheus562 Posted April 23, 2021 Author Share Posted April 23, 2021 2 hours ago, ArtificialEnthusiasm said: I made an account here to thank you for these scripts. They are great and I can't play without them now. Thank you so much for the kind words! I am so happy you enjoy them!! Quote Link to comment
Kentoto Posted April 27, 2021 Share Posted April 27, 2021 Not compatible with old versions? On 1.3 bg2ee, this error (unmodded fresh install) Quote Link to comment
jastey Posted April 27, 2021 Share Posted April 27, 2021 @Kentoto You play older versions of the game with mods on your own risk. You can't expect modders to keep the mods compatible with outdated versions of the game(s). Quote Link to comment
Kentoto Posted April 27, 2021 Share Posted April 27, 2021 (edited) I don't expect anything. I'm posting a bug report and asking if it has anything to do with the version of the game. Quote You play older versions of the game with mods on your own risk There is less risk actually, IMO. Edited April 27, 2021 by Kentoto Quote Link to comment
jastey Posted April 27, 2021 Share Posted April 27, 2021 @Kentoto sorry if my post sounded annoyed. The game versions 1.3 -> 2.x had a lot of changes. Mods that were updated are most likely no longer compatible with 1.3. With risk I meant this - even if a mod installs fine on 1.3, there is a high risk there will be incompatibilities ingame if the mod is working for 2.x. Quote Link to comment
Kentoto Posted April 27, 2021 Share Posted April 27, 2021 No problem, I understand Quote Link to comment
morpheus562 Posted April 27, 2021 Author Share Posted April 27, 2021 @Kentoto Thank you for the feedback! I made these with v2.5 (now v2.6) compatibility, and sadly v1.3 is missing one of the biggest checks available that helps run ai scripts. With CheckSpellState trigger missing, there is no way to make it compatible with earlier versions like the one you are using without a complete overhaul of the scripts. I appreciate your interest in the scripts, and if you do upgrade to a current version of the game, I hope you give these another chance. Quote Link to comment
morpheus562 Posted April 27, 2021 Author Share Posted April 27, 2021 (edited) As far as next steps with these AI scripts go, I am currently working on developing an enhanced AI component for (Fallen) Planetar and (Fallen) Deva. I've been unhappy with any other versions of the AI for these summons, and I am hoping to see a big improvement of how they act as a friendly summon or as an enemy combatant. Right now I am in the process of scripting and haven't even begun doing any testing yet. After that is completed, focus will be on stabilizing the current release by adding any new features/correct bugs (i.e. v2.6 removed all spell tracking for Minor Globe of Invulnerability and Globe of Invulnerability so I'm having to manually add the tracking and update the scripts). Long-term timeline/wish list: I'd like to get these working for IWD:EE and original versions (non-ee) of this game. These are long-term and I have not taken any steps to ascertain feasibility and what is required to make it happen. Edited April 27, 2021 by morpheus562 Quote Link to comment
Bartimaeus Posted April 27, 2021 Share Posted April 27, 2021 (edited) Scripts for summons such as the celestials would indeed be very welcome... Edited April 27, 2021 by Bartimaeus Quote Link to comment
Kentoto Posted April 28, 2021 Share Posted April 28, 2021 (edited) On 4/27/2021 at 4:03 PM, morpheus562 said: @Kentoto Thank you for the feedback! I made these with v2.5 (now v2.6) compatibility, and sadly v1.3 is missing one of the biggest checks available that helps run ai scripts. With CheckSpellState trigger missing, there is no way to make it compatible with earlier versions like the one you are using without a complete overhaul of the scripts. I appreciate your interest in the scripts, and if you do upgrade to a current version of the game, I hope you give these another chance. I tested on a 2.6 version and it installed perfectly. So yes it was due to the version. Thanks for your reply. Edited April 28, 2021 by Kentoto Quote Link to comment
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