Seraphix Posted June 2, 2021 Share Posted June 2, 2021 So I went through and installed v3.0 beta and read the readme, which I skimmed before. Well guess what I noticed and what you just mentioned above: MO-BasicAI script. I'm sure most of your modders have looked through the readme unlike myself. Love the tidbit of info. So much to learn and discover. If I do think of anything I'll be sure to comment. @morpheus562 Quote Link to comment
morpheus562 Posted June 20, 2021 Author Share Posted June 20, 2021 Official release for version 3.0. This brings the following enhancements from the beta: Various bug fixes and optimizations Items that will be used by the scripts were added: Headband of the Devout, Girdle of Fortitude, Ring of Spell Turning, Cloak of the Stars, Cowl of the Stars, and the Belt of Minor Invulnerability Additional spells and abilities added Quote Link to comment
Endarire Posted June 20, 2021 Share Posted June 20, 2021 @morpheus562 More specifically, what new spells are affected by your scripts? Quote Link to comment
morpheus562 Posted June 20, 2021 Author Share Posted June 20, 2021 No new spell mods, so what are listed haven't changed. There were some spell requests while I'm beta, mostly from the original game, that I went ahead and implemented. I sadly can't remember all off the top of my head right now. Quote Link to comment
morpheus562 Posted June 24, 2021 Author Share Posted June 24, 2021 Official release for version 3.1. This brings the following enhancements: Updated Resist Fear and Belt of Minor Invulnerability to NOT be cast during pre-buffing in Athkatla if Cowled Wizards will appear Added Army of One (DSotSC Spell) to pre-buffing and situational casting Updated issue with Negative Plane Protection not being tracked correctly causing it to be continually cast on a single character Added metadata and labels to better work with Project Infinity Quote Link to comment
Endarire Posted June 25, 2021 Share Posted June 25, 2021 What should we eagerly expect in a near-term release? Quote Link to comment
morpheus562 Posted June 25, 2021 Author Share Posted June 25, 2021 Focus on identifying/eliminating any bugs within the scripts and optimization. Adding new items, abilities, spells from existing mods that my scripts cover (list of these mods is provided in mod documentation). Not looking at adding new mods at this time. Quote Link to comment
morpheus562 Posted July 1, 2021 Author Share Posted July 1, 2021 Progress is underway to make this mod compatible with Baldur's Gate: Enhanced Edition and then Icewind Dale: Enhanced Edition. No timetable for when this will be ready by, but excited to make this mod available to more games. Quote Link to comment
Endarire Posted July 1, 2021 Share Posted July 1, 2021 Alleluia! To clarify, does this mod already support EET? It seemingly does. Quote Link to comment
morpheus562 Posted July 1, 2021 Author Share Posted July 1, 2021 1 minute ago, Endarire said: Alleluia! To clarify, does this mod already support EET? It seemingly does. Yes, this mod already supports Baldur's Gate II: Enhanced Edition and Enhanced Edition Trilogy along with an assortment of spell and kit mods. Baldur's Gate: Enhanced Edition as a standalone game has some nuances to it that require updates to the current scripts in order to run. Quote Link to comment
morpheus562 Posted July 2, 2021 Author Share Posted July 2, 2021 Official release for version 4.1. This brings the following enhancements from v3.1: All Games Added Detect Illusions. Improved Haste will only be cast if the character has fighter, thief, or bard levels. This prevents a pure class mage casting IH on themselves since there is little benefit. Infinity Auto Packager support BG: EE Added Enhanced AI Scripts for BG: EE Supports IWD Spells (IWDIfication or SCS version) and SCS mods BGII: EE and EET Added Hardiness to combat castings. Add AI Script Component for Simulacrum. (v4.1 specifically added an enemy ai script to here for enemy cast simulacrum) Resolved a bug that could cause an issue when restoring original items/spells from SR and IR. Resolved a bug with Khelben's Warding Whip spell tracking. Quote Link to comment
Endarire Posted July 2, 2021 Share Posted July 2, 2021 Improved Haste: This might be useful for multiclass Druid/arcanes and Cleric/arcanes. (Arcane means Druid/Wizard, Druid/Sorcerer, Cleric/Wizard, and Cleric/Sorcerer.) SubtleDoctor's mods - Tome & Blood and Faiths & Powers - allow these combos. Quote Link to comment
morpheus562 Posted July 2, 2021 Author Share Posted July 2, 2021 15 minutes ago, Endarire said: Improved Haste: This might be useful for multiclass Druid/arcanes and Cleric/arcanes. (Arcane means Druid/Wizard, Druid/Sorcerer, Cleric/Wizard, and Cleric/Sorcerer.) SubtleDoctor's mods - Tome & Blood and Faiths & Powers - allow these combos. It's easy enough to add in for v4.2 when that gets released. I'll add it to the list of updates. Thank you! Quote Link to comment
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