Guest Posted September 6, 2022 Share Posted September 6, 2022 (edited) You're welcome! I tested the traification with your new commit, and the new lines. the mod installs smoothly..... I started a new game, straight to Beregost, to the tunnel and talked with everyone, the text seems in order. Edited September 6, 2022 by JohnBob Quote Link to comment
TotalMilk90 Posted September 13, 2022 Author Share Posted September 13, 2022 I've made a new release of this mod that fixes a bunch of errors, enhances a lot of dialog and adds 2 new quests for the gamesmen and courtesans. I also really want to give a big thanks to everyone here at G3 for helping me with so much along the way. No one ever hesitated to answer any of my 900 questions on discord, especially @CamDawg. Big thanks to @Graion Dilach for adding in the EET compatibility code, and @JohnBob for the dialog traification. Really, without you guys this mod would have been dead in the water a long time ago. Much appreciated! Quote Link to comment
CamDawg Posted September 13, 2022 Share Posted September 13, 2022 Happy to help, and congrats on the release! Quote Link to comment
jastey Posted September 13, 2022 Share Posted September 13, 2022 Congrats from me, too! I thought I posted here already. Quote Link to comment
Graion Dilach Posted September 13, 2022 Share Posted September 13, 2022 (edited) One thing which I keep forgetting to bring up is to compare this mod against the unified CRE patching list just to ensure that it remains compatible with more stuff beyond EET. Of course, congratz and you're welcome, but yellow alerts come first. Edited September 13, 2022 by Graion Dilach Quote Link to comment
jastey Posted September 13, 2022 Share Posted September 13, 2022 38 minutes ago, Graion Dilach said: compare this mod against the unified CRE patching list just to ensure that it remains compatible with more stuff beyond EET Oh, that would be great, yes. Quote Link to comment
Guest Posted September 13, 2022 Share Posted September 13, 2022 I would just say, Bravo !!! Quote Link to comment
TotalMilk90 Posted September 13, 2022 Author Share Posted September 13, 2022 Thanks for the support! I'll look through the unified creature list and make any additions if needed. Quote Link to comment
ahungry Posted September 13, 2022 Share Posted September 13, 2022 I wanted to try this, but when I attempted to install a week or 2 ago, I got an error about "Could not install missing AR3300" - this was attempting to install after EET setup and before EET_end (actually pretty soon in my total mod list order). Was this fixed with the explicit EET support update? Or is it another mod causing issue? Quote Link to comment
TotalMilk90 Posted September 13, 2022 Author Share Posted September 13, 2022 4 minutes ago, ahungry said: I wanted to try this, but when I attempted to install a week or 2 ago, I got an error about "Could not install missing AR3300" - this was attempting to install after EET setup and before EET_end (actually pretty soon in my total mod list order). Was this fixed with the explicit EET support update? Or is it another mod causing issue? Native EET support was just added last night in the new 3.0 version. So now it should work fine the way that you tried it. The version you had a week or 2 ago was only EET compatible if you installed it prior to EET setup instead of after. Quote Link to comment
TotalMilk90 Posted September 22, 2022 Author Share Posted September 22, 2022 Small update: I've added 2 new stores that sell potions and ammunition respectively. There are some new potions available that can be used to coat your weapon in venom, similar to Poison Weapon, and another that applies a stun effect. The new ammunition is +1 and +2 versions of acid projectiles, i.e. bullets, bolts. Another addition is the arrival of Danika, a representative from the Church of Mask. She offers you a collection of books titled, "The Thief's Compendium", in return for donations to her church. They are only usable by thieves (multi and kits are ok too) and contain instructions and information on ways to become more effective in almost every aspect. They are presented in 3 tiers, (you need to buy them all before moving onto the next tier), totaling 17 books and will cost an astounding total of 1 million gold! The effects are permanent bonuses to many stats, ranging from thief skills to ability scores. For those curious here are the prices/book list: Spoiler First Tier: 20k each Open Locks: 10% bonus Find/Set Traps: 10% bonus Pick Pockets: 10% bonus Move Silently/Hide In Shadows: 10% bonus Detect Illusion: 10% bonus Second Tier: 50k each Armor Class/Saving Throws: +1 bonus THAC0/Damage: +1 bonus Magic Resistance: 5% bonus Physical Resistances: 5% bonus Elemental Resistances: 5% bonus Backstab Multiplier: +1 Third Tier: 100k each Constitution: +1 bonus Strength: +1 bonus Dexterity: +1 bonus Intelligence: +1 bonus Charisma: +1 bonus Wisdom: +1 bonus Quote Link to comment
Endarire Posted September 23, 2022 Share Posted September 23, 2022 @TotalMilk90 Request: Add these mentions to your documentation if you haven't. Thankee! Quote Link to comment
Mordekaie Posted October 12, 2022 Share Posted October 12, 2022 Does the mod use certain buidlings from Beregost ? Any idea about the install order or potential conflicts with other mods ? Quote Link to comment
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