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Graion Dilach

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Everything posted by Graion Dilach

  1. IWDification is fully supported and has a few bugfixes in the spell import library SCS lacks (because they were added to the library since the last release). It is better to use that mod atm. The spell nerfs aren't part of the IWD components, but SCS 5900. You can attempt tricking the mod into assuming Spell Revisions is installed which skips the spell changes via placing a dvimhere.mrk file to your override folder, but there are some SR fixes which would be installed on that path and notsure how would that roll out. I wouldn't really advise this - a lot of mods has checks for SR obviously -, nor did I tested this. If this breaks the mod, then avoiding the spell changes is unavoidable.
  2. It isn't that hard to say. ClassSpellTool.TPA L2-69 is the initialization and it's a fairly dumb one (wizard detection only goes up to 39, but priest detection goes up to 59). Basically, it collects the available basegame spells during the first ClassSpellTool spell installation but only adds the ClassSpellTool spells after it. It's not a complaint on my side either thoough, this is way more manageable than how it looked prior.
  3. Emphasis mine. I read this as they don't work currently.
  4. Can confirm it working. I've hacked one of the Olyvn mods with updating this library to test it.
  5. There is a report stating they don't work well together, so at least the current status is clear? I can't really say much about it because the only thing I track about SR is SPELL.IDS names. Personally I don't even argue for "last one wins" with SR, because no mod plays nicely with SR's own description format (I acknowledge it's YMMV, but personally I hate it and it breaks my immersion).
  6. Discuss it with SadieGamer first, although I see no reason against this one. TBH, I agree with doc, I have my own multikits in a private weidu mod, using ADD_KIT_EX. The only thing what ADD_KIT_EX can't cover for multiclasses is top handle op319s used for one of the source kits. And I can confirm 3-classss multikits work, I have an Artisan's Kitpack Arcane Archer/Mage/I Hate Undead Holy Redeemer kit.
  7. Yeah, the content of the mod is highly dubious. I've dropped it from my own installs by now, the way I listed those details was because I stashed away my July megainstall for DLTCEP as a work folder and it still had this one installed.
  8. I don't know v1.039, but on v3.05 Mae'Var passes the necklace to his priest of Cyric. It's using CreateItem though, so you can't pickpocket it. And his dialog isn't patched either to get it from him. On a second check - that whole dialog tree looks shaky enough that I can imagine it falling apart (the priest is supposed to interject during delivery that it'd look nice in his temple). There's also the option in v3.05 to just pay 10k after a week has passed though.
  9. Is this on BG2EE 1.3? Containers should evaluate rndtres.2da, so while SCS not creating dummy items to it's random treasure could be an issue, it shouldn't affect containers. rndtres.2da functionality debuted in patch 2.0 AFAIK. Additionally, RandomGraionTweaks' Bag of Spilling installs dummy items to all random treasures to prevent blocking the inventory slot, incase a random treasure end up in a place where it wouldn't evaluated. That should include SCS spell scrolls when installed after.
  10. Most of the S&A components can come before or after SCS, but the proficiency one needs to come after it (SCS is unprepared for the S&A grouping). NPC_EE comes after both for sure though.
  11. adds username to "shouldn't bother supporting" list It's not. The included install list is broken due to the whole centralization to Sandrah. I never had an install with it which wasn't borked. Not even the uploaded install lists are functional. The colors used within the tool to define mods are more relevant to Sandrah compatibility over the fact how reliable/buggy/problematic they are. And this is especially the issue when some of these marked mods are even substituted with random tainted Dropbox uploads and hostile forks (the numerous CtB carvouts) opr even worse (the Seatower ripoff which only has artwork from the original). I mean, the EET Fixpack it forces down on the throat partially reverts an aspect of the 2.6 patch (the Sarevok coronation scene) simply just because it broke Sandrah. A proficiency reorganizing tweak will always come out wrong from EET Mod Messup. Not because proficiency revamps are bad, mind you, but because it installs them too early (like before Sandrah, lol). Yeah, I get it, it looks enough braindead to function and most of the stuff are abstracted away to just end up ignored (like if a mod is installed with a warning). It's just that under scrutiny, the results fall apart fast, way too fast.
  12. Even those can be fixed with component-specific metadata entries. See IWDification; explicitly https://github.com/Gibberlings3/iwdification/pull/22/files for an example. People just need to be mindful and specify only hard dependencies/conflicts alone.
  13. There's one issue I've noticed - subraces which have XP penalties combined with Scales of Balance's rebalanced stats (where CHA also has the XP opcode) can end up without the possibility to gather XP when subraces is installed first. It all works when subraces goes after Scales.
  14. The K#POR*.spl spells you've already noticed are responsible for this in EET and they shouldn't be the source of your issue here (especially, because there's no Aerie equivalent, they only exist for Imoen, Edwin, Jaheira, Viconia and Minsc respectively). I went through my Jaheira scripts and I can't see any similar block which would cause something like this. My initial suspect is PPE which I don't have installed atm and it's drow portrait coding might be the source. Looking at the filenames it goes with, it could be K#DADD.spl or K#DGEN.spl having a bad timing mode if it's that mod.
  15. The backport includes actually written descriptions outright. https://github.com/SpellholdStudios/BG2_Improved_GUI/blob/74408f59e49efe7778b3f61557a686e42a3d4302/bg2improvedgui/tra/english/ability_desc.tra#L949-L960
  16. Overriding is possible via disabling one mod, generating out the install order and copying it out to an external file, regenerating the install order with the other mod, merging the two in the external file and the Ctrl-A Ctrl-C Ctrl-V the merged install order on top of the autogenerated one. As long as their respective mods are detected, PI will bypass checkboxes and validation for a directly-copypasted component list. These days I have my install orders in such external files and I just start PI up, let it detect the mods then throw the whole list in, without even touching the checkboxes outright (and I only touch those if I have new mod /component/s to install). It is against the point of dynamic orders though and generally not recommended for newbies. This is an expert feature and should be treated as such, whichh is why it's underdocumented and that's the correct method.
  17. ToBExAL/Improved GUI backported the right-click-on-innates-to-view-their-description feature to classic.
  18. The current aim is to get the basegame running. When the Fixpack moves out to a release, then starts the bughunting for the mods to see what breaks in the mods and what doesn't.
  19. Yeah, I feel bad neglecting it in the last half year tbh, considering that I should've PRed Lava's mods which were converted to EET around Christmas, think RandomGraionTweaks is also missing, etc. Yes, it is a curated list. It's just not curated by a singular person alone, which is a good thing and which is exactly why it's not comparable to the Mod Messup list.
  20. Project Infinity as a mod manager is a good choice. So does using that site for the baseline (there might be a few EET-compatible missing mods from it).
  21. Yeah, I've stumbled into this one and fixed it locally. I dunno why I didn't PRed the fix before. https://github.com/SpellholdStudios/BGSpawn/pull/4
  22. The issue is that there are multiple capitalizations used for this particular resource. The scripts are using that whack DrGrBrHt capitalization, but the other resources use fullcaps. I'll need to recheck how this works, because it seems that the changes gets made properly, but my PR ends up doing them twice. Even with the warnings, you want the change.
  23. Greeeeat, I've tested this multiple times and it didn't warningged on me, but I'll check.
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