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Graion Dilach

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Everything posted by Graion Dilach

  1. Because RandomGraionTweaks's spell scroll distributor tweak picks up the OlvynSpell scrolls among the available picks the spellcasters can receive, that allows me to headcanon that the enemy mages are also aware of those spells, they just decided to prepare the more commonplace ones.
  2. If you mean the components from Tweaks Anthology and/or Scales of Balance and the like, then they don't affect each other. There are a ton of such progresion table components, klatu has such as well (klatu's Mage and Sorcerer tables are more generous than anything offered by Tweaks), MiH has one for paladins at least etc. I think SCS's Smarter Mages/Priests care about them only to check how far the spellslots can go, also Tome & Blood's Multiclass Sorcerers will grab the then-current state of the Sorcerer progression table, so you should finalize them before these two components only.
  3. Seems good for me, although I never reviewed the Ayden Warlock kit to be aware of the potential conflicts it has.
  4. EET 13.4 is for the game version 2.6. If you're running 2.5, you need to run v12. Your best bet is take subtledoctor's fork in that case, where he continued on some of the bugfix backporting I've done at one point. v2.6 doesn't really break a lot of mods at this point. Most of the regressions introduced in mods by that patch have been ironed out already and/or trigger the bug in v2.5 as well. Soundset mods had to change though and no 2.5-compatible soundset mod is compatible with 2.6 and vice versa (unless the mod was updated, like say NWN2 Soundsets).
  5. A lot of things depend on the components as well. A suggestion I have is to plan the install for a single run. Don't install kits or NPC mods if you don't think your next character would interact with/utilize them, for example. For starters, trim the overlaps. Do you really need both Divine Remix and Faiths and Powers? Which one will you run from DragonspearUI and lefreutUI? Imoen Friendship and Imoen Romance also overlaps somewhat, although IIRC they can be run together. I'm not sure about the same for Garrick Tales of Troubadour vs Garrick's Infantuation. Also, Garrick: Tales of Troubadour is a mess from install order POV - it needs BG1NPC being installed before EET and that makes a lot of the other BG1NPC-handling mods a lot harder to order. Some of the klatu components aren't compatibvle with SpellRev. Monastic Orders of Faerun isn't common in the lists I've seen, I think that mod fell out of support unfortunately. Unless your SoD is from Beamdog directly, you're missing DLCMerger. I woulda suggest those install order lists from the repo, but tbh I haven't yet attempted to install a megamod run since jastey reorganized all her mods around Road to Discovery, so I'm not sure how much that segment needs an update in the stored install orders.
  6. EET shouldn't cause this. What are those kobold filenames? Also, please share your weidu.log. My first guess would be https://github.com/BGforgeNet/bg2-tweaks-and-tricks/issues/49 combined with something else, but this needs more info.
  7. Was BG1NPC installed before EET or after it? On my installs, that's the "keep pushing daisies" line and I install it after EET.
  8. AI used as a new voice actor - cool. AI used for impersonation - bad.
  9. I always install DH and this doesn'tz happen here. I still think that was caused by a save in the EET user folder. (Then again, I don't use the default EET folder myself and always overwrite it with a custom one in my final steps, which also means I never have a save file there.)
  10. Regarding the kit issue: I had something similar with an older version of Elistraee. Note that this was fixed since. I don't install Yvette to know if that one has the same issue tbh, but it sounds similar enough.
  11. This step seems to be the step involving saves.tra. If you don't have/intend to use a savegame from a prior installation, this is fine. (I don't have the headcapacity at the moment to fully comprehend where do the operations regarding that file go wrong.)
  12. Yeah, this was something I already seen, fixed locally and was sitting on for a while. My interests shifted in the recent weeks, so I just PRed a solution. https://github.com/Gibberlings3/SoD-to-BG2EE-Item-Upgrade/pull/24
  13. While Vanishing voids the memorized spell slots, it leaves the MAGE5.BCS script intact in the Race slot. I acknowledge this thread already looked at more depth into this warning than I ever did nor am I ever attempted to check this with the script voided, but I always assumed that was the cause of the issue.
  14. Note that oBG1 allowed clerics to cast Entangle.
  15. Looks like it's missing false_color=1 but I don''t think monster_icewind supports that one.
  16. Zip it, go over your porevious posts to delete attachments from them... there are options.
  17. EE never included Infinity Animations. Yes, the EEs include an almost complete IE animation array, but IA is way more than that, via actually deploying animations, including third-party ones and so on. 6.0 haven't had a release. It was scheduled for a while ago now, but RL obligations and ToBExAL allowing for a better experience on classic delays it.
  18. I'm suddenly not sure if it were SPLs or ITMs suddenly, but I've seen files where the External Hearders and the Feature Blocks's order were reversed (klatu's Drop Equipment on X components error out on such files). The game has no issue with that.
  19. @IecerintPI doesn't use heuristics. The install order suggestions it knows about are because one of the mods mention that in their mod metadata. Also, PI isn't an excuse for reading the mod's readmes or the EET Compatibility list. This EET_End log doesn't make sense. It seems some mod corrupted the achievements but I'm not sure how could that have been. Did you installed a version 1.X of Ascension instead of 2.0.XX? The only things which are safely installable after EET_End are tweaks. But depending on your other mods, even tweaks can be complicated. @hulkamania See this topic; your iissue is from the GlamNPC pack.
  20. 1pp doesn't work on EEs. Ascension should be before NPC mods, Tweaks and maybe even the kitpacks. BG2 Fixpack's core fixes are part of EE. BG1UB goes before EET. BG1 Sirene goes before EET. DUAL-TO-KIT goes after all mods basically. Could be any of this.
  21. Just because you don't value consistency in your game, others might. Such soundset changes where someone targets animations are rare. Even Infinity Animations relies on explicit creature lists (including cases which could be simplified to regexp) instead of regexping. Also, because black dragons use INI soundsets, that lookup literally triggers the CRE/INI soundset overlap bug where CRE_ATTACK and INI_ATTACK.are played at the same time (think DAMAGE, DYING and SELECT overlaps were fixed by now). temnix never understood INI audio, his post history shows that especially in Animate Dead Now (another siituation where he should've cloned the animation slots).
  22. This mod fucks up all the monsters which use black dragon animations and turn all of them into their shadow dragons. SCS has two such dragons, CtB adds one and one mod adds two more in my game. Needs a recoding to split off the shadow dragon archetype from black dragons via duplicating the animation - there are free XDR slots, so that would be doable. I don't know what was "fully functional" testing - when it comes to trashnix, one needs to look at not just that the one particular scenario the mod tweaks working, but to check what else is affected by the destructively ignorant modding style of his. (Like for example, 1000 Gold, a simple concept... breaking the scripts which would grant BG1 Bhaalspawn abiilities.)
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