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Jarno Mikkola

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Everything posted by Jarno Mikkola

  1. I think the only real way to fix that is to remove the creature after a bit, as the animation that's the reload starts is the death animation and yes, that's the only animation the whole creature actually has... I would also remember that also some of the other creatures actually visibly shifter while they are down when loaded from a save they have been killed in. Fortunately none of them re-explode ...
  2. With the power of giigle io, Here's a direct quote for you:
  3. Well, it's the concept that since there's already a spell, item and kit revision, why not thrown in a quest, creature, map and so forth revision mods too, there's plenty of stuff to revise and "make it better"... the quests would have more than one ending, and ways to go to do them.
  4. Nope, the dinner is still being cooked ... Jokes aside, you should take a bit of my (im)patience and run with it -ouh sorry, that was a joke too. It slipped.
  5. And were you aware that the v1.3 update could have touched some of this, so it could be that you have to start a new game to make sure none of that is involved in this...
  6. Well, the ability scores of 19 are considered only fitting to a few demi human, while the over 19 can be condemned as OP in every book under the realm. But what bothers me the most, is that the suggestions like here: Are flawed, cause the character wouldn't be able to exist, as you can't dual from a cleric to a mage with Int of 15, it required 17 as a minimum. Now of course, if were we to give the character state like an mature age, the score being below the required, to explain it. But then you could as well make the char a mummy, a good mummy, that only hungers for brains every other night...
  7. I just uploaded it here... ninja'e. K, that's fine, I wasn't thinking it so much, but your approach is probably better. And like edited in the other thread, if you request me to take any of the files down I have in places, I will be more than happy to do so.
  8. There's a v0.09 here. And thanks for the other mods in SHSforum. Erhm, could you use the SHSdownload manager next time, cause it will allow the download to be done more easily automatically ? You do that by going here, and then selecting the "Upload File" at the right upper corner -> it will take you to the category selection when you have logged in the forum, and take you to make the official forum post and the overview(example) the download site has while you upload the file, and it auto inserts the download structure. OR, you could ask Kaeloree or the others to set up the files so that they are converted to the format/whatever.
  9. Not quite, but instead, anytime there's a patch, you need to decide if you wish to update. If you don't, you just play offline. If you wish to update, you need to just reinstall the game with the update(as in uninstall the game, delete the game folder and reinstall the game which applies the patch or wait until the patch is applied), then mod the game and restart the campaign(the last thing usually is the reason why you don't wish to update).
  10. Nope, knowing that logging in auto updates the game and knowing that also the update requires reinstall of all mods helps, to not to update during a game you wish to finish. Dah.
  11. See, it's always the responsibility of the later mod to confirm it's mechanism to the prior installed mod, if it's said to be FULLY compatible.
  12. Well, that's usually the whole point of mods like the DR, an overhall for the whole system. Unlike other mods that usually just patch a few spells by adding a few effects to them.
  13. 5 times 6 seconds(as that's a round) = 30 seconds. (this is in 30 FPS)
  14. Try and disable the GPU scaling, when the 3d acceleration is on... how, ask the manufacturer, aka Intel. Or read the last post here. The link was easy to find, just put "intel hd graphics 5000 scaling problem" to google without the quotes... so doing that type resource finding should result to a solution.
  15. I don't think there has ever been a problem in resurrecting mods so long as you take a full responsibility of the faults in the previously coded content... and so direct the questions towards your way. So the AUTHOR flag is correctly set. The copyright statement is there probably because of the time, that it was that times IE equivalent to the Creative Commons Attribution-ShareAlike 3.0 like it's in Wikipedia today... besides the moding has barely anything to do with the actual copyrights, cause so long as you won't cross the black line(selling the end result), you are unlikely to get sued, but any of us still could.. of course it would then be up to the prosecution to prove the malicious intent. .. or whatever else there's to gain from releasing a product of obviously unfinished conjecture.
  16. And what makes you thing an Enchanter can cast Invocation spell ? Yeah, the spell description can be various things, but if the spell was altered after it's description was, it's not likely to actually hold the true data. --change-log the file.
  17. NO. Just no. Get ambushed by two basilisks instead of one, and you are dead. Dead.
  18. Well, yeah, k was probably. You could make several of the same potions and redistribute them according to the creature level that possesses them, but then again you are likely to run into the circle of enemy songs "ha, you can't ever dispel my potions but I can always yours..." with should be avoided like the plague. Well, there could be a point in making a specifically items/spells to handle the difficult to dispel enhancements, but that could get to be OP-meh fast. I never use the Dispel arrows cause they have the chance to miss. It would be funny to replace them with arrows that cause the spell caster to begin casting spells with wild surges. -Where did the mage go? -Don't worry about it. It's the bunny over there. But the price point is still of concern, as they get to be really pricy at low levels and pretty useless on high... when you could just summon things to get slathered while you pick them of from distance with regular arrows. Or better stuff.
  19. Right, and the 40th level berserker is going to rip your second level mage's spine out... uh, yeah it can't cause the mage is still immune to the *insert an area of effect save or die spell* when the fighter is not any more case the potion that they both got to use only provided it a rounds length of immunity to the area of effect spell, while the mage got 2 cause it was: rounds per caster level.
  20. Are you sure your character is not an Enchanter, or a Barbarian ? This is in vanilla, the scroll can have gathered more unusability flags during mod installs. Also intelligence or wisdom can be required.
  21. @Shaitan, open the .spl file with Near Infinity and see how many Spell Abilities the .spl has ? Up to the caster level ... as it's likely that the abilities are summed and the save throw is just shown against each one separately. The thrown dize result stays the same, so you only have to exceed the hardest.
  22. If nothing else, you can play in windowed mode, and take the picture via the Snipping Tool(it's called this in the English Windows Vista, 7, 8... you likely might have to search local variant of those words), save the file and upload it to a site, and then link it to here. By the by, the in game Prt Scr saves the image file to the ScrnShot folder, in EE's that's in the C:\Users\<username>\Searches\Documents\<game name> sub-folder(at least in Win7), while in non-EE game it's the game folder. And if there's a requisite of file privileges, you could get no file, or a falsified file, but that's unlikely.
  23. Anyone!? When DavidW says that something is easy, it's easy get confused yeah. It might be easy for him as he knows how to make an engine conversions and so forth... so when he says easy, it's not to say that you don't have to know what you are doing. It's likely just that it will be (much )easier than say for him to make the IWD-in-BG2 mod. It's actually quite likely that the BG2 get's an official release of a patch that will do most if not all of the essentials + a few other requests you won't see everyday ... yes, that's a few assumptions in, but you just got to wait. And no, there is like not going to be tweaks like those in BG2 Tweaks pack, optional with an .ini interface ...
  24. Well, it would be if it didn't involve restricting the ball from blasting the mage away at the time of the summoning(it's not a summoning spell essentially), and the actual plane from doing so too. Also it makes no sense in this light that Invoker could not cast Conjuration spells.... but that's another matter entirely.
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