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jastey

Gibberlings
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Everything posted by jastey

  1. The list of mods with direct EET compatibility is here. There are some BG1 mods you need to install to BG:EE before you do the EET installationen with this BG:EE install as listed on the list.
  2. Ascalon's Breagar, Brage's Redemption, and Grey the Dog are compatible and have the needed crossmod content for Transitions now! Ajantis BG1 Expansion adds it's own farewell dialogues for Transitions which makes most sense in case the romance of BG1NPC is active.
  3. Added Balduran's Seatower vEAOB or above. Added Brandock the Mage NPC Mod vBeta1 or above.
  4. @Chitown Willie I am only maintaining the mod so I will not change his stats/proficiencies, sorry. To me, the difference between Kagain and Breagar is clearly the alignment (Breagar is LG iirc) and of course the by far better story for Breagar.
  5. @Chitown Willie that sounds good, yes. Although for a beta it also makes sense to install it later in case you need to update. We hope it's quite stable though. Install Breagar after BST for crossmod content.
  6. Thank you! We definitely hope you'll have as much fun playing as we had making the current version. Which was a lot! I added some elaborations about the Early Access Open Beta to the first post: The Early Access Open Beta has approximately 50% of the planned content which can be played without any loose ends. It is directly compatible with BGT, BG:EE w/o SoD, and EET. If you need the Worldmap for other mods, install it after BST and use the current 10.2.6. You can play from a previous save if it is from before entering BG city for the first time. In this case, the Seatower will not show on your worldmap but is accessible through a direct travel link from the south west corner of the docks. Have a look at the readme to see a list of the available quests - but don't spoil yourself too much! Everything starts by entering the Seatower area.
  7. ...And to 5.1 which fixes an install warning on SoD: Grey should now walk with the group in all of the SoD end cutscenes. This was not a critical bug so you only need to update for cosmetics. Changelog: -added needed definition for variable "newline" so SoD end cutscene gets patched correctly: Grey should move with the group in SoD end cutscene. -changed name in the .ini for better Package names when using ALIEN's Infinity Auto Packager.
  8. Updating the mod for the newer engine is cool. Adding content is not. It violates the codes of modders of honor. Unless you have permission of the original author. Thus, a technical and bugfixing update is welcome. Your own rewritten "Valen" version is not.
  9. GibberlingsThree / Kerzenburgforum BS Company Presents: Balduran's Seatower Citizens of Baldur's Gate! We are happy to give you the chance to take a stroll around the Balduran's Seatower! Enter and be at awe at the great architecture, the wonders, and hidden treasures that will await anyone bold enough to enter the tower with adventures in mind! Explore a new city district for the city of Baldur's Gate! - Help the tower fighting off a doppelganger infiltration! -Work for smugglers! -Anger the drowned spirit in the well! -Get a pot of ale from the cook. All who laugh about this quest wait until they've met her! -and more! Be aware that the tower is still under construction, and not all areas are accessible yet, so tread carefully and be safe! Let us know if you encounter any problems - the Seatower crew will be here after the Holidays to listen to any woes of our visitors! Read the Readme Download the Early Access Open Beta Modpage at Kerzenburgforum Visit the Forum
  10. Citizens of Baldur's Gate! We are happy to give you the chance to take a stroll around the Balduran's Seatower! Enter and be at awe at the great architecture, the wonders, and hidden treasures that will await anyone bold enough to enter the tower with adventures in mind! Explore a new city district for the city of Baldur's Gate! - Help the tower fighting off a doppelganger infiltration! -Work for smugglers! -Anger the drowned spirit in the well! -Get a pot of ale from the cook. All who laugh about this quest wait until they've met her! -and more! Be aware that the tower is still under construction, and not all areas are accessible yet, so tread carefully and be safe! Let us know if you encounter any problems - the Seatower crew will be here after the Holidays to listen to any woes of our visitors! The Early Access Open Beta has approximately 50% of the planned content which can be played without any loose ends. It is directly compatible with BGT, BG:EE w/o SoD, and EET. If you need the Worldmap for other mods, install it after BST and use the current 10.2.6. You can play from a previous save if it is from before entering BG city for the first time. In this case, the Seatower will not show on your worldmap but is accessible through a direct travel link from the south west corner of the docks. Have a look at the readme to see a list of the available quests - but don't spoil yourself too much! Everything starts by entering the Seatower area. Download the Early Access Open Beta Visit the Modpage Modpage at Kerzenburgforum
  11. Spellhold Studios The Worldmapmod updates to v10.2.6! Visit the mod Forum Download the mod from Spellhold Studios Read the Readme Download the mod from SHS official GitHub Mirror Change log: - added new bpbgtmap.BAM für bgt and ee that includes BST Mapicon (on slot 29 resp 28 if counted from 0). - added "changelog_v10-2-4_and higher.txt" to main mod folder.
  12. Gibberlings Three Grey the Dog NPC Original idea for a dog companion, first kit draft with special abilities, first portrait: Rabain Everything else: jastey Grey is a full-fledged joinable NPC, but still a real dog. The only magic on him is his magically enchanted items. He has sensible interjections (Woof!), NPC banters (mostly NPC dialogues about him with the PC), a click dialogue (PID) if the PC feels like playing fetch or just needs someone to talk to. There are dialogue options that reflect the game story and I'll promise: Grey will always listen to your PC's woes. Grey initiates no dialogues so there is no friendship track and - I am really sorry, but no romance. Not even for Shapeshifters. In BG1 there are two small quests, both available in BG city. The quests are also available and solvable without Grey in party. Where appropriate, Grey can be told to "search" for missing persons, in BG1 Brage and farmer Brun's son, in SoD the five missing refugees. This is realized so it doesn't spoil the quests too much, though, so do not expect too much help. Grey can follow the group as a "7th party member". There are some quirks with this mode and also levelling up needs to be done by letting him join from time to time (please refer to readme), but it works great if you need the slot for another NPC without having to send Grey back home. Please note: So far, the mod officially contains full BG1 content and basic SoD content, but BGII content is not finished yet. Version 5 comes with a German version, compatibility with the Transitions Mod, proofreadings, bugfixes, and more support for Porject Infinity. Thank you to Gerri for the work on the German version and Caedwyr for partly proofreading the English version! Changes: -German version by Gerri, revised by jastey -English version partly proofread by Caedwyr -one crossmod banter added with Brage's Redemption. -Taerom will not talk about forging a weapon for Grey if the PC meets him for the very first time -Taerom's comment about the material for the canine enforcement makes it clear it's not to be found anywhere near. -HLA icons fixed -HLA descriptions fixed -Grey will receive HLAs -SoD: Added more randomness to how Grey is chosen in Thrix's game. -7th party member mode: will be removed correctly in case Grey rejoins via PID and kicked out completely directly after. -Compatibility with Transitions Mod added. -Added Dynamic Install Order categories to support Project Infinity. Project Page Forum at G3 Readme: English Download at G3 Download directly at GitHub
  13. Grey the Dog updates to v5! Version 5 comes with a German version, compatibility with the Transitions Mod, proof readings, bugfixes, and more support for Porject Infinity. Thank you to Gerri for the work on the German version and @Caedwyr for partly proof reading the English version! Changelog: -German version by Gerri, revised by jastey -English version partly proofread by Caedwyr -one crossmod banter added with Brage's Redemption. -Taerom will not talk about forging a weapon for Grey if the PC meets him for the very first time -Taerom's comment about the material for the canine enforcement makes it clear it's not to be found anywhere near. -HLA icons fixed -HLA descriptions fixed -Grey will receive HLAs -SoD: Added more randomness to how Grey is chosen in Thrix's game. -7th party member mode: will be removed correctly in case Grey rejoins via PID and kicked out completely directly after. -Compatibility with Transitions Mod added. -Added Dynamic Install Order categories to support Project Infinity.
  14. This will be fixed in v5. Also, I added a NumTimesTalkedToGT(0) to the dialogue about a weapon for Grey so it doesn't trigger as the very first dialogue with Taerom (although I think his general greetigs dialogue is a rather generic one and doesn't necessarily have to play as the first dialogue when meeting.)
  15. Gibberlings Three / Kerzenburgforum Imoen 4 Ever Imoen 4 Ever aims at making Imoen a steady companion throughout the whole BG-Saga. Imoen-related story content is being considered, therefore Imoen will be out of party temporarily to reflect the most crucial original game events. This mod makes her rejoin the party after such incidents, so that she can be seen as an actual travel companion in SoD and BGII. The SoD part is fully playable and Imoen will react to the main game events, but it is not fully fleshed out yet. Version 6 comes with bugfixes and a Russian translation by Raza, stn & Arcanecoast Team, thank you very much! Changes: - Added Russian version by Raza, stn & Arcanecoast Team - Imoen should not die instead of Ophyllis after interjecting into his (last) dialogue - Imoen should not loop her "arrival in hell" StringHead line. Her script action should not block the rest of the area script. - Imoen's generic kickout dialogue should not block the original dialogue at the and of SoD. - typo corrections Mod Page Forum German Discussion Thread at Kerzenburgforum Download
  16. Latest announcement in the last post! ------ I4E updates to version 6 with a Russian translation by Raza, stn & Arcanecoast Team, thank you very much! The new version also fixes bugs in the SoD part. Changelog: - Added Russian version by Raza, stn & Arcanecoast Team - Imoen should not die instead of Ophyllis after interjecting into his (last) dialogue - Imoen should not loop her "arrival in hell" StringHead line. Her script action should not block the rest of the area script. - Imoen's generic kickout dialogue should not block the original dialogue at the and of SoD. - typo corrections
  17. The mod updates to v5! v5 comes with an Italian Version, basic SoD content, compatibility with @Lauriel's Transitions Mod, and bugfixes. Thank you to @Coland for the Italian version and Colmar for proofreading! Changelog: - Italian version by Coland, proofread by Colmar. - Revised kickout dialogue. - Patching of "Brage's Sword" quest from bgqe on EET should work always. - Added basic SoD content. - Compatibility with Transitions Mod added.
  18. Kerzenburgforum Brage's Redemption Brage's Redemption is a Quest Mod for BG1 and an NPC Mod for the whole Baldur's Gate Epic. It is natively compatible with BG:EE, SoD, BGII, BGT, BGII:EE, EET. No Tutu. The mod introduces a quest extention to the Brage quest in the game (BG1). Brage is the captain of the Nashkel guard and went missing after killing his family. The quest extention to prove his innocence was originally published as the component "Brage's Sword" in the mod bgqe. To gain Brage as a joinable NPC, the PC needs to prove his innocence as well as give him back his real sword. After leaving the temple once after that, Brage can be visited inside the temple of Helm in Nashkel and will offer to join the PC. Portrait and promotion art by Acifer! v5 comes with an Italian Version, basic SoD content, compatibility with the Transitions Mod, and bugfixes. Thank you to Coland for the Italian version and Colmar for proofreading! Changelog: - Italian version by Coland, proofread by Colmar. - Revised kickout dialogue. - Patching of "Brage's Sword" quest from bgqe on EET should work always. - Added basic SoD content. - Compatibility with Transitions Mod added. Discussion Thread at G3 Discussion Thread at Kerzenburgforum (German) Mod Page Download the Mod (GitHub)
  19. Addd Fading Promises as of v9 to the list of compatible mods.
  20. Spellhold Studios Fading Promises Ever wondered what it was like to be tied to life - forever? Aidan knows. This mod adds a quest and a series of encounters with a talkative ghost, Aidan, a fallen paladin of Amaunator to Baldur's Gate II. The mod has native compatibility with all BGII games: original BGII, BGT, BGII:EE, and EET! Version 9 comes with compatibility with Imoen4Ever, typo corrections, and organizational changes to support Project Infinity better! Changelog v9: - added compatibility with Imoen4Ever (translations of new lines: Russian - Arkie; English proofreading - hook71; French - Gwendolyne; Spanish - Pol Rupes; Italian - ilot; German, English - jastey); - partly revision of German version (jastey); - added folder libiconv-1.9.2-1-src.zip for licence info; - changed name of Setup-fadingpromises.ini to fadingpromises.ini and corrected download path to GitHub in the .ini. Read the Readme Visit the Forum Download the Mod at SHS Download the Mod at GitHub
  21. @Austin Oh wow, thanks! Totally missed this post for some reason.
  22. There are ~120 new lines in v5 which I would need proof reading for. @athies in case you are available I'd be grateful for corrections.
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