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jastey

Gibberlings
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Everything posted by jastey

  1. The mod updates to vEAOB.4! Changes: - Blurt should talk after Lime gave the info about him. - Changed reference in Fletcher's dialogue to Sword Coast instead of Amn.
  2. Oh, good finds! And a useful suggestion with the info triggers. I will prepare a v0.4 with the fixed variable soon. Would the sentence be "The finest arrows and the finest bows on all the Sword Coast." or is at the Sword Coast? In the Sword Coast?
  3. Aah. I didn't recall this detail, ahem. Thanks for clearification!
  4. What do you mean by "restore" here? I always thought the Bhaalspawn powers would remain with the PC upon transition to BGII, either that or I'm getting something wrong. Very nice tweaks!
  5. You figured it out I take it. Let us know if you need spoilers. Thanks for playing the mod!
  6. The mod updates to Early Access Open Beta 3! Changelog: fixed bsslvff.cre so it gives no warnings when installing SCS typo corrections
  7. @Majki you can recover your password via using your email address at SHS. Would this suffice to recover your old login data? EDIT: ok, if I combine yout title and post content it seems you fail to recover the password via email? If you are using the same email account here as you do at SHS I can pass on your request (I see your email so no need to spell it out). But SHS doesn't have an active admin currently so chances are slim that @Kaeloree will see the request anytime soon.
  8. Hi @Sir-Kill! Nice to see you! I can't help with your questions, unfortunately.
  9. Put the REPLACE_TRANS_ACTION syntax into a .d file and compile it via tp2.
  10. I don't mean to say but YES I'LL SAY IT: told you so. Have fun playing!
  11. You need this package: https://github.com/Argent77/A7-DlcMerger/releases/download/v1.3/osx-A7-DlcMerger-v1.3.zip The game folder is the one with the file CHITIN.KEY in it. Unzip the package into there and run the .command.
  12. I think this should go into a d-file.
  13. The DLC Merger should be installable just like a mod. Can you elaborate on the exact problem?
  14. With "modmerge" what's meant is this: https://forums.beamdog.com/discussion/71305/mod-dlc-merger-merge-steam-gog-sod-dlc-or-custom-dlcs-with-the-main-game (There is also a tool called "modmerge" but @argent77's tool can be installed like a mod and deinstalled, too that's why it's better.) This is needed as 1st mod for every BG:SoD game from GOG or Steam because of the way the SoD DLC is shipped. Install this first and after that BG1NPC that should work.
  15. This combination of emojis describes modding the IE engine pretty well, I think. @Nathan82 thanks for keeping track of your install problems and feeding them back into the forums - it's appreciated!
  16. A workaround to use the weidu v246 that ships with Generalized Biffing is explained here for Faren which has the same problem (in short: make sure the setup.exe from Generalized Biffing is the only weidu in the folder when copying over and letting it run.)
  17. Despite what I said yesterday at Kerzenburgforum, transition from Breagar to BGII in EET actually only checks for "InMyArea("ACBre")" (acbre/baf/ee/ac_k#telbgt.baf). That he had to join in your game to be present in BGII is very strange, as it should make no difference.
  18. I'm always open for crossmod. The problem is that I have little time to play myself so I'm not really familiar with other mod NPCs, as well as crossmod being something I'll focus on when the core content of the NPC is finished. But anyone interested just pass me the first line of a banter from their mod NPC and I'll make mine reply.
  19. @Jarno Mikkola as it is now, the lower level of the house cannot be addressed at all because the entry for the upper level overwrites it. So leaving it as it is is not an option. With the changes I suggested, the entry used currently will be for the ground floor - and all mod content that used this so far will still work, with the changes applied to the ground floor. For bgqe, the change will mean a correction because I was aiming at the lower floor, not the upper one. To be honest: this is a generic house in Beregost, with bgqe so far being the only mod adding to it. It's not like I am planning to rename Beregost main area or something. EDIT: This is the crossmod platform variables, they are needed for patching the area(s) by mods. This is not about renaming any script names or anything inside the game, you know.
  20. @Caedwyr this is so sad it actually made me laugh.
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