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jastey

Gibberlings
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Everything posted by jastey

  1. It's the merchant selling those weird potions in one of the tents (the most south one, AR4905). After talking to Laryssa, you should be able to ask him "~We are looking for a merchant who offers cursed items and potions. He was last seen here at the carneval. Your potions look an awful lot alike, so better talk quickly.~" which gives the information about his delivery man.
  2. There are two new strings in the ajantis_nbromance.tra:
  3. The Gibberlings Three Another Anniversary Update, Alternatives is now available in version 13.4! This mod offers alternative pathways for choosing allies in your Baldur's Gate II, BGII:EE, or Baldur's Gate Trilogy games. Already in version 13.1 a little but important rearrangement in Aster's path was introduced: the PC can now ask about the tasks before agreeing to do them. Changes for v13.4: (German version) changed Aster's dialogue slightly to make it clear that Zahl is waiting downstairs When accepting either Aster or Maleficus no more guild fights should happen in the streets (SetGlobal("VampShadWar","GLOBAL",6)) After accepting Aster the poison vendor for Maleficus won't be present any longer. Note to readme added: Edwin can only be recruited if the quests for Renal Bloodscalp are completed before accepting an alternative to Brynnlaw. Installer updated to WeiDU v246 Learn more about the mod View the Readme Visit the Forum Download the mod
  4. Version 13.4 is available! Changes: (German version) changed Aster's dialogue slightly to make it clear that Zahl is waiting downstairs When accepting either Aster or Maleficus no more guild fights should happen in the streets (SetGlobal("VampShadWar","GLOBAL",6)) After accepting Aster the poison vendor for Maleficus won't be present any longer. Note to readme added: Edwin can only be recruited if the quests for Renal Bloodscalp are completed before accepting an alternative to Brynnlaw. Installer updated to WeiDU v246
  5. The Gibberlings Three We do not neglegt the small updates in our Anniversary Releases! bg1re v2.7 comes with a minor fix for the German version and improved readme. bg1re, the Baldur's Gate version of the popular Romantic Encounters mod, adding several encounters and quests all over the game, aims at populating the game with romantic encounters, intense dialogues, unexpected private dinners, romantic traces of long lost times, and real quests that all deal with true love, fulfilled or unfulfilled. The mod installs on BG w/TotSC, Tutu, BGT, BGEE, and EET. Changes: (German version) "The Messenger": text of Dawn Priest Blaise does not display lines from setup.tra List of Serious Encounters and Quests added to readme readme renamed to unique name "bg1re.readme.english.txt" update to WeiDU v246 Learn more about the mod Readme Visit the Forum Download
  6. Version 2.7 is up. CHanges are: -(German version) "The Messenger": text of Dawn Priest Blaise does not display lines from setup.tra -List of Serious Encounters and Quests added to readme -readme renamed to unique name "bg1re.readme.english.txt" -update to WeiDU v246
  7. The Gibberlings Three - Kerzenburgforum Another anniversary release, Ajantis BGII Version 18 comes with some minor bugfixes. The Sir Ajantis NPC for BGII modification introduces Ajantis, the known BG1 NPC, paladin of the Order of the Radiant Heart into the SoA and ToB part of the game. It is compatible with BGII, BGT, BGII:EE, and EET. With this modification Ajantis can be acquired as a member of the PC's group after the fight in the Windspear Hills (which was not changed by the mod principally). The player must first solve a quest to free Ajantis from Firkraag's ransom. The modification contains a fully developed engaged romance path, which continues the Ajantis Romance from the BG1 NPC Project, a new beginnings romance, and a friendship path. Contentwise, the mod assumes that Ajantis travelled with the PC in BG1 for some time. It was there that Ajantis gained enough honor to be knighted. For EET and BGT in a continuous game Ajantis will not spawn in BGII if he died in BG1 or never joined the goup. In ToB, Ajantis will not travel with an evil aligned PC. For the EE games (BGII:EE and EET) the second optional component will install the BeamDog inventory BAM for Ajantis' family shield (green dragon on golden ground). If not installed, the BG1NPC Project shield graphic will be used. A third optional component will install crossmod content included into this mod. Ajantis Forum at G3 Download Ajantis at G3 Mod's Page at G3 Download Sir Ajantis NPC for BGII at Kerzenburgforum German Discussion Thread at kerzenbrugforum
  8. Ajantis BGII was updated to v18. Changes are: -changed trigger from "Detect(Player1)" to "InMyArea(Player1)" inside temple after Ajantis finished his atonement -PIDs for engaged path should not give "No Valid Links or Replies" error even if they are cklicked before the "Are you still my love" first romance dialogue. -new beginnings romance: messenger after the Undedark should leave after bringing the message -New Beginnings Romance: if PID about "queen of love and beauty" was chosen, there will be a follow up after exiting the Underdark. -(crossmod) "Skie Cost of one Girl's Soul" Ajantis should not talk about the costs before PC knows them. -update to WeiDu v246
  9. In v16, the items will be given to the other party members instead of being dropped. (This will only help if there is still space in the inventory, now that I think of it.) Thank you for the suggestion!
  10. This should be fixed in v16, the cre now has full HP. Thank you for the reports!
  11. I assume you mean the BWPFixpack. If I read "Fixpack" I think of the BG2 Fixpack, so maybe this needs to be made clearer?
  12. That's another of the genius things about EET design! I tested it for another local NPC mod yesterday, if you want any testcase let me know.
  13. Hi k4thos, the points addressed in the first post are still there for RC11. (Not to write "*bump*")
  14. The trigger for this dialogue are: GlobalLT("bd_plot","global",240) GlobalLT("bd_enlightment","locals",3) Global("bd_vichand_talk","bd2000",0) It should also be the first dialogue if you talk to him directly. He gives another talk in case of "Allegiance(Myself,REALLYCHARMED) GlobalLT("bd_plot","global",240)": ~How may I assist you?~ Btw, my motivation to spend my free time going through game ressources for you decreases with every answered question I don't get something like a "thank you" back as some sort of emotional compensation. Just a hint.
  15. Spellhold Studios Northern Tales of the Sword Coast (BGT, BG:EE, EET) The updated mod package is now available from the official download site at SHS in version 3.0.0! The mod adds several quests to the BG1 part (with TotSC) to the game and is compatible with BGT, BG:EE, and EET. Some are minor encounters with no further impact, but some are larger quests that are also partly connected to each other. One large quest is given to you by Duke Eltan (before you go to Candlekeep). One of the longest quests also starts before Candlekeep: Talk to the lady outside the Sorceror's Sundries. One quest can be started by talking to Yness in Ulgoth's Beard. Version 3.0.0 comes with some minor improvements and a tp2 that is renamed to ntotsc.tp2 for compatibility reasons. Changes: -additional comrades to Lamalha will only spawn together with Lamalha and not be present before -ntotsc.tp2 changed back the name for compatibility reasons -dungeon under Firewine Bridge: added solved journal entry and 500 xp if cleared (detected if loot from ar53pb.are is taken) Download NTotSC from SHS Diskussion Thread at SHS Download NTotSC latest Release from SpellholdStudios's GitHub
  16. The mixed-up name was because it was an older save, then. In a newly started game, his name should be Sir Ajantis. He has a PID option "your voice is strange" (or something similar). If you click on that his name should be set to Sir Ajantis in an older save, but if it's really a completely new install (i.e. a save from another modded game) then there are other text mixups (e.g. for items etc.) because that's how the IE engine deals with texts in the game. For a new game, as soon as Imoen joins the PC she will initiate a dialogue where she starts talking about the old companions, inquiring about Ajantis. In this dialogue, the reply option "Ajantis is my betrothed" needs to be chosen. Then the engagement ring will be on the table in the room behind the Druegar smithy in AR0603.are (Irenicus' Dungeon second level). Imoen's romance choice dialogue does only show for a PC that fulfills the romance criteria: -Female, -Not a single-class thief -Alignment good, neutral or lawful neutral -Druids of all alignments -All races except half-orc. If all this doesn't work in your game although the mod is installed, PC fulfills criteria and you are starting a new game then I don't know what's going on. It works fine for me and all my playtesters.
  17. Hi LadyDawnstar, I'd need a bit more info to help you debug that. Which game did you install the mod to, and did you start a new game? Also, please post the content of your weidu.log.
  18. Activating the romances in SoD is actually pretty easy: for Neera, set Global("bd_neera_romancecheck","global",1) for Viconia, set Global("bd_viconia_romancecheck","global",1) for Safana, set Global("bd_safana_romancecheck","global",1) and then you need to walk over the right triggers in the right areas, as listed here.
  19. You can't change the worldmap for a running game, you need to start a new one. That's not true. Reinstalling doesn't change the install order, as weidu reinstalls in the same order it was before, i.e. if you reinstall a mod in the middle, all mods after will be first deinstalled and then reinstalled again after.
  20. Global("bd_vichand_talk","bd2000",1) will be set in the first dialogue with Vichand (starting with ~What is this—?~). Then you need to go away from him with Edwin in the group. (This: Means that the PC and Vichand need to be at least "30" length apart from each other for this dialogue to trigger.) And it probably only happens in bd2000.are (Boareskyr Bridge & Bridgefort). Your current save is in bd7100.are.
  21. Not this, I think: The BP-BGT-WORLDMAP is only needed if you install mods that add new areas and state in their readme that BP-BGT-WORLDMAP has to be installed (for EET) to be able to see them on the worldmap. There are a few mods that add the areas directly for EET, and in your list I think is none that actually adds areas. And I am highly confused the EET-END.tp2 is listed as second installed mod. It should be the last.
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