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AL|EN

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Everything posted by AL|EN

  1. @Ryofu FWIW, Project Infinity will show you correct install order for some of those mods, you can start from there.
  2. I can't reproduce this, please try latest PI version, try to install only the Level 1 NPC mod and report if you still have errors.
  3. This is a problem with xpmod, not with PI. Please post setup-xpmod.debug file.
  4. Ascension 2.0.20 fixed missing 1-8 lines from tougher.tra because of tra.bgforge.net 'only tildes' regex @jasteyAs requested, I'm notifying you about new release.
  5. @heeb You have empty lines and malformed lines (---) inisde install sequence file. P.S. It's not the right topic, next time just create new one for reporting problems with PI.
  6. The internal mod requirements for cross-mod content have higher precedence over native EET compatibility. So you are correct: in order to have those dialogues, White NPC and others covered must be installed before Sirene NPC so the extra checks will trigger and extra content will be added. Then, EET import process will move those extra resources into BG2EE and everything should be fine.
  7. I will say one thing: It seems that you are infinite well of modding ideas
  8. @temnix Just as any other component of a mod: REQUIRE_PREDICTATE MOD_IS_INSTALLED ~TobEx.tp2~ ~100~ ~ToBEx required~ This will check if ToBEx core component is installed and all other components require core component so you can check the single one.
  9. @Graion Dilach But that's the whole point, can't you see it? Do you know how many times tp2 version wasn't updated during new release and the 'I'm installing version x but the wierdu.log gives me version y' ping-pong happen? IAP allows you to spot it after release, "Mod Release" commandline tool will prevents releasing faulty version in the first place (agree that setting it up is painful).
  10. Yep, manually manipulation the tags after release (even the faulty one) is asking for a trouble. Just follow standard release process and everything will be fine.
  11. Or just put OpenAL64.dll directly inside game directory.
  12. 2.0.19 removed duplicated item name from Sarevok sword description removed unicode characters rename ee.tra to items-ee.tra in order to not fall for tra.bgforge.net 'force UTF8' regex Download links in the first post.
  13. @Austin I have reverted Russian setup strings to English version for now. Please keep in mind that it's now possible to have proper support for displaying localized components inside console so someday I will do this.
  14. @Austin Hi, the ee.tra encoding should be fixed, please download master branch, test it and report it back.
  15. @skellytz If you expect out-of-the-box experience then yes, a minimum Windows 10 1903 is required. If someone want to have localized characters displayed properly on Windows 7, he must use Cmder/ConEmu/other advanced terminal with "chcp 65001" command to set console encoding to UTF8. Example:
  16. @grodrigues Sure, take you time, PR created.
  17. @subtledoctor No worries. On Windows have Hard Links, Symbolic Links and Directory Junctions. Symbolic Links are for everything, Directory Junctions are Symbolic Links for directories.
  18. @Bartimaeus It apply to all mods. Obliviously, I'm counting on wisp to fix it but who knows when it might be. That's why I say 'temporary'. I was wrongly assuming that anything related to SR/IR today, comes from your hand @grodrigues Will you accept PR?
  19. @Bartimaeus Because you launching mod installation directly using weidu, you won't see it. What Daft Hunk have faced is WeiDU 247 %MOD_FOLDER% bug when --list-components-json is used from the non-game directory. This bug is causing "UNDEFINED STRING" for PI. The workaround will fix it, care to accept PR?
  20. @mickabouille It's like having one folder in two different places, google "create junction windows" + https://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html New-Item -ItemType Junction -Path "C:\User\Documents\GitHub\MyModMainDir\MyMod" -Value "D:\Games\BG2EE\MyMod"
  21. @Bartimaeus Those two things are unrelated. The "spell_rev_rev-main" will cause mod installation failure. Having %MOD_FOLDER% for LANGUAGE + WeiDU 247 is know bug and my workaround will fix this. Trust me on this. If not you can check by yourself. BTW: Instead of hacking mod repository structure, you could use "Junction" feature of you OS.
  22. This mod expands Coran's Friendship talk sequence, adding up to eighteen (18) new banters with the protagonist (and one potential comment by Garrick) for a player character who is not in an active romance with him. If you have The BG1 NPC Project installed, they begin playing after the last regular friendship talk. If the player started and interrupted Coran's The BG1 NPC Project romance, the friendship sequence should initiate after that. If you do not have The BG1 NPC Project installed, they become available immediately. Version 5.1 use UTF8 variant of HANDLE_CHARSETS function replace multi-line comments with single-line comments update metadata update dynamic install order update readme Packaging: Added support for .iemod packages via Infinity Auto Packager Download: Zip package - https://lynxlynx.info/ie/modhub.php?Gibberlings3/CoranBGFriend&pkg=zip IEMod package - https://lynxlynx.info/ie/modhub.php?Gibberlings3/CoranBGFriend&pkg=iemod Mod's Homepage Discussion Thread at G3
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