Demivrgvs Posted June 14, 2013 Author Share Posted June 14, 2013 @Andimar, I agree with kalindor. I don't feel comfortable about having a sort of SR's sub-mod done by someone else (not even Arda and Mike would do something like that and they are the ones I trust the most), and while I think your feedback would surely be useful, I also fear having a "branched" version of SR would cause more harm than good. Sorry. @Lawlight, glad to see you around again too. @Beta testers, Monk is ready. I only need to update the tp2 (I'll surely mess something up because this guys has TONS of new 2da, spl, pro, etc. ) and tra files. Then I'll quickly think what to do with Berserker and maybe Kensai, but nothing major for them will happen. The plan still is to release the new beta before going to bed tonight. Quote Link to comment
kreso Posted June 14, 2013 Share Posted June 14, 2013 I only need to update the tp2 (I'll surely mess something up because this guys has TONS of new 2da, spl, pro, etc. ) Keep yourself awake for at least 10 min after uploading then Quote Link to comment
Demivrgvs Posted June 14, 2013 Author Share Posted June 14, 2013 I only need to update the tp2 (I'll surely mess something up because this guys has TONS of new 2da, spl, pro, etc. )Keep yourself awake for at least 10 min after uploading then LOL. But yeah, I'll take a coffee. Quote Link to comment
Demivrgvs Posted June 14, 2013 Author Share Posted June 14, 2013 Beta 12 uploaded. Let's see how many things I got wrong! I left changes for other classes out for now to focus on the Monk a little bit. I'll take a shower and remain around for a while for quick fixes. @Mike, does the Monk description string reference need special attention for BGEE? I guess it does... Quote Link to comment
kreso Posted June 14, 2013 Share Posted June 14, 2013 (edited) No extra attack at lvl 1 . Saving Throws bonus at lvl 14 is missing. No "Slow time" at 17. Resistance to poison, Charm and disease I'll need to check . At 11th level (I think) he gets 3% MR. At lvl 17, looses Ki Dodge. Other than that, his Ki abilities seem really nice. Teleportation is way cool (many players will like it, I'm sure of it). Ki shout also very nice. Doesn't cut through stoneskins/mirrors. Ki Arrow damage does seem a bit low....you might want to check on that as well. May be my bad luck only. Resistance to poison is not in character sheet....I think not working. Edited: He's getting extra attack when he's attacking. Weird, but it works. Ki Shout doesn't go through stoneskin... Edited June 14, 2013 by kreso Quote Link to comment
Mike1072 Posted June 14, 2013 Share Posted June 14, 2013 @Mike, does the Monk description string reference need special attention for BGEE? I guess it does... Yeah. Replace this: /* LAF ~GET_KIT_STRREF~ STR_VAR kit_name = ~monk~ RET kit_strref END STRING_SET_EVALUATE kit_strref @6 // Monk description */ STRING_SET ~45867~ @6 // Fighter description With this: OUTER_SET monk_strref = 45867 ACTION_IF (GAME_IS ~bgee~) BEGIN OUTER_SET monk_strref = 24234 END STRING_SET_EVALUATE monk_strref @6 // Monk description Quote Link to comment
Demivrgvs Posted June 14, 2013 Author Share Posted June 14, 2013 (edited) No extra attack at lvl 1 .I actually feared and expected it. Our only hope to make the +1 apr restricted to unarmed strike was to grant it via "while equipped" effect on the mfistx.itm files themselves but it might not work... I'll need a moment to fix this and adjust the description. Saving Throws bonus at lvl 14 is missing.I'll look into it and fix it right away. @Mike, thanks! Edited June 14, 2013 by Demivrgvs Quote Link to comment
Demivrgvs Posted June 14, 2013 Author Share Posted June 14, 2013 (edited) Re-uploaded. I've fixed Monk's not getting Diamond Soul at level 14, and I've made an attempt at fixing Flurry of Blow at level 1. Let's hope it works, else I'll be forced to give that +1 apr to weapons too (not that I would mind too much actually). Fixed Monk's BGEE compatibility. Edit: also fixed Monk getting Empty Body added to the Ki Pool at level 16 instead of 19. Edited June 14, 2013 by Demivrgvs Quote Link to comment
kreso Posted June 14, 2013 Share Posted June 14, 2013 (edited) Hope you have read my edited post.....it worked when attack commenced. It just wouldn't display as 2 APR on sheet unless you were actually fighting something. Minor Globe of Invulnearability (and I assume, Globe as well) seem to stop Ki Shout damage. Knockdown is still there, but damage isn't. Edited June 14, 2013 by kreso Quote Link to comment
Demivrgvs Posted June 14, 2013 Author Share Posted June 14, 2013 Hope you read my edited post.....it worked when attack commenced. It just wouldn't display as 2 APR on sheet unless you were actually fighting something.I've tried something different, let me know if it works. If it doesn't I'll have to revert to the one you were using before (aka "only when attacking"). Quote Link to comment
kreso Posted June 14, 2013 Share Posted June 14, 2013 It works. 2 APR displayed and working correctly. Quote Link to comment
Demivrgvs Posted June 14, 2013 Author Share Posted June 14, 2013 It works. 2 APR displayed and working correctly.Cool! I hope nothing major comes out now because I really need to go to sleep. Quote Link to comment
Lawlight Posted June 14, 2013 Share Posted June 14, 2013 Yes it perfectly works now. Quote Link to comment
kreso Posted June 14, 2013 Share Posted June 14, 2013 After some more testing, (I needed to find a mage who uses nothing but stoneskin, and another who uses only Mirror Image) it appears Ki Shout damage doesn't bypass any of these protections. Save still has to be made. Quote Link to comment
Kalindor Posted June 15, 2013 Share Posted June 15, 2013 Hmmm... IIRC, there was a component in Spell Revisions that made AoE spells bypass Mirror Image. I think Ki Shout should do the same. I will test the monk a bit in BG:EE tonight. Quote Link to comment
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