Johneleth Posted August 19, 2016 Share Posted August 19, 2016 Can we hope for a proper integration into the Big World Setup tool for EET and all the mods that work with EET any time soon ? Quote Link to comment
GrimLefourbe Posted August 19, 2016 Share Posted August 19, 2016 I haven't managed to make it work myself but it should be possible as soon as EET is released, you can already try by changing the hideeet variable to 0 in misc-gui iirc. Quote Link to comment
Johneleth Posted August 19, 2016 Share Posted August 19, 2016 Not sure if this has been mentioned already, but the text for the chapters (chapter 6-8 I believe) in the journal seems to have some formating issues. Quote Link to comment
Johneleth Posted August 19, 2016 Share Posted August 19, 2016 I haven't managed to make it work myself but it should be possible as soon as EET is released, you can already try by changing the hideeet variable to 0 in misc-gui iirc. k, might give that a try. but seeing as eet is probably going to be released in the next couple of weeks I think I will at least wait until then. Quote Link to comment
GrimLefourbe Posted August 19, 2016 Share Posted August 19, 2016 I believe this isn't an EET issue, some people tried to fix it as part of bigger Ui changes on the Beamdog forums so it'll probably be fixed when the EET Ui is integrated into these mods. Quote Link to comment
K4thos Posted August 19, 2016 Author Share Posted August 19, 2016 but seeing as eet is probably going to be released in the next couple of weeks I think I will at least wait until then. at least wait for next RC which is almost ready. Not sure if this has been mentioned already, but the text for the chapters (chapter 6-8 I believe) in the journal seems to have some formating issues. screenshot, please. Quote Link to comment
argent77 Posted August 19, 2016 Share Posted August 19, 2016 I'm just encountering a strange issue. I'm currently in SoD, Ducal Palace, after picking up some of my former companions which includes Minsc and Dynaheir. Now, whenever I try to enter the bedrooms on the upper floor (BD0103) Dynaheir is removed from the party and the map. Afterwards Minsc is experiencing the dreaded stutter bug and can't walk more than two steps in a row. Even Safana's animation is always in her busy state on that map, although she can still move normally. I'm running a number of mods, so I don't really know whether it's EET-related.I've attached a save and the area script from the bedrooms area if you want to take a closer look. 000000101-Dynaheir issue.zip bd0103.baf.zip Quote Link to comment
Roxanne Posted August 19, 2016 Share Posted August 19, 2016 (edited) I'm just encountering a strange issue. I'm currently in SoD, Ducal Palace, after picking up some of my former companions which includes Minsc and Dynaheir. Now, whenever I try to enter the bedrooms on the upper floor (BD0103) Dynaheir is removed from the party and the map. Afterwards Minsc is experiencing the dreaded stutter bug and can't walk more than two steps in a row. Even Safana's animation is always in her busy state on that map, although she can still move normally. I'm running a number of mods, so I don't really know whether it's EET-related. I've attached a save and the area script from the bedrooms area if you want to take a closer look. 000000101-Dynaheir issue.zip bd0103.baf.zip It is odd GlobalLT("BD_PLOT","GLOBAL",51) would cause the NPCs to leave while in BD0103 -- however it is set to 54 i your save. The nightly visit of Skie should trigger when you get up to the room to rest. I ran your save through my installation and everything works fine - nobody leaves, nobody stutters. You talk to imoen - you rest - Skie visits - you wake up. Game goes on. Is there anything in the scropts of those A7 creatures that may reset this Global when you walk into BD0103? Edited August 19, 2016 by Roxanne Quote Link to comment
Jarno Mikkola Posted August 19, 2016 Share Posted August 19, 2016 (edited) Afterwards Minsc is experiencing the dreaded stutter bug ... Try to find out what's off with him, by installing the LStest mod of mine. He probably doesn't have a proper dialog response for the occasion. OK, so that mod was actually the bigg's, kinda, but I snatched his less general idea, and made it very easy to use as it covers all the scripts the game runs. Edited August 19, 2016 by Jarno Mikkola Quote Link to comment
K4thos Posted August 19, 2016 Author Share Posted August 19, 2016 (edited) I'm just encountering a strange issue. I'm currently in SoD, Ducal Palace, after picking up some of my former companions which includes Minsc and Dynaheir. Now, whenever I try to enter the bedrooms on the upper floor (BD0103) Dynaheir is removed from the party and the map. Afterwards Minsc is experiencing the dreaded stutter bug and can't walk more than two steps in a row. Even Safana's animation is always in her busy state on that map, although she can still move normally. I'm running a number of mods, so I don't really know whether it's EET-related. I've attached a save and the area script from the bedrooms area if you want to take a closer look. 000000101-Dynaheir issue.zip bd0103.baf.zip It's due to leftower code from old implementation that is no longer valid (existing only for player6, that is why it happened to Dynaheir). As for the stutter bug I forgot to add a trigger: GlobalLT("BD_PLOT","GLOBAL",51) to a block that assigns local variable to NPCs. Hotfix for both problems is attached to this post. Thanks for reports. I ran your save through my installation and everything works fine - nobody leaves, nobody stutters. You talk to imoen - you rest - Skie visits - you wake up. Game goes on. It's a regression from latest RC. HotFixForRC5.rar Edited August 19, 2016 by K4thos Quote Link to comment
K4thos Posted August 19, 2016 Author Share Posted August 19, 2016 (edited) new version of above mentioned hotfix has been uploaded (attached to previous post). These blocks actually needed more permanent block disabling rather than just BD_PLOT variable check. Edited August 19, 2016 by K4thos Quote Link to comment
argent77 Posted August 19, 2016 Share Posted August 19, 2016 Thanks a lot for the fix. I could advance the main plot without further issues after applying it.Another (minor) issue crept up though. The chapter text at the bottom of the journal dialog displays "EET_CHAPTER_8" instead of "Chapter 8". It worked fine until Chapter 7. There is a mention of EET_CHAPTER_8 in m_eet.lua and util.lua, but I don't know enough about Lua script to fix it. Quote Link to comment
K4thos Posted August 19, 2016 Author Share Posted August 19, 2016 Thanks a lot for the fix. I could advance the main plot without further issues after applying it. Another (minor) issue crept up though. The chapter text at the bottom of the journal dialog displays "EET_CHAPTER_8" instead of "Chapter 8". It worked fine until Chapter 7. There is a mention of EET_CHAPTER_8 in m_eet.lua and util.lua, but I don't know enough about Lua script to fix it. this one has beem already reported by Etamin via PM and is fixed for RC6, but thanks for report. Quote Link to comment
Ulb Posted August 20, 2016 Share Posted August 20, 2016 (edited) I've run into a problem with Neera not spawning in the bridge district. As far as I can tell the variables are set correctly and the creature file exists as well.. so I'm at a loss as to why she doesn't spawn. I've attached the area and trigger scripts and a save just before walking over the trigger that spawns the npcs for her cutscene. In the save OHN_INTRO_SCENE is at 1 and K#NeeraImport at 0. After triggering the variables are set to 2/1 which should cause the script to spawn neera8.cre (which exists in my files) but she doesn't show up (which breaks the game since the cut scene can't continue). *edit* note: this is a fresh SoA game, so Neera never was in my party before. neeraproblem.7z Edited August 20, 2016 by Ulb Quote Link to comment
K4thos Posted August 20, 2016 Author Share Posted August 20, 2016 (edited) I've run into a problem with Neera not spawning in the bridge district. As far as I can tell the variables are set correctly and the creature file exists as well.. so I'm at a loss as to why she doesn't spawn. I've attached the area and trigger scripts and a save just before walking over the trigger that spawns the npcs for her cutscene. In the save OHN_INTRO_SCENE is at 1 and K#NeeraImport at 0. After triggering the variables are set to 2/1 which should cause the script to spawn neera8.cre (which exists in my files) but she doesn't show up (which breaks the game since the cut scene can't continue). *edit* note: this is a fresh SoA game, so Neera never was in my party before. She spawned in the wrong coordinates. Hotfix for it is attached to this post. Thanks for report. HotFixForNeera.7z Edited August 20, 2016 by K4thos Quote Link to comment
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