Lava Posted July 1, 2019 Share Posted July 1, 2019 I thought I would start a thread to use when a new version is up. So... 1.1 is here! What's new? Many things: Replaced blur effect with a combination of glow and transparency Replaced creation of a new .cre with a transfer of SoA Yoshimo to ToB. Check if Yoshimo's heart was brought to the temple of Ilmater if played both SoA and ToB (does not affect ToB-only games) Lock "Bring me Yoshimo" in the Fate Spirit dialogue. Yoshimo has his own "entrance" in ToB. Added a special race for him that should work better with his "state". Added a special effect to his soundset in ToB that should also work better with his "state". Added a dual-class option. Better check for games that also have Yoshimo Romance installed. Enjoy! Quote Link to comment
jmaeq Posted July 12, 2019 Share Posted July 12, 2019 1.2 has arrived! What's new? Let's find out: Corrected Portraits for EET. Patching or the 2da files should work always. Installs now on classic BGII / BGT. Enjoy! Quote Link to comment
jmaeq Posted December 14, 2019 Share Posted December 14, 2019 (edited) 1.3 has arrived! What's new? Let's find out: Fixed some typos in the dialogue. Tra-ified all dialogues. Edited December 14, 2019 by jmaeq Quote Link to comment
jmaeq Posted January 12, 2020 Share Posted January 12, 2020 2.0 has arrived! What's new? Let's find out: Russian translation now included. A huge thank you to @Arkie for the Russian translation and making this version possible! Quote Link to comment
rick2021 Posted May 8, 2021 Share Posted May 8, 2021 (edited) Hey Lava, thank you for the new mod version. I think I found a problem with the translation: since 1.3, if i scan the mod in PI, it shows "UNDEFINED_STRING" for all components. I have no experience in modding, but i think i found a solution. i chanced line 47-48 in YoshimosRemorse.tp2 from AUTO_TRA ~YoshimosRemorse\Language\%s~ LANGUAGE ~English~ ~English~ ~%MOD_FOLDER%/Language/English/setup.tra~ LANGUAGE ~Russian~ ~Russian~ ~%MOD_FOLDER%/Language/Russian/setup.tra~ to AUTO_TRA ~YoshimosRemorse\Language\%s~ LANGUAGE ~English~ ~English~ ~YoshimosRemorse/Language/English/setup.tra~ LANGUAGE ~Russian~ ~Russian~ ~YoshimosRemorse/Language/Russian/setup.tra~ and then the components will display correctly. seems there is a problem with the %MOD_FOLDER%-variable. btw the same problem i discovered for ViconiaRevamped Edited May 8, 2021 by rick2021 Quote Link to comment
Jarno Mikkola Posted May 8, 2021 Share Posted May 8, 2021 47 minutes ago, rick2021 said: I think I found a problem with the translation: Technically, the solution in the mod works, but then one runs into a user that has multiple mods that use the same approach and they get these sorts of problems. So yes, if you intend to cause problems, you use the %MOD_FOLDER% etc tricks and mess up others games, but one should think of their life's goals at that point. Quote Link to comment
rick2021 Posted May 8, 2021 Share Posted May 8, 2021 i get your point. to find the root of the problem i am not experienced enough with infinity modding unfortunatly. i just wanted to point out the problem to the mod author. other users should use my workaround with caucion of course. Quote Link to comment
Jarno Mikkola Posted May 8, 2021 Share Posted May 8, 2021 5 minutes ago, rick2021 said: other users should use my workaround with caucion of course. I don't completely agree with you because, if you do something correctly, there's no caution required. As in, you are completely right about the failure in the mod, but not really at the caution part. Quote Link to comment
AL|EN Posted May 9, 2021 Share Posted May 9, 2021 @rick2021 It's know wiedu bug, you workaround is correct. Modders can either apply it or wait for weidu to fix this. Quote Link to comment
Guest The Imp above. Posted May 9, 2021 Share Posted May 9, 2021 9 minutes ago, AL|EN said: @rick2021 It's know wiedu bug, you workaround is correct. Modders can either apply it or wait for weidu to fix this. Sorry, but if you code is bad, it's not really a bug, but just bad coding. Quote Link to comment
AL|EN Posted May 9, 2021 Share Posted May 9, 2021 1 minute ago, Guest The Imp above. said: Sorry, but if you code is bad, it's not really a bug, but just bad coding. Using %MOD_FOLDER% variable IS good coding. It's just doesn't work when used for LANGUAGE statement and --list-components-json which is a weidu bug. Quote Link to comment
Jarno Mikkola Posted May 9, 2021 Share Posted May 9, 2021 So you are saying that despite the fact that the code doesn't work, in the circumstance it is used at, it's still good code ? Quote Link to comment
AL|EN Posted June 26, 2021 Share Posted June 26, 2021 @jmaeqCan we have new release with workaround for weidu bug? Quote Link to comment
CamDawg Posted June 29, 2021 Share Posted June 29, 2021 Version 2.01 is now available, with the changelog of Replaced %MOD_FOLDER% with YoshimosRemorse in tp2. Quote Link to comment
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